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Enemy's correct position


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Posted

Hello everyone

I'm doing an esp hack for the game Free Fire

Can someone tell me what is causing the ESP not to enter the enemy's correct position ?

Thanks.

790253-EA-1758-4-F27-B8-FA-B6-C8-CF5881-

  • Solution
Posted
On 6/19/2022 at 3:00 PM, Flork_ said:

Hello everyone

I'm doing an esp hack for the game Free Fire

Can someone tell me what is causing the ESP not to enter the enemy's correct position ?

Thanks.

790253-EA-1758-4-F27-B8-FA-B6-C8-CF5881-

If your enemy player position is right, then it might be the WorldToScreen function that is doing wrong.

If the lines are mouving when player moves (even if its doing wrong) then its the W2S

  • Thanks 1
Posted (edited)
On 6/27/2022 at 4:27 PM, j u s t... said:

If your enemy player position is right, then it might be the WorldToScreen function that is doing wrong.

If the lines are mouving when player moves (even if its doing wrong) then its the W2S

hmm looks like I already know where my mistake is. I fixed it 5 days ago

It seems quite lags :jerry:

Updated by Flork_
  • Informative 1
Posted
1 minute ago, Flork_ said:

hmm looks like I already know where my mistake is. I fixed it 5 days ago

A5-E23-E2-F-D377-46-DE-AD2-D-B3706-CE73-

It seems quite lags :jerry:

Yeah if you call it each frames, it become buggy but i don't think there is a solution...

Maybe using FixedUpdate() instead of Update()

or maybe make a timer that check each 0.2 seconds instead of 60 times per sec

  • Informative 1
Posted (edited)
On 10/21/2023 at 5:01 PM, YeetDisDude said:

hey, how did you fix it?

at first I used WorldToScreen to convert player pos to screen pos
i then switched to using WorldToViewPort with some other minor edit and well it worked

Updated by Flork_

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