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H5GG Menu with ARM64 Instruction and Unity Support (work on non-jailbroken)


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Posted
2 hours ago, Nobody404 said:

Is there a jailbreak version?

i dont want to inject a dylib because it gets detected

All recent version need Frida support. You need to touch the ipa anyway. More importantly, I don’t have jailbroken device. I never test on jailbroken 

Posted

Version 1.7.6:
Today is another great day for iOSGods. We have the JIT and iOSGods Jailbreak Mod Menu DEBs for Non-Jailbroken iOS Devices announced. It is so crazy that we can use jailbroken mod on non-jailbroken. Although there are some limitation that requires PC to turn on JIT, it is still a crazy good news for Non-jailbreaker. Thanks to iOSGods!
To make today even more memorable (as usual), I am presenting formal release version of H5GG Custom Menu that provide Unity support.
All Features that are previously in Alpha/Beta testing (v1.7.0-v1.7.5) are now in release mode! Additionally,  
1. Removed one major limitation on Unity Method coverage on certain Unity Game. YES, we have more games supported by this feature now. 
    Even it is release mode, no guarantee. Some Unity games are really hard to crack through.
2. Enhanced core engine to allow User load additional library (Apart from Assembly-CSharp). Yes, some games store core library outside Assembly-CSharp, we can cover them manually through JS Plugin NOW.
    With this in place, we can extend our menu to cover even more games.
3. Surprise update in core engineer, it is used to support something REALLY BIG coming.  You can't use it directly for now. 
    
Stay tuned, for our next release. It will blow your mind. So Crazy...
4. Minor bug fix on a number of bugs.

note: This is a formal release for Unity Game only. But still it is pretty much for Hack developer who want to test their limits only. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.

Unity Object Explore Coverage

Very KEY to note before you start using this new release.

Unity Object Explore cover only Live on Scene object. So, it is basically things are mostly directly seeable on your game screen/scene.

Sometime its component can also be reach directly, it depends how the game developer write their game.

ALSO, it doesn't support List and Dictionary yet. (or anything similar)

If you can't explore your object, don't panic, it is 99% chance the object is either not on scene or they are of List / Dictionary type.

 

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