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H5GG Menu with ARM64 Instruction and Unity Support (work on non-jailbroken)


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Posted
14 hours ago, Happy Secret said:

I do have a script, but that game has very high ban rate and there is no guess account. 
 

I got banned 3 times in a week. I dont suggest you use cheat. 

oh damn, hmm i can burn a couple ids i suppose, it looks fun & worth tinkering at it, id like the script if you dont mind, ill take full responsibility, id appreciate it

Posted

Version 1.8.4:
Today is a remarkable day for H5GG enhanced menu. Here brings a monster improvement to JSPlugin. With this latest update, you can now interact directly with Unity User Object, with a bit of setup, you can use Unity User Object directly inside your JSPlugin. It is almost like a JS-binding of Unity, crazy! See below for more details:
1. 
Introducing Unity User Object wrapper. You can wrap ALL Unity User Object with in JS Plug-in. YES, it is pretty much like what we did earlier for UnityArray, UnityList, and UnityDictionary.
    With a bit of setup like below, you can use dot (.) notation OR [] notation to directly access fields and methods!!!!!
    e.g. let myPlayer = new UnityObject(<<Player Object Address>>);
            myPlayer.loadFields([“score”,”exp”,”_anyfieldname”]); //You can have as many field as you like. Of course add only those you need.
            myPlayer.loadMethods([“void set_exp(int32)”,”int32 get_exp()”,”void _anymethodname()”]); //You can have as many method as you like.
            Then, you can do myPlayer.score=999, myPlayer.exp, ”_anyfieldname”myPlayer.set_exp(999), myPlayer.get_exp(),etc

   You may find all the field names, method name from Unity dump or using my Unity Static Analyzer JSPlugin. Again, it support all Unity User Objects.
   
 Note  Currently it only support following field / param / return data type: void, int8, int16, int32, int64, single, double, boolean, text (readonly), string (readonly), for pointer please use int64.
   Combining UnityObject, UnityArray, UnityList, and UnityDictionary, you can pretty much program the cheat logic with Unity User Object intuitively in JSPlugin. 

2. Further improved core Unity Framework to handle Enum better. YES, you can now directly see Enum value in Unity User Object Explorer.
    Enum is used heavily to classify objects. It is a very important identifier for us to filter object we want to access.
3. Minor bug fix on a number of bugs.

note:
1. This is a Beta release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not 
familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. 

v1.8.4: https://iosddl.net/880ac3724c32077c/H5GG_with_ARM_and_Unity_v1.8.4.zip

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Posted
17 minutes ago, Happy Secret said:

Version 1.8.4:
Today is a remarkable day for H5GG enhanced menu. Here brings a monster improvement to JSPlugin. With this latest update, you can now interact directly with Unity User Object, with a bit of setup, you can use Unity User Object directly inside your JSPlugin. It is almost like a JS-binding of Unity, crazy! See below for more details:
1. 
Introducing Unity User Object wrapper. You can wrap ALL Unity User Object with in JS Plug-in. YES, it is pretty much like what we did earlier for UnityArray, UnityList, and UnityDictionary.
    With a bit of setup like below, you can use dot (.) notation OR [] notation to directly access fields and methods!!!!!
    e.g. let myPlayer = new UnityObject(<<Player Object Address>>);
            myPlayer.loadFields([“score”,”exp”,”_anyfieldname”]); //You can have as many field as you like. Of course add only those you need.
            myPlayer.loadMethods([“void set_exp(int32)”,”int32 get_exp()”,”void _anymethodname()”]); //You can have as many method as you like.
            Then, you can do myPlayer.score=999, myPlayer.exp, ”_anyfieldname”myPlayer.set_exp(999), myPlayer.get_exp(),etc

   You may find all the field names, method name from Unity dump or using my Unity Static Analyzer JSPlugin. Again, it support all Unity User Objects.
   
 Note  Currently it only support following field / param / return data type: void, int8, int16, int32, int64, single, double, boolean, text (readonly), string (readonly), for pointer please use int64.
   Combining UnityObject, UnityArray, UnityList, and UnityDictionary, you can pretty much program the cheat logic with Unity User Object intuitively in JSPlugin. 

2. Further improved core Unity Framework to handle Enum better. YES, you can now directly see Enum value in Unity User Object Explorer.
    Enum is used heavily to classify objects. It is a very important identifier for us to filter object we want to access.
3. Minor bug fix on a number of bugs.

note:
1. This is a Beta release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not 
familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it. 

v1.8.4: https://iosddl.net/880ac3724c32077c/H5GG_with_ARM_and_Unity_v1.8.4.zip

man is making tons of good updates !! 

i remember the first version, you did some real progress !! 🙃

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