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Generate a new Binary/UnityFramework & global-metadata.dat from a modified Assembly-CSharp.dll ?


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Hello,

As the title says, I'm trying to create a new binary file and a global-metadata.dat from a modified Assembly-CSharp.dll so that I can create an ipa and install it on a non-JB iPhone.

I was able to do much the same on a Windows Unity game (created a new method in the Assembly-CSharp.dll to draw a Box and a Label using OnGUI() and display my player coordinates). (I didn't inject any DLL)

Since all the .dll was in the \Game_Data\Managed directory, it was easy to replace the original Assembly-CSharp.dll by the one that i changed. But it's not the same on iOS... 

So I assume recompile the Assembly.dll it into a binary file would be the sollution.

I searched around google but found nothing about doing this, so if you guys know any tool or a way for doing this, i'll appreciate :bigwink:

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