Jump to content

19 posts in this topic

Recommended Posts

Posted

Hey guys. After hours of coding and help from various people, I finally got my Patcher to compile. Problem is, the hack makes the game crash after I swipe two fruits.

 

My iPhone specs:

6+ running ARM64

 

Here's the code (Don't steal my offsets)

 

 

My Tweak.xm

#include <UIKit/UIKit.h>
#include <CoreFoundation/CoreFoundation.h>
#include <substrate.h>
#include <Foundation/Foundation.h>

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.goggwell.FruitNinja.plist"

inline bool GetPrefBool(NSString *key) {
    return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];
}

bool (*old_IsTimedGamev)(void *ptr);
int (*old_WaveManager9SpawnBombEiP12SPAWNER_INFOi)(void *ptr);
int (*old_WaveManager17GetCriticalChanceEi)(void *ptr);
int (*old_Components5Score8LifeLostE8_Vector3IfEiP6Entity)(void *ptr);
bool (*old_Components5Score9IsNewBestEv)(void *ptr);
int (*old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE)(void *ptr);


bool IsTimedGamev(void *ptr) {
    if(GetPrefBool(@"kTimed")) {
        return FALSE;
    } else {
        return old_IsTimedGamev(ptr);
    }
}

int WaveManager9SpawnBombEiP12SPAWNER_INFOi(void *ptr) {
    if(GetPrefBool(@"kBomb")) {
        return 0;
    } else {
        return old_WaveManager9SpawnBombEiP12SPAWNER_INFOi(ptr);
    }
}

int WaveManager17GetCriticalChanceEi(void *ptr) {
    if(GetPrefBool(@"kCrit")) {
        return 100;
    } else {
        return old_WaveManager17GetCriticalChanceEi(ptr);
    }
}

int Components5Score8LifeLostE8_Vector3IfEiP6Entity(void *ptr) {
    if(GetPrefBool(@"kLost")) {
        return 0;
    } else {
        return old_Components5Score8LifeLostE8_Vector3IfEiP6Entity(ptr);
    }
}

int Components5Score9IsNewBestEv(void *ptr) {
    if(GetPrefBool(@"kBest")) {
        return TRUE;
    } else {
        return old_Components5Score9IsNewBestEv(ptr);
    }
}

int AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(void *ptr) {
    if(GetPrefBool(@"kFee")) {
        return 0;
    } else {
        return old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(ptr);
    }
}


__attribute__((constructor)) void DylibMain()
{

    MSHookFunction(MSFindSymbol(NULL,"__Z11IsTimedGamev"),(void *)IsTimedGamev,(void**)&old_IsTimedGamev);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager9SpawnBombEiP12SPAWNER_INFOi"),(void *)WaveManager9SpawnBombEiP12SPAWNER_INFOi,(void**)&old_WaveManager9SpawnBombEiP12SPAWNER_INFOi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager17GetCriticalChanceEi"),(void *)WaveManager17GetCriticalChanceEi,(void**)&old_WaveManager17GetCriticalChanceEi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN10Components5Score8LifeLostE8_Vector3IfEiP6Entity"),(void *)Components5Score8LifeLostE8_Vector3IfEiP6Entity,(void**)&old_Components5Score8LifeLostE8_Vector3IfEiP6Entity);
    MSHookFunction(MSFindSymbol(NULL,"__ZNK10Components5Score9IsNewBestEv"),(void *)Components5Score9IsNewBestEv,(void**)&old_Components5Score9IsNewBestEv);
    MSHookFunction(MSFindSymbol(NULL,"__ZN9AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE"),(void *)AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE,(void**)&old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE);

}
 

 

 

 

 

My Makefile (Tweak)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

TWEAK_NAME = FruitNinja
FruitNinja_FILES = Tweak.xm

include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
	install.exec "killall -9 SpringBoard"
SUBPROJECTS += fruitninja
include $(THEOS_MAKE_PATH)/aggregate.mk
 

 

 

 

 

My Makefile (Pref)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

BUNDLE_NAME = FruitNinja
FruitNinja_FILES = FruitNinja.mm
FruitNinja_INSTALL_PATH = /Library/PreferenceBundles
FruitNinja_FRAMEWORKS = UIKit
FruitNinja_PRIVATE_FRAMEWORKS = Preferences

include $(THEOS_MAKE_PATH)/bundle.mk

internal-stage::
	$(ECHO_NOTHING)mkdir -p $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences$(ECHO_END)
	$(ECHO_NOTHING)cp entry.plist $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences/FruitNinja.plist$(ECHO_END)
 

 

 

 

 

My xxx.mm file

#import <Preferences/Preferences.h>



@interface FruitNinjaListController: PSListController {

}

@end



@implementation FruitNinjaListController

- (id)specifiers {

	if(_specifiers == nil) {

		_specifiers = [[self loadSpecifiersFromPlistName:@"FruitNinja" target:self] retain];

	}

	return _specifiers;

}



-(void)respring {

	 system("killall -9 SpringBoard");

      }



@end



// vim:ft=objc
 

 

 

 

 

My Pref PLIST

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>entry</key>
	<dict>
		<key>cell</key>
		<string>PSLinkCell</string>
		<key>icon</key>
		<string>icon.png</string>
		<key>label</key>
		<string>Fruit Ninja Hack</string>
	</dict>
	<key>items</key>
	<array>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kTimed</string>
			<key>label</key>
			<string>No Timer</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBomb</string>
			<key>label</key>
			<string>No Bombs</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kCrit</string>
			<key>label</key>
			<string>(90%)Always Crit</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kLost</string>
			<key>label</key>
			<string>Lose No Life</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBest</string>
			<key>label</key>
			<string>Always Best Score</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kWin</string>
			<key>label</key>
			<string>Always Win (unless you're noob)</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kFee</string>
			<key>label</key>
			<string>No Tournament Fee</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBeat</string>
			<key>label</key>
			<string>Beat Tournament</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSGroupCell</string>
			<key>label</key>
			<string>Hacked by Goggwell</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSButtonCell</string>
			<key>label</key>
			<string>Respring</string>
			<key>action</key>
			<string>respring</string>
		</dict>
	</array>
	<key>title</key>
	<string>Fruit Ninja Hack</string>
</dict>
</plist>  

 

 

 

If anyone could help me out that would be much appreciated :D

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

It worked on my Tweak though

Posted

Change *ptr to *self

Ok I'll try

 

 

Use what I have you for an example

I did, but it didn't compile and when it did, it crashed my game

Posted

Ok I'll try

 

 

I did, but it didn't compile and when it did, it crashed my game

Just use the code as an example. Nothing else. Also do what z0ne said, *self. It was in my example. Also it maybe your function.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {
return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {
return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

I made one with 0 already. That's not the problem.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

 

That worked on my other tweak. I'm still trying to fix the code.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Our picks

    • Idle Berserker Legend Of Kali +2 Mods [ Damage + More ]
      Mod APK Game Name: Idle Berserker Legend Of Kali By A1GAMES
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.a1gamesstudio.berserker

       

      🤩 Hack Features

      - Damage Multiplier
      - No Skill Cooldown
      • 0 replies
    • Backpack Legends Adventure RPG +1++ Jailed Cheat [ Unlimited Currencies ]
      Modded/Hacked App: Backpack Legends Adventure RPG By ONDI TECHNOLOGY JSC
      Bundle ID: com.ondi.pack.adventure
      App Store Link: https://apps.apple.com/us/app/backpack-legends-adventure-rpg/id6755376569?uo=4

       

      🤩 Hack Features

      - Unlimited Currencies -> Will increase instead of decrease.
      • 0 replies
    • Duriano: Roguelike RPG +2 Mods [ Damage + More ]
      Mod APK Game Name: Duriano: Roguelike RPG By Adisoft Gaming
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.adisoft.duriano

       

      🤩 Hack Features

      - Damage Multiplier 
      - God Mode
      • 1 reply
    • Backpack Legends Adventure RPG v0.4.5 [ +12 Cheats ] Currency Max
      Modded/Hacked App: Backpack Legends Adventure RPG By ONDI TECHNOLOGY JSC
      Bundle ID: com.ondi.pack.adventure
      App Store Link: https://apps.apple.com/us/app/backpack-legends-adventure-rpg/id6755376569?uo=4

      🤩 Hack Features

      - Enough Currency
      - Enough Resources
      - Freeze Currency
      - Freeze Resources
      :::::: VIP ::::::
      - ADS NO
      - Unlimited Currency
      - Unlimited Resources
      - Inventory Slot MAX
      Weapon Stats
      - ATK MAX
      - HP MAX
      - DEF MAX
      - Speed MAX
      - Items Bonus / Linked Weapon Stats
      • 2 replies
    • Backpack Legends Adventure RPG v0.4.5 [ +12 Cheats ] Currency Max
      Modded/Hacked App: Backpack Legends Adventure RPG By ONDI TECHNOLOGY JSC
      Bundle ID: com.ondi.pack.adventure
      App Store Link: https://apps.apple.com/us/app/backpack-legends-adventure-rpg/id6755376569?uo=4

      🤩 Hack Features

      - Enough Currency
      - Enough Resources
      - Freeze Currency
      - Freeze Resources
      :::::: VIP ::::::
      - ADS NO
      - Unlimited Currency
      - Unlimited Resources
      - Inventory Slot MAX
      Weapon Stats
      - ATK MAX
      - HP MAX
      - DEF MAX
      - Speed MAX
      - Items Bonus / Linked Weapon Stats
      • 2 replies
    • Backpack Legends Adventure RPG v0.4.5 [ +12 Jailed ] Currency Max
      Modded/Hacked App: Backpack Legends Adventure RPG By ONDI TECHNOLOGY JSC
      Bundle ID: com.ondi.pack.adventure
      App Store Link: https://apps.apple.com/us/app/backpack-legends-adventure-rpg/id6755376569?uo=4

      🤩 Hack Features

      - Enough Currency
      - Enough Resources
      - Freeze Currency
      - Freeze Resources
      :::::: VIP ::::::
      - ADS NO
      - Unlimited Currency
      - Unlimited Resources
      - Inventory Slot MAX
      Weapon Stats
      - ATK MAX
      - HP MAX
      - DEF MAX
      - Speed MAX
      - Items Bonus / Linked Weapon Stats
      • 2 replies
    • Sword of Convallaria v2.1.1 Jailed Cheats +5
      Modded/Hacked App: Sword of Convallaria By XD Entertainment Pte Ltd
      Bundle ID: com.xd.ssrpgen
      App Store Link: https://apps.apple.com/us/app/sword-of-convallaria/id6451019582?uo=4

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - God Mode
      - One Hit Kill 
      - Multiply Attack
      - Instant Skills
      - Unlimited Backtrack

       

      ⬇️ iOS Hack Download IPA Link: https://iosgods.com/topic/214320-sword-of-convallaria-v211-jailed-cheats-5/
      • 3 replies
    • Monster Walk: Survive v0.0.5 [ +9 Cheats ] Currency Max
      Modded/Hacked App: Monster Walk: Survive By Talofa Corporation
      Bundle ID: com.talofagames.survive
      App Store Link: https://apps.apple.com/us/app/monster-walk-survive/id6759917111?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      - Unlimited Ticket
      - Unlimited HP Token
      - Unlimited Booster +4
      - Bullet ATK
      - Skill ATK
      - Skill CD
      • 0 replies
    • Monster Walk: Survive v0.0.5 [ +9 Jailed ] Currency Max
      Modded/Hacked App: Monster Walk: Survive By Talofa Corporation
      Bundle ID: com.talofagames.survive
      App Store Link: https://apps.apple.com/us/app/monster-walk-survive/id6759917111?uo=4

      🤩 Hack Features

      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      - Unlimited Ticket
      - Unlimited HP Token
      - Unlimited Booster +4
      - Bullet ATK
      - Skill ATK
      - Skill CD
      • 0 replies
    • Idle RPG: Lone Necromancer +2 Mods [ Damage + More ]
      Mod APK Game Name: Idle RPG: Lone Necromancer By LUNOSOFT INC
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.lunosoft.nhn

       

      🤩 Hack Features

      - Damage Multiplier
      - God Mode
      • 0 replies
    • The Lone Necromancer: Idle RPG +2 Jailed Cheats [ Damage + More ]
      Modded/Hacked App: The Lone Necromancer: Idle RPG By Lunosoft Inc.
      Bundle ID: com.lunosoft.nhnios
      App Store Link: https://apps.apple.com/us/app/the-lone-necromancer-idle-rpg/id6738776756?uo=4

       

      🤩 Hack Features

      - Damage Multiplier
      - God Mode
      • 3 replies
    • Lamar - Idle Vlogger +3 Mods [ Unlimited Currencies ]
      Mod APK Game Name: Lamar - Idle Vlogger By CrazyLabs LTD
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=com.advant.streamer

       

      🤩 Hack Features

      - Unlimited Cash -> Will increase instead of decrease.
      - Unlimited Gold -> Spend some.
      - Unlimited Ad Skip Tickets -> Spend some.
      • 3 replies
×
  • Create New...

Important Information

We would like to place cookies on your device to help make this website better. The website cannot give you the best user experience without cookies. You can accept or decline our cookies. You may also adjust your cookie settings. Privacy Policy - Guidelines