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[ida] need more help !


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Posted (edited)

il2cpp:00000000012FD3F0 GameManager$$ConsumeGold                ; DATA XREF: __data:000000000338AD20↓o
il2cpp:00000000012FD3F0
il2cpp:00000000012FD3F0 var_10          = -0x10
il2cpp:00000000012FD3F0 var_s0          =  0
il2cpp:00000000012FD3F0
il2cpp:00000000012FD3F0                 STP             X20, X19, [SP,#-0x10+var_10]!
il2cpp:00000000012FD3F4                 STP             X29, X30, [SP,#0x10+var_s0]
il2cpp:00000000012FD3F8                 ADD             X29, SP, #0x10
il2cpp:00000000012FD3FC                 LDR             X20, [X0,#0x18]
il2cpp:00000000012FD400                 CBZ             X20, loc_12FD430
il2cpp:00000000012FD404                 MOV             X2, X1
il2cpp:00000000012FD408                 MOV             X19, X0
il2cpp:00000000012FD40C                 LDP             X0, X1, [X20,#0x48]
il2cpp:00000000012FD410                 MOV             X3, #0
il2cpp:00000000012FD414                 BL              AwesomeInt$$op_Subtraction_18333820
il2cpp:00000000012FD418                 STP             X0, X1, [X20,#0x48]
il2cpp:00000000012FD41C                 MOV             X0, X19
il2cpp:00000000012FD420                 MOV             W1, #0
il2cpp:00000000012FD424                 LDP             X29, X30, [SP,#0x10+var_s0]
il2cpp:00000000012FD428                 LDP             X20, X19, [SP+0x10+var_10],#0x20
il2cpp:00000000012FD42C                 B               GameManager$$ShootCallback
il2cpp:00000000012FD430 ; ---------------------------------------------------------------------------
il2cpp:00000000012FD430
il2cpp:00000000012FD430 loc_12FD430                             ; CODE XREF: GameManager$$ConsumeGold+10↑j
il2cpp:00000000012FD430                 BL              sub_F901B4
il2cpp:00000000012FD430 ; End of function GameManager$$ConsumeGold

il2cpp:000000000117C07C ; Attributes: bp-based frame
il2cpp:000000000117C07C
il2cpp:000000000117C07C AwesomeInt$$op_Subtraction_18333820     ; CODE XREF: Buff$$Dispose+104↓p
il2cpp:000000000117C07C                                         ; Buff$$Dispose+42C↓p ...
il2cpp:000000000117C07C
il2cpp:000000000117C07C var_28          = -0x28
il2cpp:000000000117C07C var_18          = -0x18
il2cpp:000000000117C07C var_10          = -0x10
il2cpp:000000000117C07C var_s0          =  0
il2cpp:000000000117C07C
il2cpp:000000000117C07C                 SUB             SP, SP, #0x40
il2cpp:000000000117C080                 STP             X20, X19, [SP,#0x30+var_10]
il2cpp:000000000117C084                 STP             X29, X30, [SP,#0x30+var_s0]
il2cpp:000000000117C088                 ADD             X29, SP, #0x30
il2cpp:000000000117C08C                 MOV             X19, X2
il2cpp:000000000117C090                 ADRP            X8, #___stack_chk_guard_ptr@PAGE
il2cpp:000000000117C094                 LDR             X8, [X8,#___stack_chk_guard_ptr@PAGEOFF]
il2cpp:000000000117C098                 LDR             X8, [X8]
il2cpp:000000000117C09C                 STR             X8, [SP,#0x30+var_18]
il2cpp:000000000117C0A0                 STP             X0, X1, [SP,#0x30+var_28]
il2cpp:000000000117C0A4                 ADD             X0, SP, #0x30+var_28
il2cpp:000000000117C0A8                 BL              sub_117BD78
il2cpp:000000000117C0AC                 MOV             X20, X0
il2cpp:000000000117C0B0                 MOV             W0, #0x80000000
il2cpp:000000000117C0B4                 MOV             W1, #0x7FFFFFFF
il2cpp:000000000117C0B8                 MOV             X2, #0
il2cpp:000000000117C0BC                 BL              UnityEngine.Random$$Range_40051936
il2cpp:000000000117C0C0                 LDR             X8, [SP,#0x30+var_18]
il2cpp:000000000117C0C4                 ADRP            X9, #___stack_chk_guard_ptr@PAGE
il2cpp:000000000117C0C8                 LDR             X9, [X9,#___stack_chk_guard_ptr@PAGEOFF]
il2cpp:000000000117C0CC                 LDR             X9, [X9]
il2cpp:000000000117C0D0                 CMP             X9, X8
il2cpp:000000000117C0D4                 B.NE            loc_117C100
il2cpp:000000000117C0D8                 ADD             W9, W20, W19
il2cpp:000000000117C0DC                 ADD             W8, W0, W9
il2cpp:000000000117C0E0                 MVN             W9, W9
il2cpp:000000000117C0E4                 ORR             X1, X9, #0x100000000
il2cpp:000000000117C0E8                 BFI             X8, X0, #0x20, #0x20 ; ' '
il2cpp:000000000117C0EC                 MOV             X0, X8
il2cpp:000000000117C0F0                 LDP             X29, X30, [SP,#0x30+var_s0]
il2cpp:000000000117C0F4                 LDP             X20, X19, [SP,#0x30+var_10]
il2cpp:000000000117C0F8                 ADD             SP, SP, #0x40 ; '@'
il2cpp:000000000117C0FC                 RET
il2cpp:000000000117C100 ; ---------------------------------------------------------------------------
il2cpp:000000000117C100
il2cpp:000000000117C100 loc_117C100                             ; CODE XREF: AwesomeInt$$op_Subtraction_18333820+58↑j
il2cpp:000000000117C100                 BL              ___stack_chk_fail
il2cpp:000000000117C100 ; End of function AwesomeInt$$op_Subtraction_18333820

If I want to get gold, what should I modify above there? The value I asked you before was Stage Gold.😢

Updated by Rook
  • Solution
Posted
5 hours ago, njsn9202 said:

If I want to get gold, what should I modify above there? The value I asked you before was Stage Gold.😢

You can try RET consumegold function to see if it's valid. That should prevent your gold from decreasing.

Posted

il2cpp : 00000000012FD3F0 RET <-- Is this correct?

13 minutes ago, Rook said:

RET consumergold 함수를 시도하여 유효한지 확인할 수 있습니다. 그것은 당신의 금이 감소하는 것을 막아야 합니다.

il2cpp : 00000000012FD3F0 RET <-- Is this correct?

Posted

If you want to add instead of minus. You modify :

il2cpp:00000000012FD414                 BL              AwesomeInt$$op_Subtraction_18333820

You find what address is AwesomeInt$$op_Addition_XXXXX (XXXXX is some number that accepts same parameter amount and type, better check the dump.cs file for this)

Then you just BL to the addition function

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