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Posted

Hey guys. After hours of coding and help from various people, I finally got my Patcher to compile. Problem is, the hack makes the game crash after I swipe two fruits.

 

My iPhone specs:

6+ running ARM64

 

Here's the code (Don't steal my offsets)

 

 

My Tweak.xm

#include <UIKit/UIKit.h>
#include <CoreFoundation/CoreFoundation.h>
#include <substrate.h>
#include <Foundation/Foundation.h>

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.goggwell.FruitNinja.plist"

inline bool GetPrefBool(NSString *key) {
    return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];
}

bool (*old_IsTimedGamev)(void *ptr);
int (*old_WaveManager9SpawnBombEiP12SPAWNER_INFOi)(void *ptr);
int (*old_WaveManager17GetCriticalChanceEi)(void *ptr);
int (*old_Components5Score8LifeLostE8_Vector3IfEiP6Entity)(void *ptr);
bool (*old_Components5Score9IsNewBestEv)(void *ptr);
int (*old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE)(void *ptr);


bool IsTimedGamev(void *ptr) {
    if(GetPrefBool(@"kTimed")) {
        return FALSE;
    } else {
        return old_IsTimedGamev(ptr);
    }
}

int WaveManager9SpawnBombEiP12SPAWNER_INFOi(void *ptr) {
    if(GetPrefBool(@"kBomb")) {
        return 0;
    } else {
        return old_WaveManager9SpawnBombEiP12SPAWNER_INFOi(ptr);
    }
}

int WaveManager17GetCriticalChanceEi(void *ptr) {
    if(GetPrefBool(@"kCrit")) {
        return 100;
    } else {
        return old_WaveManager17GetCriticalChanceEi(ptr);
    }
}

int Components5Score8LifeLostE8_Vector3IfEiP6Entity(void *ptr) {
    if(GetPrefBool(@"kLost")) {
        return 0;
    } else {
        return old_Components5Score8LifeLostE8_Vector3IfEiP6Entity(ptr);
    }
}

int Components5Score9IsNewBestEv(void *ptr) {
    if(GetPrefBool(@"kBest")) {
        return TRUE;
    } else {
        return old_Components5Score9IsNewBestEv(ptr);
    }
}

int AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(void *ptr) {
    if(GetPrefBool(@"kFee")) {
        return 0;
    } else {
        return old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(ptr);
    }
}


__attribute__((constructor)) void DylibMain()
{

    MSHookFunction(MSFindSymbol(NULL,"__Z11IsTimedGamev"),(void *)IsTimedGamev,(void**)&old_IsTimedGamev);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager9SpawnBombEiP12SPAWNER_INFOi"),(void *)WaveManager9SpawnBombEiP12SPAWNER_INFOi,(void**)&old_WaveManager9SpawnBombEiP12SPAWNER_INFOi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager17GetCriticalChanceEi"),(void *)WaveManager17GetCriticalChanceEi,(void**)&old_WaveManager17GetCriticalChanceEi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN10Components5Score8LifeLostE8_Vector3IfEiP6Entity"),(void *)Components5Score8LifeLostE8_Vector3IfEiP6Entity,(void**)&old_Components5Score8LifeLostE8_Vector3IfEiP6Entity);
    MSHookFunction(MSFindSymbol(NULL,"__ZNK10Components5Score9IsNewBestEv"),(void *)Components5Score9IsNewBestEv,(void**)&old_Components5Score9IsNewBestEv);
    MSHookFunction(MSFindSymbol(NULL,"__ZN9AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE"),(void *)AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE,(void**)&old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE);

}
 

 

 

 

 

My Makefile (Tweak)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

TWEAK_NAME = FruitNinja
FruitNinja_FILES = Tweak.xm

include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
	install.exec "killall -9 SpringBoard"
SUBPROJECTS += fruitninja
include $(THEOS_MAKE_PATH)/aggregate.mk
 

 

 

 

 

My Makefile (Pref)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

BUNDLE_NAME = FruitNinja
FruitNinja_FILES = FruitNinja.mm
FruitNinja_INSTALL_PATH = /Library/PreferenceBundles
FruitNinja_FRAMEWORKS = UIKit
FruitNinja_PRIVATE_FRAMEWORKS = Preferences

include $(THEOS_MAKE_PATH)/bundle.mk

internal-stage::
	$(ECHO_NOTHING)mkdir -p $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences$(ECHO_END)
	$(ECHO_NOTHING)cp entry.plist $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences/FruitNinja.plist$(ECHO_END)
 

 

 

 

 

My xxx.mm file

#import <Preferences/Preferences.h>



@interface FruitNinjaListController: PSListController {

}

@end



@implementation FruitNinjaListController

- (id)specifiers {

	if(_specifiers == nil) {

		_specifiers = [[self loadSpecifiersFromPlistName:@"FruitNinja" target:self] retain];

	}

	return _specifiers;

}



-(void)respring {

	 system("killall -9 SpringBoard");

      }



@end



// vim:ft=objc
 

 

 

 

 

My Pref PLIST

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>entry</key>
	<dict>
		<key>cell</key>
		<string>PSLinkCell</string>
		<key>icon</key>
		<string>icon.png</string>
		<key>label</key>
		<string>Fruit Ninja Hack</string>
	</dict>
	<key>items</key>
	<array>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kTimed</string>
			<key>label</key>
			<string>No Timer</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBomb</string>
			<key>label</key>
			<string>No Bombs</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kCrit</string>
			<key>label</key>
			<string>(90%)Always Crit</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kLost</string>
			<key>label</key>
			<string>Lose No Life</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBest</string>
			<key>label</key>
			<string>Always Best Score</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kWin</string>
			<key>label</key>
			<string>Always Win (unless you're noob)</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kFee</string>
			<key>label</key>
			<string>No Tournament Fee</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBeat</string>
			<key>label</key>
			<string>Beat Tournament</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSGroupCell</string>
			<key>label</key>
			<string>Hacked by Goggwell</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSButtonCell</string>
			<key>label</key>
			<string>Respring</string>
			<key>action</key>
			<string>respring</string>
		</dict>
	</array>
	<key>title</key>
	<string>Fruit Ninja Hack</string>
</dict>
</plist>  

 

 

 

If anyone could help me out that would be much appreciated :D

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

It worked on my Tweak though

Posted

It worked on my Tweak though

Change *ptr to *self

Posted

It worked on my Tweak though

Use what I have you for an example
Posted

Change *ptr to *self

Ok I'll try

 

 

Use what I have you for an example

I did, but it didn't compile and when it did, it crashed my game

Posted

Ok I'll try

 

 

I did, but it didn't compile and when it did, it crashed my game

Just use the code as an example. Nothing else. Also do what z0ne said, *self. It was in my example. Also it maybe your function.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {
return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {
return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

I made one with 0 already. That's not the problem.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

 

That worked on my other tweak. I'm still trying to fix the code.

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      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

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