Jump to content

Please Help ME. I made ESP with Open Source file But Game Crash when i open


4 posts in this topic

Recommended Posts

Posted (edited)

Hello Please i need Help with my ESP. After installing esp deb my game not opening direct crashing. 

Game i use is Forward Assualt  ( its Unity Game )

here is all Code

 

Tweal.xm Code
[code]

#import "Macros.h"
#import "Vector3.h"
#import "esp.h"
#import "Obfuscate.h"


//добавление офсетов игрока
int get_Team(void *Player){
  return *(int *)((uint64_t)Player + 0x19BC818);
}

float get_Health(void *Player){
  return *(float *)((uint64_t)Player + 0x19BBE6C);
}

bool get_isMine(void *Player){
  return *(bool *)((uint64_t)Player + 0x19980A8);
}
bool get_isLiving(void *Player){
  return get_Health(Player) > 1;
}

bool IsCharacterDead(void *Player){
    return get_Health(Player) < 1;
}

//добавление офсетов передвижения
 void *(*Component$$get_transform)(void *component) = (void *(*)(void *))getRealOffset(0x27F82A0);
void (*Transform$$get_position_Injected)(void *Transform, Vector3 *outPosition) = (void (*)(void *, Vector3 *))getRealOffset(0x2828340);
// оффсет камеры
void *camera(){

void *(*get_main)() = (void *(*)())getRealOffset(0x27F6344);

return (void *) get_main();
 
}
//оффсет World to screen
Vector3 WorldToScreenPoint(void *transform, Vector3 test) {
    
    Vector3 position;

    void (*Camera$$WorldToViewport_Injected)(void *, Vector3, int, Vector3&) = (void (*)(void *,Vector3, int, Vector3&))getRealOffset(0x27F5D78);

    Camera$$WorldToViewport_Injected(transform, test, 2, position);

    return position;

Vector3 getPosition(void *component){

  Vector3 out;
 
  void *transform = Component$$get_transform(component);
  
  Transform$$get_position_Injected(transform, &out);

  return out;
}

struct enemy_t {
void *object;
Vector3 location;
Vector3 worldtoscreen;
bool dead;
float distance;
bool enemy;
bool visible;
float health;
};

void *myObject = NULL;
class EntityManager {
public:
    std::vector<enemy_t *> *enemies;

    EntityManager() {
        enemies = new std::vector<enemy_t *>();
    }

    bool isEnemyPresent(void *enemyObject) {
        for (std::vector<enemy_t *>::iterator it = enemies->begin(); it != enemies->end(); it++) {
            if ((*it)->object == enemyObject) {
                return true;
            }
        }

        return false;
    }

    void removeEnemy(enemy_t *enemy) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i] == enemy) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }

    void tryAddEnemy(void *enemyObject) {
        if (isEnemyPresent(enemyObject)) {
            return;
        }

        if (IsCharacterDead(enemyObject)) {
            return;
        }

        enemy_t *newEnemy = new enemy_t();

        newEnemy->object = enemyObject;

        enemies->push_back(newEnemy);
    }

    void updateEnemies(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            enemy_t *current = (*enemies)[i];

            if(IsCharacterDead(current->object)) {
                enemies->erase(enemies->begin() + i);
            }

            if((get_Team(myObject) == get_Team(current->object))) {
                enemies->erase(enemies->begin() + i);
            }
        }
    }

    void removeEnemyGivenObject(void *enemyObject) {
        for (int i = 0; i < enemies->size(); i++) {
            if ((*enemies)[i]->object == enemyObject) {
                enemies->erase(enemies->begin() + i);

                return;
            }
        }
    }
std::vector<enemy_t *> *GetAllEnemies() {
    return enemies;
  }
};


static esp* es;
EntityManager *entityManager = new EntityManager();
//enemy_t *enemies = new enemy_t();
void(*old_Player_PPGKGAFINLF)(void *Player);
void Player_PPGKGAFINLF(void *Player){

entityManager->tryAddEnemy(Player);
entityManager->updateEnemies(Player);

std::vector<enemy_t *> *enemies = entityManager->GetAllEnemies();
std::vector<player_t *> *pplayers = nullptr;

UIWindow *main = [UIApplication sharedApplication].keyWindow;

void *mycam = camera();

if(get_isMine(Player)){
   myObject = Player;
return;
}
if(myObject && get_Team(myObject) != get_Team(Player)){
Vector3 mPos = getPosition(myObject);

for(int i =0; i<entityManager->enemies->size(); i++){

(*enemies)[i]->location = getPosition((*enemies)[i]->object);
(*enemies)[i]->worldtoscreen = WorldToScreenPoint(mycam, (*enemies)[i]->location);
(*enemies)[i]->enemy = true;
(*enemies)[i]->health = get_Health((*enemies)[i]->object);
float xd = pow(mPos.x - (*enemies)[i]->location.x, 2);
float xd1= pow(mPos.y - (*enemies)[i]->location.y, 2);
float xd2 = pow(mPos.z - (*enemies)[i]->location.z, 2);
float dist = sqrt(xd + xd1 + xd2);
(*enemies)[i]->distance = dist;

if(!pplayers){
    pplayers = new std::vector<player_t *>();
  }

if(!enemies->empty()){
for(int i = 0; i < enemies->size(); i++) {

if([switches isSwitchOn:@"esp on/off"]){
if((*enemies)[i]->worldtoscreen.z > 0){
player_t *newplayer = new player_t();
Vector3 newvec = (*enemies)[i]->worldtoscreen;
    newvec.y = fabsf(1-newvec.y);
    float dx = 100.0f/(newvec.z/4);//main.frame.size.width/17.92
    float dy = 200.0f/(newvec.z/4);//main.frame.size.width/4.14
    float xxxx = (main.frame.size.width*newvec.x)-dx/2;
    float yyyy = (main.frame.size.height*newvec.y)-dy/4;
    
    newplayer->health = (*enemies)[i]->health;
    newplayer->enemy = (*enemies)[i]->enemy;
    newplayer->distance = (*enemies)[i]->distance;
    newplayer->rect = CGRectMake(xxxx, yyyy, dx, dy);
    newplayer->healthbar = CGRectMake(xxxx, yyyy, 1, dy);
    newplayer->topofbox = CGPointMake(xxxx, yyyy);
    pplayers->push_back(newplayer);
}
}
}

es.players = pplayers;
  old_Player_PPGKGAFINLF(Player);
}

if([switches isSwitchOn:@"esp box"]){

es.espboxes = true;  
}
else{
es.espboxes = false;
}
}

}

old_Player_PPGKGAFINLF(Player);
}

void (*old_Player_Destroy)(void *Player);

void Player_Destroy(void *Player){

        entityManager->removeEnemyGivenObject(Player);

old_Player_Destroy(Player);
}

 %ctor {

HOOK(0x19C5EB4, Player_PPGKGAFINLF, old_Player_PPGKGAFINLF);

HOOK(0x19CDCF0, Player_Destroy, old_Player_Destroy);

}


void setup(){


  [switches addSwitch:@"esp on/off"
              description:@"Teleport all enemies to you without them knowing"];
              
  [switches addSwitch:@"esp box"
              description:@"Teleport all enemies to you without them knowing"];


}

void setupMenu() {

 
  [menu setFrameworkName:"UnityFramework"];

  menu = [[Menu alloc]  
            


       initWithTitle:@"esp by rudolf"
            titleColor:[UIColor whiteColor]
            titleFont:@"Copperplate-Bold"
            credits:@"This Mod Menu has been made by esp, do not share this without proper credits and my permission. \n\nEnjoy!"
            headerColor:UIColorFromHex(0x000)
            switchOffColor:[UIColor darkGrayColor]
            switchOnColor:UIColorFromHex(0x00ADF2)
            switchTitleFont:@"Copperplate-Bold"
            switchTitleColor:[UIColor whiteColor]
            infoButtonColor:UIColorFromHex(0xBD0000)
         maxVisibleSwitches:4 
            menuWidth:360

menuIcon: @"i removed icon code it will make this post bigger"
menuButton: @"i removed icon code it will make this post bigger"];

    setup();
}


static void didFinishLaunching(CFNotificationCenterRef center, void *observer, CFStringRef name, const void *object, CFDictionaryRef info) {
  timer(5) {
        UIWindow *main = [UIApplication sharedApplication].keyWindow;
es = [[esp alloc]initWithFrame:main];
        setupMenu();
      });     
}


%ctor {
  CFNotificationCenterAddObserver(CFNotificationCenterGetLocalCenter(), NULL, &didFinishLaunching, (CFStringRef)UIApplicationDidFinishLaunchingNotification, NULL, CFNotificationSuspensionBehaviorDeliverImmediately);
}

[/code]

 

 

vector3.h code
[code]

struct Vector3{
  float x;
  float y;
  float z;

  Vector3();
  Vector3(float x, float y, float z);
  ~Vector3();
};

Vector3::Vector3() {}
Vector3::Vector3(float x, float y, float z) : x(x), y(y), z(z) {}
Vector3::~Vector3() {}

[/code]

 

 

 

Updated by aQReh

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Genshin Impact Cheats v6.4.0 +3
      Modded/Hacked App: Genshin Impact by miHoYo Limited
      Bundle ID: com.miHoYo.GenshinImpact
      iTunes Store Link: https://apps.apple.com/us/app/genshin-impact/id1517783697?uo=4&at=1010lce4


      Hack Features:
      - Instant Skill
      - Instant Special Skill (Elemental Burst)
      - Infinite Stamina
        + Infinite Sprint Time
        + Infinite Swim Time
        + Infinite Fly Time


      iOS Hack Download Link: https://iosgods.com/topic/134035-genshin-impact-cheat-v101-3-instant-skill-more/
        • Informative
        • Agree
        • Haha
        • Thanks
        • Winner
        • Like
      • 3,725 replies
    • Playdead's INSIDE v1.1.14 Jailed Cheats +1
      Modded/Hacked App: Playdead's INSIDE By Playdead
      Bundle ID: com.playdeadgames.inside.ios
      iTunes Store Link: https://itunes.apple.com/us/app/playdeads-inside/id1201642309?mt=8&uo=4&at=1010lce4



      Hack Features:
      - Free iAP for Full Game (Turn on free iap inside iOSGods Mod Menu first)


      Hack Download Link: https://iosgods.com/topic/76196-playdeads-inside-v105-jailed-cheats-1/
      • 1,553 replies
    • Three Kingdoms All-Star : Idle v4.7 Jailed Cheats +3
      Modded/Hacked App: Three Kingdoms All-Star : Idle By Highbrow
      Bundle ID: com.highbrow.games.tki
      iTunes Store Link: https://apps.apple.com/us/app/three-kingdoms-all-star-idle/id6737404289?uo=4

       


      🤩 Hack Features

      - No Skill Cooldown
      • 98 replies
    • Disney Solitaire v1.14.3 [ +7 Cheats ] Auto Win
      Modded/Hacked App: Disney Solitaire By SuperPlay LTD
      Bundle ID: com.superplaystudios.disneysolitairedreams
      iTunes Store Link: https://apps.apple.com/ph/app/disney-solitaire/id6475757306?uo=4
       

      🤩 Hack Features

      - Coins [ Win Match ]

      - Task [ No Need Star ]

      - Stars

      - Undo

      - Wild Card

      - Free Ticket

      - Auto Win
      • 56 replies
    • Disney Solitaire v1.14.3 [ +7 Jailed ] Auto Win
      Modded/Hacked App: Disney Solitaire By SuperPlay LTD
      Bundle ID: com.superplaystudios.disneysolitairedreams
      iTunes Store Link: https://apps.apple.com/ph/app/disney-solitaire/id6475757306?uo=4


      🤩 Hack Features

      - Coins [ Win Match ]

      - Task [ No Need Star ]

      - Stars

      - Undo

      - Wild Card

      - Free Ticket

      - Auto Win
      • 60 replies
    • Royal Kingdom v27171 [ +11 Cheats ] Auto Win
      Modded/Hacked App: Royal Kingdom By Dream Games Teknoloji Anonim Sirketi
      Bundle ID: com.dreamgames.royalkingdom
      iTunes Store Link: https://apps.apple.com/us/app/royal-kingdom/id1606549505?uo=4

      Hack Features:
      - Coins [ Win Match ]

      - Potions

      - Lives Free

      - Booster Max

      - ViP Frame Unlock

      - Kingdom Pass Free

      - District unlock [ One Task Only ]

      - Auto Win [ Just One Move ]

      - Colour Spawn [ Blue Green Red Yellow Pink Orange ] Choose One Only
        • Winner
        • Like
      • 94 replies
    • Royal Kingdom v27171 [ +11 Jailed ] Auto Win
      Modded/Hacked App: Royal Kingdom By Dream Games Teknoloji Anonim Sirketi
      Bundle ID: com.dreamgames.royalkingdom
      iTunes Store Link: https://apps.apple.com/us/app/royal-kingdom/id1606549505?uo=4


      Hack Features:

      - Coins [ Win Match ]

      - Potions

      - Lives Free

      - Booster Max

      - ViP Frame Unlock

      - Kingdom Pass Free

      - District unlock [ One Task Only ]

      - Auto Win [ Just One Move ]

      - Colour Spawn [ Blue Green Red Yellow Pink Orange ] Choose One Only


      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Like
      • 119 replies
    • Dice Dreams™ v1.103.1 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:
      - Coins Max [ Disable Coins When Use Bet Multiplier ]

      - Rolls Unlimited 

      - Crowns [ Only For Card Upgrade ]

      - Shield [ Get Unlimited Rolls ]

      - Bet Multiplier [ Coins + Rewards ]

      - All Task Score + Rewards [ Linked Bet Multiplier ]

      - Next Kingdom [ Build One ]

      - Build Cost [ 0 ]

      - Premium Dreams Pass

      Warning:- Don't Blame Me Banned  Some Time Freeze Reopen Then Works


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
        • Agree
        • Like
      • 150 replies
    • Dice Dreams™ v1.103.1 [ +9 Jailed ] Currency Max
      Modded/Hacked App: Dice Dreams™ By SuperPlay LTD
      Bundle ID: com.superplaystudios.dicedreams
      iTunes Store Link: https://apps.apple.com/us/app/dice-dreams/id1484468651?uo=4


      Hack Features:

      - Coins Max [ Disable Coins When Use Bet Multiplier ]

      - Rolls Unlimited 

      - Crowns [ Only For Card Upgrade ]

      - Shield [ Get Unlimited Rolls ]

      - Bet Multiplier [ Coins + Rewards ]

      - All Task Score + Rewards [ Linked Bet Multiplier ]

      - Next Kingdom [ Build One ]

      - Build Cost [ 0 ]

      - Premium Dreams Pass

      Warning:- Don't Blame Me Banned  Some Time Freeze Reopen Then Works

       
      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 152 replies
    • Arcane Arena: Tower Defense TD v1.038 [ +3 Cheats ] Currency Max
      Modded/Hacked App: Arcane Arena: Tower Defense TD By Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi
      Bundle ID: com.panteon.arcanearena
      App Store Link: https://apps.apple.com/ca/app/arcane-arena-tower-defense-td/id6746447166?uo=4

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Unlimited Currency
      - Unlimited Resource
        • Informative
      • 49 replies
    • Arcane Arena: Tower Defense TD v1.038 [ +3 Jailed ] Currency Max
      Modded/Hacked App: Arcane Arena: Tower Defense TD By Panteon Yazilim Oyun Egitim Teknolojileri ve Hizmetleri Sanayi Ticaret Anonim Sirketi
      Bundle ID: com.panteon.arcanearena
      App Store Link: https://apps.apple.com/ca/app/arcane-arena-tower-defense-td/id6746447166?uo=4

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Unlimited Currency
      - Unlimited Resources
      • 66 replies
    • Animal Mafia v1.3.2 [ +20 Cheats ] Currency Max
      Modded/Hacked App: Animal Mafia By IGNITION M CO., LTD.
      Bundle ID: com.ignm.animalmafia
      App Store Link: https://apps.apple.com/us/app/animal-mafia/id6741849079?uo=4

      🤩 Hack Features

      - Premium Active
      - Premium Claim Unlimited
      - Premium Unlimited Rewards
      - Normal Unlimited Rewards
      - Unlimited Gems
      - Unlimited Gold
      - Unlimited Energy
      - Unlimited Soul Can
      - Unlimited Sprout Keys + Voucher
      - Unlimited Grilled Fish + Voucher
      - Unlimited Enhancement Crystal + Voucher
      - Unlimited Animal Cookie
      - Unlimited Bloom Key
      - Unlimited Adventure Medal
      - Offline Rewards / Unlimited Gold
      - Offline Rewards / Unlimited Gummy
      - Gacha / Earn Gold
      - Gacha / Earn Gummy
      - ATK / Hero Upgrade
      - HP / Hero Upgrade
      • 19 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines