Jump to content

Universal ESP hack for all FPS Games (Unity3D) - H5GG - [No JB]


668 posts in this topic

Recommended Posts

Posted
On 3/3/2023 at 9:33 PM, 𓄼 . f v c k . 𓄹 said:

Oh okay, yeah afaik Unity5D do not have such features.

Tho if you could manage to do something like this, it would be insane PepeStop

I am getting good progress on it but got stuck on Javascript cannot pass primitive type as reference .

In cpp, we can do following

      void* fieldValue;

      IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);

while, fieldValue will store the result.

But in Javascript, I can’t do primitive type passing by reference. fieldValue suppose will store an Integer. 
but in JavaScript, I will always get 0.

Is it possible to write a wrapper function in cpp and package as Dylib for H5GG to use?

What I need is a simple function that wrap the IL2CPP_.il2cpp_field_get_value and return fieldValue as usual.

I actually found something similar online.

Spoiler
#include <exception>
#include "GameObject.h"
 
/******************** External API ********************/
 
/******************** Module Typedefs ********************/
 
/******************** Module Constants ********************/
 
/******************** Module Variables ********************/
 
/* Declare the static reference to the IL2CPP object. */
IL2CPP GameObject::IL2CPP_ = IL2CPP();
 
/******************** Module Prototypes ********************/
 
/******************** Public Code ********************/
 
GameObject::GameObject(Il2CppObject* objectIL)
	:	objectIL_(objectIL), className_(getIL2CPPClassName(objectIL))
{
	/* Constructor that sets the objects base address. */
}
 
std::unique_ptr<GameObject> GameObject::getStaticGameObjectFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	/* Get the IL2CPP object. */
	auto ilObject = (Il2CppObject*)getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getStaticValueFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	return getIL2CPPStaticFieldFromClass(nameSpace, className, fieldName);
}
 
std::unique_ptr<GameObject> GameObject::getGameObjectFromField(const char* fieldName)
{
	std::unique_ptr<GameObject> result = nullptr;
 
	auto ilObject = (Il2CppObject*)getIL2CPPFieldFromObject(fieldName);
	if (NULL != ilObject)
	{
		result = std::make_unique<GameObject>(ilObject);
	}
 
	return result;
}
 
void* GameObject::getValueFromField(const char* fieldName)
{
	return getIL2CPPFieldFromObject(fieldName);
}
 
/******************** Private Code ********************/
 
std::string GameObject::getIL2CPPClassName(Il2CppObject* objectIL)
{
	TypeInfo* typeInfo = IL2CPP_.il2cpp_object_get_class(objectIL);
	if (NULL == typeInfo)
	{
		throw std::exception("Unable to get TypeInfo of object.");
	}
 
	return std::string(typeInfo->namespaze) + "::" + typeInfo->name;
}
 
void* GameObject::getIL2CPPStaticFieldFromClass(const char* nameSpace, const char* className, const char* fieldName)
{
	void* result = NULL;
 
	/* Attempt to find typeinfo of the class in all of the loaded assemblies. */
	TypeInfo* classTypeInfo = NULL;
 
	Il2CppDomain* domain = IL2CPP_.il2cpp_domain_get();
	if (NULL == domain)
	{
		throw std::exception("Unable to get domain.");
	}
 
	size_t assemblyListLength = 0;
	Il2CppAssembly** assemblyList = IL2CPP_.il2cpp_domain_get_assemblies(domain, &assemblyListLength);
 
	for (size_t i = 0; i < assemblyListLength; i++)
	{
		Il2CppAssembly* assembly = assemblyList[i];
 
		if (NULL != assembly)
		{
			Il2CppImage* image = IL2CPP_.il2pp_assembly_get_image(assembly);
			if (NULL != image)
			{
				classTypeInfo = IL2CPP_.il2cpp_class_from_name(image, nameSpace, className);
 
				if (NULL != classTypeInfo)
				{
					/* Class has been found, break from the loop. */
					break;
				}
			}
		}
	}
 
	/* If we managed to get the type information of the class, continue. */
	if (NULL != classTypeInfo)
	{
		/* Get the field information of the class. */
		FieldInfo* classFieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(classTypeInfo, fieldName);
		if (NULL == classFieldInfo)
		{
			throw std::exception("Unable to get FieldInfo of the requested field.");
		}
 
		/* Retrieve the static value. */
		IL2CPP_.il2cpp_field_static_get_value(classFieldInfo, &result);
	}
	else
	{
		throw std::exception("Unable to get type information of class.");
	}
 
	return result;
}
 
void* GameObject::getIL2CPPFieldFromObject(const char* fieldName)
{
	/* Get the type info of the current object. */
	TypeInfo* thisType = IL2CPP_.il2cpp_object_get_class(objectIL_);
	if (NULL == thisType)
	{
		throw std::exception("Unable to get TypeInfo of current object.");
	}
 
	/* Then get the field info from the type info. */
	FieldInfo* fieldInfo = IL2CPP_.il2cpp_class_get_field_from_name(thisType, fieldName);
	if (NULL != fieldInfo)
	{
		throw std::exception("Unable to get FieldInfo of the requested field.");
	}
 
	/* Then get the value from the object. */
	void* fieldValue;
	IL2CPP_.il2cpp_field_get_value(objectIL_, fieldInfo, &fieldValue);
 
	return fieldValue;
}

 

But I have no idea how to compile it as Dylib that H5GG can consume. Not much experience in cpp

  • Like 2

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Obsidian Knight RPG v1.200.12 [+3 Jailed Cheats]
      Modded/Hacked App: Obsidian Knight RPG By ActFirst Games AB
      Bundle ID: com.actfirstgames.obsidianknight
      iTunes Store Link: https://apps.apple.com/us/app/obsidian-knight-rpg/id6505061490?uo=4



      🚀 Hack Features

      - Unlimited Currency
      - God Mode / Never Die
      - High Damage / OHK
      • 30 replies
    • Obsidian Knight RPG v1.200.12 [+3 Cheats]
      Modded/Hacked App: Obsidian Knight RPG By ActFirst Games AB
      Bundle ID: com.actfirstgames.obsidianknight
      iTunes Store Link: https://apps.apple.com/us/app/obsidian-knight-rpg/id6505061490?uo=4

       

      🚀 Hack Features

      - Unlimited Currency
      - God Mode / Never Die
      - High Damage / OHK
      • 31 replies
    • Margonem Adventures v2.4.6 [+3 Jailed Cheats]
      Modded/Hacked App: Margonem Adventures By GARMORY sp. z o.o. sp. k.
      Bundle ID: pl.Garmory.MargonemAdventures
      iTunes Store Link: https://apps.apple.com/us/app/margonem-adventures/id6444410609?uo=4

       

      🤩 Hack Features

      - Enemy Can't Move
      - Enemy Can't Attack
      - Unlimited Mana
      • 24 replies
    • Margonem Adventures v2.4.6 [+3 Cheats]
      Modded/Hacked App: Margonem Adventures By GARMORY sp. z o.o. sp. k.
      Bundle ID: pl.Garmory.MargonemAdventures
      iTunes Store Link: https://apps.apple.com/us/app/margonem-adventures/id6444410609?uo=4



      🤩 Hack Features

      - Enemy Can't Move
      - Enemy Can't Attack
      - Unlimited Mana
      • 16 replies
    • Pal Go: Tower Defense TD v0.4.51 [+7 Cheats]
      Modded/Hacked App: Pal Go: Tower Defense TD By Playwind Ltd
      Bundle ID: com.playwindgames.freedefender
      iTunes Store Link: https://apps.apple.com/us/app/pal-go-tower-defense-td/id6479316663?uo=4


       

      🚀 Hack Features

      - [VIP] Freeze Currency (Currency will not decrease when used)

      - [VIP] Currency Always Enough (Buy even when you don't have enough currency)

      - [Free] Higher Recruit Energy (Gives 500 Recruit Energy Every Wave)

      - [Free] Always Can Drag Hero

      - [Free] Skip Ads

      - [Free] No Attack Cooldown

      - [Free] Global Speed Multiplier (Enable Inside Battle)

       

      Warning


      Do not use on main account. There is a chance of ban. Not responsible for any bans.

       


      🍏 For Non-Jailbroken & No Jailbreak required hacks: https://iosgods.com/forum/79-no-jailbreak-section/
      🤖 Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      • 71 replies
    • Pal Go: Tower Defense TD v0.4.51 [+7 Jailed Cheats]
      Modded/Hacked App: Pal Go: Tower Defense TD By Playwind Ltd
      Bundle ID: com.playwindgames.freedefender
      iTunes Store Link: https://apps.apple.com/us/app/pal-go-tower-defense-td/id6479316663?uo=4


       

      Hack Features

      - [VIP] Freeze Currency (Currency will not decrease when used)

      - [VIP] Currency Always Enough (Buy even when you don't have enough currency)

      - [Free] Higher Recruit Energy (Gives 500 Recruit Energy Every Wave)

      - [Free] Always Can Drag Hero

      - [Free] Skip Ads

      - [Free] No Attack Cooldown

      - [Free] Global Speed Multiplier (Enable Inside Battle)

       

      Warning


      Do not use on main account. There is a chance of ban. Not responsible for any bans.

       

      Jailbreak required iOS hacks: https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APKs: https://iosgods.com/forum/68-android-section/
      • 94 replies
    • Fortress: Stickman Trenches v3.5 [+2 Jailed Cheats]
      Modded/Hacked App: Fortress: Stickman Trenches By APPWILL COMPANY LTD
      Bundle ID: com.g1.growfortmarines
      App Store Link: https://apps.apple.com/us/app/fortress-stickman-trenches/id6445945405?uo=4



      🤩 Hack Features

      - Enemy Can't Attack
      - Unlimited Currency
      • 2 replies
    • Fortress: Stickman Trenches v3.5 [+2 Cheats]
      Modded/Hacked App: Fortress: Stickman Trenches By APPWILL COMPANY LTD
      Bundle ID: com.g1.growfortmarines
      App Store Link: https://apps.apple.com/us/app/fortress-stickman-trenches/id6445945405?uo=4


      🤩 Hack Features

      - Enemy Can't Attack
      - Unlimited Currency
       
      • 1 reply
    • Zombie Fortress: Trap Defense v0.13.1 [+6 Jailed Cheats]
      Modded/Hacked App: Zombie Fortress: Trap Defense By SayGames LTD
      Bundle ID: com.nlabsoft.zombiecrusher.s
      App Store Link: https://apps.apple.com/us/app/zombie-fortress-trap-defense/id6747713523?uo=4



      🤩 Hack Features

      - Add Cash
      - Add Diamond
      - Add Energy
      - Add Parts
      - Never Die
      - Add Battle Gold (Enable inside battle)
      • 5 replies
    • Zombie Fortress: Trap Defense v0.13.1 [+6 Cheats]
      Modded/Hacked App: Zombie Fortress: Trap Defense By SayGames LTD
      Bundle ID: com.nlabsoft.zombiecrusher.s
      App Store Link: https://apps.apple.com/us/app/zombie-fortress-trap-defense/id6747713523?uo=4



      🤩 Hack Features

      - Add Cash
      - Add Diamond
      - Add Energy
      - Add Parts
      - Never Die
      - Add Battle Gold (Enable inside battle)
      • 2 replies
    • Shadowborn v0.6.1 Debug Menu [+8 Jailed Cheats]
      Modded/Hacked App: Shadowborn By VIVA GAMES S.L.
      Bundle ID: com.onemb.shadowborn
      App Store Link: https://apps.apple.com/us/app/shadowborn/id6738343504?uo=4

       

      🤩 Hack Features

      - Debug Menu
      • 12 replies
    • Shadowborn v0.6.1 Debug Menu [+8 Cheats]
      Modded/Hacked App: Shadowborn By VIVA GAMES S.L.
      Bundle ID: com.onemb.shadowborn
      App Store Link: https://apps.apple.com/us/app/shadowborn/id6738343504?uo=4



      🤩 Hack Features

      - Debug Menu
       
      • 19 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines