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Posted

Updated to latest version 🤍
Removed Speedhack for better stability of the game 😉

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Posted
10 hours ago, L808 said:

Updated to latest version 🤍
Removed Speedhack for better stability of the game 😉

Yo dude, you're a OG. Thanks again.
Hopefully they wont update tomorrow lmfao. Speedhack is nice but shall be toggled only in dungeons or when asked. It can be good tho. Otherwise yah it can make it less stable and so, but mostly helps rushing dungeons and trying new comps of teams. So you do not have to wait ages each attempts.

Idk if you can make separate versions with and without or just make it toggleable. Like, from a txt file you read and write. Not even necessarily from a mod menu. Some android mods I used back then were working with a txt file to set the multipliers and stuffs on or off. Maybe its too much hassle for you tho since you ain't playing the game.

Btw, you do not like it or you got better games to play on? Honestly, that's one of the only games I can manage to play lately, not too tiring and just not overly competitive if at all, real casual yet competitive slightly if you want it to be (arena and challenges now, and so on) and the p2w aspect is not so big except when you grab real rare heroes you can pay for 20 shards but honestly, that's not overwhelming. Hell, i'd pay for the ad removal at some point, its 10 bucks only, less if you pay in EGP somehow (figured it out by accident) which would only make the game faster to grind daily (3 attempts in the shop can be full of ads, + the 2 summons + the 4 towers + 3 jewels daily x100, that can take a lil hour to finish it off)

Idk if you can spoof the ad removal purchase, may be risky tho. But since I figured out that Unity handles the payment and restore payments too there and not so much off android billing, maybe you could spoof the fact we got ad removal. Idk, worth the try. I tried to reverse the game earlier to update it myself but I stumbled upon the global metadata encrypted. And am not feeling like going smali way neither lmfao. (i have java, so imagine smali)

 

But if I could open up the thingy in dnspy/reflexil/whatever else in C# bruh I could do dozens of features. I used to reverse C# quite hard back then, 80% of them were unity, managed to spoof as far as my account in some games (went on the creator's account and played with em, spoofed steam libraries so bad I could spoof steam id/acc id, coded some tp thingy and so on)

 

Am sure I could help you if you lend me the assembly, I can edit the C# heavily, not necessarily giving out the ways you deobfuscate it or whatever you do. I know you are touching the game this way tho, unity libil .so files. il2cpp prolly. Which is the new assembly dll of unity, ez modding and cheating once u open that thingy out.

 

TLDR; If you wish I can make new mods and keep it updated as long as you just provide me the part to edit, I'll give back and you recompile it with it. Not asking your methods, just saying I can edit and code functions over it. Done it many times but never in Android yet, hence why you would still have to deal with the metadata thingy and such. Since obfuscated its a real hassle for me, idk if you grab it runtime neither. If you are interested in some help and more regular updates there, I can help. All you'd have to do is bring up one file then recompile, reupload, done. Your secrets will remain yours. Am just modding the file that has to be, not dealing with liapp, obfuscation n stuff. If you are interested in that help which I do not mind cause am playing that game A LOT lately and I love it, just DM me with your Discord or something. I'll add you out! If not, np. Just tried to help both you and myself (and everyone else by the same way lol) by making it easier for you as a non-player and so.

  • Like 1
Posted
2 hours ago, ofelyaa said:

Yo dude, you're a OG. Thanks again.
Hopefully they wont update tomorrow lmfao. Speedhack is nice but shall be toggled only in dungeons or when asked. It can be good tho. Otherwise yah it can make it less stable and so, but mostly helps rushing dungeons and trying new comps of teams. So you do not have to wait ages each attempts.

Idk if you can make separate versions with and without or just make it toggleable. Like, from a txt file you read and write. Not even necessarily from a mod menu. Some android mods I used back then were working with a txt file to set the multipliers and stuffs on or off. Maybe its too much hassle for you tho since you ain't playing the game.

Btw, you do not like it or you got better games to play on? Honestly, that's one of the only games I can manage to play lately, not too tiring and just not overly competitive if at all, real casual yet competitive slightly if you want it to be (arena and challenges now, and so on) and the p2w aspect is not so big except when you grab real rare heroes you can pay for 20 shards but honestly, that's not overwhelming. Hell, i'd pay for the ad removal at some point, its 10 bucks only, less if you pay in EGP somehow (figured it out by accident) which would only make the game faster to grind daily (3 attempts in the shop can be full of ads, + the 2 summons + the 4 towers + 3 jewels daily x100, that can take a lil hour to finish it off)

Idk if you can spoof the ad removal purchase, may be risky tho. But since I figured out that Unity handles the payment and restore payments too there and not so much off android billing, maybe you could spoof the fact we got ad removal. Idk, worth the try. I tried to reverse the game earlier to update it myself but I stumbled upon the global metadata encrypted. And am not feeling like going smali way neither lmfao. (i have java, so imagine smali)

 

But if I could open up the thingy in dnspy/reflexil/whatever else in C# bruh I could do dozens of features. I used to reverse C# quite hard back then, 80% of them were unity, managed to spoof as far as my account in some games (went on the creator's account and played with em, spoofed steam libraries so bad I could spoof steam id/acc id, coded some tp thingy and so on)

 

Am sure I could help you if you lend me the assembly, I can edit the C# heavily, not necessarily giving out the ways you deobfuscate it or whatever you do. I know you are touching the game this way tho, unity libil .so files. il2cpp prolly. Which is the new assembly dll of unity, ez modding and cheating once u open that thingy out.

 

TLDR; If you wish I can make new mods and keep it updated as long as you just provide me the part to edit, I'll give back and you recompile it with it. Not asking your methods, just saying I can edit and code functions over it. Done it many times but never in Android yet, hence why you would still have to deal with the metadata thingy and such. Since obfuscated its a real hassle for me, idk if you grab it runtime neither. If you are interested in some help and more regular updates there, I can help. All you'd have to do is bring up one file then recompile, reupload, done. Your secrets will remain yours. Am just modding the file that has to be, not dealing with liapp, obfuscation n stuff. If you are interested in that help which I do not mind cause am playing that game A LOT lately and I love it, just DM me with your Discord or something. I'll add you out! If not, np. Just tried to help both you and myself (and everyone else by the same way lol) by making it easier for you as a non-player and so.

I recommend you this one

Also i find no need to share things about this game because it's my personal research, devs have already fixed much things on this game, i don't want them to totally fix the mod.

I will update it more regularly even if i'm not playing it 👍😁

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