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Brave Frontier Global 1.3.62 +18 Cheats: The "Ark Frontier" Edition.


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Posted

If we are all still playing by then lol. Been thinking about retiring soon :p

 

They slacked on debug menu mod where we could get all units/items/gem inject but then they got on our asses and banned a lot of people. Lost my main account to that lol

dam i know you was hurt lol

Posted

I was :lol: but I wouldn't trade trade the account I have now for what I had on there lol.

of course you wouldn't xD  

Posted

I only have one account.  The game is fun and all but it has a shelf life.  There's no content worth repeating as all the content exists to provide unit building.  Once your units are maxed and you have your team, there's little else to do and little incentive to do it aside from it being there.  Once it's done, the lack of randomisation means you're sitting around until the next update.

 

If it were me, and I wanted the players to remain involved in my game, I would have something similar to the log-in bonus.  But you have to fight through trial-level difficulty challenges each day to maintain a boost, and one that consecutively stacks for a week, resetting each Sunday or Monday.  Give prizes along the lines of FH Terminus (only all attainable by the end of the week, incremental based on each day and progression during that day), and the boost would be better rates on unit summoning, and increased points in arena, and increased attack/ defence in raids.  Have it tied to the achievement system, and every week there is a new set of randomised challenges.  Mono-type squads accomplishing something, that whole deal.  It may not mean anything when you could use the hacks to finish it without fear of wiping, but the option would be there not to use it and put your squad to the test.  Also it gives you something to do aside from incessantly farm xp for your player level after your squad has been maxed (and maxed for a long time).

 

But that simply isn't the case.  And nothing worthwhile coming out until Reeze/Ragshelm/Shera 7* and 8th 7* batch (the one with Adel).

Posted

I only have one account.  The game is fun and all but it has a shelf life.  There's no content worth repeating as all the content exists to provide unit building.  Once your units are maxed and you have your team, there's little else to do and little incentive to do it aside from it being there.  Once it's done, the lack of randomisation means you're sitting around until the next update.

 

If it were me, and I wanted the players to remain involved in my game, I would have something similar to the log-in bonus.  But you have to fight through trial-level difficulty challenges each day to maintain a boost, and one that consecutively stacks for a week, resetting each Sunday or Monday.  Give prizes along the lines of FH Terminus (only all attainable by the end of the week, incremental based on each day and progression during that day), and the boost would be better rates on unit summoning, and increased points in arena, and increased attack/ defence in raids.  Have it tied to the achievement system, and every week there is a new set of randomised challenges.  Mono-type squads accomplishing something, that whole deal.  It may not mean anything when you could use the hacks to finish it without fear of wiping, but the option would be there not to use it and put your squad to the test.  Also it gives you something to do aside from incessantly farm xp for your player level after your squad has been maxed (and maxed for a long time).

 

But that simply isn't the case.  And nothing worthwhile coming out until Reeze/Ragshelm/Shera 7* and 8th 7* batch (the one with Adel).

well in my opinion they should more missions to story mode and raid, vortex etc all in very big update instead of just adding one 1 new level  to specific part of the game. They worry about making almost rvery unit 7 star which isn't bad but they can do that along with adding a lot more levels

Posted (edited)

The problem is there isn't anything to do once you've done that.  Even major updates to the game see people complete the content within a week due to energy constraints.  After that- then what?  That's why incentivised daily challenges are the best bet for longevity.

Updated by exwhyzee
Posted

The problem is there isn't anything to do once you've done that.  Even major updates to the game see people complete the content within a week due to energy constraints.  After that- then what?  That's why incentivised daily challenges are the best bet for longevity.

you right 

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