Jump to content

H5GG Full Tutorial [Offset Patching + Hooking] for Non-Jailbroken/Jailbreak Devices !


131 posts in this topic

Recommended Posts

Posted
16 hours ago, tuancc said:

get patched file without PC:

 

gonna add it during the day

Posted

Thank you, sir. I did everything, but I do not want the tool H5 GG v7.9 to remain inside the game. I want the offset to work, but without uploading a script or anything to give it to the user. Just install the game and run the crack directly without popping up the H5 GG v7.9 inside the game.

Posted
12 hours ago, Alihackali said:

Thank you, sir. I did everything, but I do not want the tool H5 GG v7.9 to remain inside the game. I want the offset to work, but without uploading a script or anything to give it to the user. Just install the game and run the crack directly without popping up the H5 GG v7.9 inside the game.

For this you gonna need to press « make dylib » and select an icon, and an HTML file (the one with hack) after this it will create a dylib at a certain location, and just inject this dylib like you inject any dylib with Sideloadly. 
In a few days ima make a tutorial for this 

Posted (edited)
7 hours ago, ꞋꞌꞋꞌꞋꞌꞋꞌ said:

For this you gonna need to press « make dylib » and select an icon, and an HTML file (the one with hack) after this it will create a dylib at a certain location, and just inject this dylib like you inject any dylib with Sideloadly. 
In a few days ima make a tutorial for this 

thanks a lot waiting you // but  I did try this as what u did say But it does not work says there is a problem JS Module Exception (please check to see if the installation is repeated ) is showing me this alert when I enter the game after I did all what u say

ꞋꞌꞋꞌꞋꞌꞋꞌ

Updated by Alihackali
Posted
On 2/7/2023 at 11:40 AM, Alihackali said:

thanks a lot waiting you // but  I did try this as what u did say But it does not work says there is a problem JS Module Exception (please check to see if the installation is repeated ) is showing me this alert when I enter the game after I did all what u say

@

ꞋꞌꞋꞌꞋꞌꞋꞌ

 

ꞋꞌꞋꞌꞋꞌꞋꞌ

 

Posted
On 2/7/2023 at 11:40 AM, Alihackali said:

thanks a lot waiting you // but  I did try this as what u did say But it does not work says there is a problem JS Module Exception (please check to see if the installation is repeated ) is showing me this alert when I enter the game after I did all what u say

 

ꞋꞌꞋꞌꞋꞌꞋꞌ

gonna see once i’m at home, but it should work, i tested it on sausage mange 

Posted
2 minutes ago, ꞋꞌꞋꞌꞋꞌꞋꞌ said:

gonna see once i’m at home, but it should work, i tested it on sausage mange 

can you make dylib for esp on sausage man? idk anything about modding. so we can just inject sausage man ipa with ur esp on sideload

Posted

Hi ꞋꞌꞋꞌꞋꞌꞋꞌ,

Are there way to turn off the hook?
 For patch, we have DeactiveCodePatch. But hook, how do we control it? Can we disable the hook in runtime?

Posted
1 hour ago, Happy Secret said:

Hi ꞋꞌꞋꞌꞋꞌꞋꞌ,

Are there way to turn off the hook?
 For patch, we have DeactiveCodePatch. But hook, how do we control it? Can we disable the hook in runtime?

Yes, it’s possible. You can do it by a simply if(…)

Or by using rpc.exports, and create a function that call the script that holds the hook with script.call

There might be some examples here tho, cuz i don’t have atm :

https://t.me/h5gg_cn

https://t.me/h5gg_en

Someone also shared some H5GG scripts on iG, there might have an example too 

Posted (edited)
2 hours ago, ꞋꞌꞋꞌꞋꞌꞋꞌ said:

Yes, it’s possible. You can do it by a simply if(…)

Or by using rpc.exports, and create a function that call the script that holds the hook with script.call

There might be some examples here tho, cuz i don’t have atm :

https://t.me/h5gg_cn

https://t.me/h5gg_en

Someone also shared some H5GG scripts on iG, there might have an example too 

Not completely get it. I have the H5GG hook script loaded and called. 

It already hooked on the instruction I want. 

I am working on mod menu and want to see if I can turn on/off H5GG Hook.

As you know, the H5Frida script cannot directly communicate with the outside Javascript. It can only do communication based on Send/Recv function. 

I have no idea how to pass the "Boolean Switch" from the mod menu to H5Frida script.

Frankly, I believe it is already registered in Frida. Changing the H5Frida script after it is loaded to Frida, might not help. I am not sure. 

If I want to change anything, I might need to override the hook or update the hook function in H5Frida.  Or you mean hook another rpc.exports to override the other one? Will it cause repatch of binary? 

Or I need to re-initiate a new H5Frida instance? Or unload the script and load a new one? 

Updated by Happy Secret

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines