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H5GG Demo Video Tutorial for Enhanced Menu with ARM64 Instruction and Unity Support - Part 1


35 posts in this topic

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Posted

very nice tutorial & brilliant work, thank you

i liked the whole "do this, now that, WOOW" thing very much 😂😂

Posted
4 hours ago, Happy Secret said:

Patching and Hooking on non-jailbroken device are standard features of H5GG.

Ok Thank you,

according to MiniFootball how did you find “PlayerAttributes”

Posted
2 hours ago, Xcxcf15 said:

Ok Thank you,

according to MiniFootball how did you find “PlayerAttributes”

I’m trying to learn by myself, I found it but nothing happen when I change it. Do you know why? Photo 

Posted
27 minutes ago, Xcxcf15 said:

I’m trying to learn by myself, I found it but nothing happen when I change it. Do you know why? Photo 

In Mini Football, there are two teams of players. They called players as Stick in game. In a football match, there are 11 players in a team and 2 teams meaning 22 players. There also has two judges, also called Stick. So, there is 24 Sticks in game. Every Stick has it own PlayerAttributes. So, there are 24 PlayerAttributes objects. You need to be able to find right object to edit

Take a look at my script for Mini Football, you will be able to understand how to find the right Stick.

 

see my cheat shared in free non-jailbroken cheat. I have included the script there 

Posted
11 minutes ago, Happy Secret said:

In Mini Football, there are two teams of players. They called players as Stick in game. In a football match, there are 11 players in a team and 2 teams meaning 22 players. There also has two judges, also called Stick. So, there is 24 Sticks in game. Every Stick has it own PlayerAttributes. So, there are 24 PlayerAttributes objects. You need to be able to find right object to edit

Take a look at my script for Mini Football, you will be able to understand how to find the right Stick.

 

see my cheat shared in free non-jailbroken cheat. I have included the script there 

Thank you bro

Posted

Is it possible to hook “killEverything” and make it return true?

If it possible how?

 

[Token(Token = "0x60010F8")]

[Address(RVA = "0x196F4E0", Offset = "0x196F4E0", VA = "0x196F4E0")]

[IteratorStateMachine(typeof(<Move_Internal>d__86))]

public IEnumerator Move_Internal(int steps, CallBack done, bool killEverything = false, bool forceReach = false)

{

return null;

}

Posted
1 hour ago, Xcxcf15 said:

Is it possible to hook “killEverything” and make it return true?

If it possible how?

 

[Token(Token = "0x60010F8")]

[Address(RVA = "0x196F4E0", Offset = "0x196F4E0", VA = "0x196F4E0")]

[IteratorStateMachine(typeof(<Move_Internal>d__86))]

public IEnumerator Move_Internal(int steps, CallBack done, bool killEverything = false, bool forceReach = false)

{

return null;

}

Yes, you can hook with H5GG. But that required a patch in Binary.

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