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H5GG Menu with ARM64 Instruction and Unity Support (work on non-jailbroken)


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Posted (edited)

h5gg 1.8.2

iOS13.3.1 

unc0ver 6.2.0

error:2个错误 

JS错误 在  Index 第3559 行第0列]: SyntaxError: No identifiers allowed directly after numeric literal

JS 错误在 Index 第651行第24列 : ReferenceError: Can't find variable: dragElement 

请问这个怎么解决。

 

哦对了。 之前1.8.0 可以用。但是被我删除了,没有留备份,可以麻烦你发我一份吗? 万分感谢!!!

@Happy Secret

Updated by Xpoo
  • Like 1
Posted
1 hour ago, Xpoo said:

h5gg 1.8.2

iOS13.3.1 

unc0ver 6.2.0

error:2个错误 

JS错误 在  Index 第3559 行第0列]: SyntaxError: No identifiers allowed directly after numeric literal

JS 错误在 Index 第651行第24列 : ReferenceError: Can't find variable: dragElement 

请问这个怎么解决。

 

哦对了。 之前1.8.0 可以用。但是被我删除了,没有留备份,可以麻烦你发我一份吗? 万分感谢!!!

@Happy Secret

I didn’t change related logic. Pretty odd…..anyway, here is version 1.8.0

https://iosddl.net/cb31a1e9f0a44f39/H5GG_with_ARM_and_Unity_v1.8.0.zip

Posted

Version 1.8.3:
1. 
Improved Support Covering Unity Array, List, Dictionary, both on H5GG Enhanced Menu UI and JS Plug-in. YES, you can access Array, List, Dictionary with Menu UI and JS Plug-in.
    New UnityArray, UnityList, UnityDictionary class available in JS Plugin.
    e.g. let myDictionary = new UnityDictionary(<<Dictionary Address>>); 

            for (let i = 0; i < myDictionary.size(); i++) {console.log(myDictionary.get_Item(i))}
   Same JS Plug-in access pattern for UnityArray and UnityList
   Short demo on how to access with UI - https://streamable.com/wgr65h

2. Further improved Object search function for Unity Class Static Analyser with support Singleton type. YES, you can directly access all singleton now!!! (This greatly improved the coverage) 
    Many games host important index or controller under Singleton class. You can check out full list of Singleton class under DebugInfo (of course on those loaded Assembly, default is Assembly-CSharp - you can load more)
3. Minor bug fix on a number of bugs.

note:
1. This is really an Alpha release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not
familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip the JS plugin. It is completely standalone plugin, base menu has no dependency on it. 

 

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