Jump to content

Universal ESP hack for all FPS Games (Unity3D) - H5GG - [No JB]


671 posts in this topic

Recommended Posts

Posted
On 3/3/2023 at 9:33 PM, 𓄼 . f v c k . 𓄹 said:

Oh okay, yeah afaik Unity5D do not have such features.

Tho if you could manage to do something like this, it would be insane PepeStop

I am getting good progress on it but got stuck on Javascript cannot pass primitive type as reference .

In cpp, we can do following

      void* fieldValue;

      IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);

while, fieldValue will store the result.

But in Javascript, I can’t do primitive type passing by reference. fieldValue suppose will store an Integer. 
but in JavaScript, I will always get 0.

Is it possible to write a wrapper function in cpp and package as Dylib for H5GG to use?

What I need is a simple function that wrap the IL2CPP_.il2cpp_field_get_value and return fieldValue as usual.

I actually found something similar online.

Spoiler
#include <exception>
#include "GameObject.h"
 
/******************** External API ********************/
 
/******************** Module Typedefs ********************/
 
/******************** Module Constants ********************/
 
/******************** Module Variables ********************/
 
/* Declare the static reference to the IL2CPP object. */
IL2CPP GameObject::IL2CPP_ = IL2CPP();
 
/******************** Module Prototypes ********************/
 
/******************** Public Code ********************/
 
GameObject::GameObject(Il2CppObject* objectIL)
	:	objectIL_(objectIL), className_(getIL2CPPClassName(objectIL))
{
	/* Constructor that sets the objects base address. */
}
 
std::unique_ptr<GameObject> GameObject::getStaticGameObjectFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	/* Get the IL2CPP object. */
	auto ilObject = (Il2CppObject*)getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getStaticValueFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	return getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
}
 
std::unique_ptr<GameObject> GameObject::getGameObjectFromField(const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	auto ilObject = (Il2CppObject*)getIL2CPPFieldFromObject(fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getValueFromField(const char* fieldName)
{
	return getIL2CPPFieldFromObject(fieldName);
}
 
/******************** Private Code ********************/
 
std::string GameObject::getIL2CPPClassName(Il2CppObject* objectIL)
{
	TypeInfo* typeInfo = IL2CPP_.il2cpp_object_get_class(objectIL);
	if (NULL == typeInfo)
	{
		throw std::exception("Unable to get TypeInfo of object.");
	}
 
	return std::string(typeInfo->namespaze) + "::" + typeInfo->name;
}
 
void* GameObject::getIL2CPPStaticFieldFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	void* result = NULL;
 
	/* Attempt to find typeinfo of the class in all of the loaded assemblies. */
	TypeInfo* classTypeInfo = NULL;
 
	Il2CppDomain* domain = IL2CPP_.il2cpp_domain_get();
	if (NULL == domain)
	{
		throw std::exception("Unable to get domain.");
	}
 
	size_t assemblyListLength = 0;
	Il2CppAssembly** assemblyList = IL2CPP_.il2cpp_domain_get_assemblies(domain, &assemblyListLength);
 
	for (size_t i = 0; i < assemblyListLength; i++)
	{
		Il2CppAssembly* assembly = assemblyList[i];
 
		if (NULL != assembly)
		{
			Il2CppImage* image = IL2CPP_.il2pp_assembly_get_image(assembly);
			if (NULL != image)
			{
				classTypeInfo = IL2CPP_.il2cpp_class_from_name(image, nameSpace, className);
 
				if (NULL != classTypeInfo)
				{
					/* Class has been found, break from the loop. */
					break;
				}
			}
		}
	}
 
	/* If we managed to get the type information of the class, continue. */
	if (NULL != classTypeInfo)
	{
		/* Get the field information of the class. */
		FieldInfo* classFieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(classTypeInfo, fieldName);
		if (NULL == classFieldInfo)
		{
			throw std::exception("Unable to get FieldInfo of the requested field.");
		}
 
		/* Retrieve the static value. */
		IL2CPP_.il2cpp_field_static_get_value(classFieldInfo, &result);
	}
	else
	{
		throw std::exception("Unable to get type information of class.");
	}
 
	return result;
}
 
void* GameObject::getIL2CPPFieldFromObject(const char* fieldName)
{
	/* Get the type info of the current object. */
	TypeInfo* thisType = IL2CPP_.il2cpp_object_get_class(objectIL_);
	if (NULL == thisType)
	{
		throw std::exception("Unable to get TypeInfo of current object.");
	}
 
	/* Then get the field info from the type info. */
	FieldInfo* fieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(thisType, fieldName);
	if (NULL != fieldInfo)
	{
		throw std::exception("Unable to get FieldInfo of the requested field.");
	}
 
	/* Then get the value from the object. */
	void* fieldValue;
	IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);
 
	return fieldValue;
}

 

But I have no idea how to compile it as Dylib that H5GG can consume. Not much experience in cpp

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • OnceWorld v1.1.2 +2 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: OnceWorld By PONIX LLC
      Bundle ID: work.ponix.onceworld
      App Store Link: https://apps.apple.com/us/app/onceworld/id6753948618?uo=4

       


      🤩 Hack Features

      - Damage Multiplier
      - God Mode
      • 26 replies
    • Dawn of Zombies: Survival Game v2.274.3032 +6 Jailed Cheats [ Damage & Defence ]
      Modded/Hacked App: Dawn of Zombies: Survival Game By VISTREX LIMITED
      Bundle ID: com.survival.dawn
      iTunes Store Link: https://apps.apple.com/us/app/dawn-of-zombies-survival-game/id1465954247?uo=4


      Hack Features:
      - Damage Multiplier
      - Defence Multiplier
      - Speed Multiplier
      - Split Hack
      - No Energy Cost
      - Max Level -> Earn some XP.


      Jailbreak required hack(s): [Mod Menu Hack] Dawn of Zombies: Survival Game v2.250 +6 Cheats [ Damage & Defence ] - Free Jailbroken Cydia Cheats - iOSGods
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 293 replies
    • Wool Craze -Yarn Color Sort 3D v4.9 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Wool Craze -Yarn Color Sort 3D By Hero Linkage Technology Co., Ltd.
      Bundle ID: com.color.wool.blast
      App Store Link: https://apps.apple.com/us/app/wool-craze-yarn-color-sort-3d/id6744317674?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Stars
      - Unlimited Life
      - Unlimited Booster
      • 0 replies
    • Wool Craze -Yarn Color Sort 3D v4.9 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Wool Craze -Yarn Color Sort 3D By Hero Linkage Technology Co., Ltd.
      Bundle ID: com.color.wool.blast
      App Store Link: https://apps.apple.com/us/app/wool-craze-yarn-color-sort-3d/id6744317674?uo=4

      🤩 Hack Features

      - Unlimited Coins
      - Unlimited Stars
      - Unlimited Life
      - Unlimited Booster
      • 0 replies
    • Hello Town: Merge & Succeed v3.2 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Hello Town By Springcomes Co., Ltd.
      Bundle ID: com.spcomes.hellotown
      iTunes Store Link: https://apps.apple.com/us/app/hello-town/id6737850281?uo=4


      Hack Features

      - Diamonds
      - Gold
      - Energy Freeze



      For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      • 32 replies
    • Hello Town: Merge & Succeed v3.2 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Hello Town By Springcomes Co., Ltd.
      Bundle ID: com.spcomes.hellotown
      iTunes Store Link: https://apps.apple.com/us/app/hello-town/id6737850281?uo=4

       

      Hack Features

      - Diamonds
      - Gold
      - Energy Freeze



      Jailbreak required iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 32 replies
    • Dragon Wings: RPG Shoot em up v1.16.1 [ +5 Cheats ] Currency Max
      Modded/Hacked App: Dragon Wings: RPG Shoot 'em up By Spirit Bomb Company Limited
      Bundle ID: rpg.arcade.space.shooter.dragon.wings
      App Store Link: https://apps.apple.com/us/app/dragon-wings-rpg-shoot-em-up/id6741735947?uo=4

       

      🤩 Hack Features

      - Super Card Active

      - Gems

      - Gold

      - Never Die

      - ATK 
      • 35 replies
    • Dragon Wings: RPG Shoot em up v1.16.1 [ +5 Jailed ] Currency Max
      Modded/Hacked App: Dragon Wings: RPG Shoot 'em up By Spirit Bomb Company Limited
      Bundle ID: rpg.arcade.space.shooter.dragon.wings
      App Store Link: https://apps.apple.com/us/app/dragon-wings-rpg-shoot-em-up/id6741735947?uo=4
       

      🤩 Hack Features

      - Super Card Active

      - Gems

      - Gold

      - Never Die

      - ATK 
      • 36 replies
    • Stickman War: Epic Idle RPG v1.0.27 [ +5 Cheats ] Easy Win
      Modded/Hacked App: Stickman vs Zombie: Idle RPG By Pusilung HK Limited
      Bundle ID: com.TSH011.stickman.zombie.epic.war.idle.rpg.warfare
      App Store Link: https://apps.apple.com/us/app/stickman-vs-zombie-idle-rpg/id6743597727?uo=4

       
      🤩 Hack Features

      - Currency [ No Need ]

      - Resources [ No Need ]

      - Hero Status

      - Pet Status

      - Skill Status

      Note:- Hero Pet Skill After Hack Game Close Reopen Then Work
      • 15 replies
    • Stickman War: Epic Idle RPG v1.0.27 [ +5 Jailed ] Easy Win
      Modded/Hacked App: Stickman vs Zombie: Idle RPG By Pusilung HK Limited
      Bundle ID: com.TSH011.stickman.zombie.epic.war.idle.rpg.warfare
      App Store Link: https://apps.apple.com/us/app/stickman-vs-zombie-idle-rpg/id6743597727?uo=4


      🤩 Hack Features

      - Currency [ No Need ]

      - Resources [ No Need ]

      - Hero Status

      - Pet Status

      - Skill Status

      Note:- Hero Pet Skill After Hack Game Close Reopen Then Work
      • 20 replies
    • Minions World v1.2.4 [ +4 Jailed ] Currency Max
      Modded/Hacked App: Minions World By Bugnone Michael
      Bundle ID: com.mikapps.minionsconquest
      App Store Link: https://apps.apple.com/ph/app/minions-world/id6503263089?uo=4


      🤩 Hack Features

      - Gems
      - Gold
      - Energy
      - Keys
      • 5 replies
    • Minions World v1.2.4 [ +4 Cheats ] Currency Max
      Modded/Hacked App: Minions World By Bugnone Michael
      Bundle ID: com.mikapps.minionsconquest
      App Store Link: https://apps.apple.com/ph/app/minions-world/id6503263089?uo=4
       

      🤩 Hack Features

      - Gems
      - Gold
      - Energy
      - Keys
      • 7 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines