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Posted

/〇〇.app/〇〇

↓change

/〇〇.app/Frameworks/UnityFramework.framework/UnityFramework

 

With the upgrade of the app, the binaries are now like this.

When I peek at dnspy, the address is 0x2 and I can't find 0x1.

Even if you change it with the 0x2 with offset patcher, it will not be reflected.

How do I find an address in 0x1?

 

As an aside, along with that, iGameGod's speedup can now be used in v2 due to the binary change.

Posted

Unless you're the author who found the address or has knownledge about finding it else you cannot update the address when binary changed

Posted
2 hours ago, Laxus said:

あなたがアドレスを見つけた作成者でない限り、またはそれを見つけることについて知っている場合を除き、バイナリが変更されたときにアドレスを更新することはできません

wcat.app v4.32.0

<Token(Token := "0x17000EA9")>
Public Property DamageValue As Long
    <Token(Token := "0x6009A6C")>
    <Address(RVA := "0x28E9E4C", Offset := "0x28E9E4C", VA := "0x1028E9E4C")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0x179920", Offset := "0x179920")>
    Get
        Return 0L
    End Get
    <Token(Token := "0x6009A6D")>
    <Address(RVA := "0x28E9BA0", Offset := "0x28E9BA0", VA := "0x1028E9BA0")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0x179930", Offset := "0x179930")>
    Set(value As Long)
    End Set
End Property

 

 

wcat.app v4.32.1

<Token(Token := "0x1700119F")>
Public Property DamageValue As Long
    <Token(Token := "0x600A6B3")>
    <Address(RVA := "0x275225C", Offset := "0x275225C", VA := "0x275225C")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0xAEEF8", Offset := "0xAEEF8")>
    Get
        Return 0L
    End Get
    <Token(Token := "0x600A6B4")>
    <Address(RVA := "0x2752264", Offset := "0x2752264", VA := "0x2752264")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0xAEF08", Offset := "0xAEF08")>
    Set(value As Long)
    End Set
End Property

 

 

The address I always check is different.

VA := "0x1028E9E4C"

 VA := "0x275225C"

When the location of the binary changes, the address location is no longer known.

How do I re-0x1?

Posted
10 minutes ago, ss77ss77 said:

wcat.app v4.32.0

<Token(Token := "0x17000EA9")>
Public Property DamageValue As Long
    <Token(Token := "0x6009A6C")>
    <Address(RVA := "0x28E9E4C", Offset := "0x28E9E4C", VA := "0x1028E9E4C")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0x179920", Offset := "0x179920")>
    Get
        Return 0L
    End Get
    <Token(Token := "0x6009A6D")>
    <Address(RVA := "0x28E9BA0", Offset := "0x28E9BA0", VA := "0x1028E9BA0")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0x179930", Offset := "0x179930")>
    Set(value As Long)
    End Set
End Property

 

 

wcat.app v4.32.1

<Token(Token := "0x1700119F")>
Public Property DamageValue As Long
    <Token(Token := "0x600A6B3")>
    <Address(RVA := "0x275225C", Offset := "0x275225C", VA := "0x275225C")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0xAEEF8", Offset := "0xAEEF8")>
    Get
        Return 0L
    End Get
    <Token(Token := "0x600A6B4")>
    <Address(RVA := "0x2752264", Offset := "0x2752264", VA := "0x2752264")>
    <Attribute(Name := "CompilerGeneratedAttribute", RVA := "0xAEF08", Offset := "0xAEF08")>
    Set(value As Long)
    End Set
End Property

 

 

The address I always check is different.

VA := "0x1028E9E4C"

 VA := "0x275225C"

When the location of the binary changes, the address location is no longer known.

How do I re-0x1?

Offset is correct. If you using a mod menu, set target binary to UnityFramework. Ted2 menu support it

Posted

Set target binary to UnityFramework.

iGDecrypt for iGameGodtool used.

The result is the same when compared.  VA := "0x275225C"

Do you want to do something special?

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