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Posted

Hey guys. After hours of coding and help from various people, I finally got my Patcher to compile. Problem is, the hack makes the game crash after I swipe two fruits.

 

My iPhone specs:

6+ running ARM64

 

Here's the code (Don't steal my offsets)

 

 

My Tweak.xm

#include <UIKit/UIKit.h>
#include <CoreFoundation/CoreFoundation.h>
#include <substrate.h>
#include <Foundation/Foundation.h>

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.goggwell.FruitNinja.plist"

inline bool GetPrefBool(NSString *key) {
    return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];
}

bool (*old_IsTimedGamev)(void *ptr);
int (*old_WaveManager9SpawnBombEiP12SPAWNER_INFOi)(void *ptr);
int (*old_WaveManager17GetCriticalChanceEi)(void *ptr);
int (*old_Components5Score8LifeLostE8_Vector3IfEiP6Entity)(void *ptr);
bool (*old_Components5Score9IsNewBestEv)(void *ptr);
int (*old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE)(void *ptr);


bool IsTimedGamev(void *ptr) {
    if(GetPrefBool(@"kTimed")) {
        return FALSE;
    } else {
        return old_IsTimedGamev(ptr);
    }
}

int WaveManager9SpawnBombEiP12SPAWNER_INFOi(void *ptr) {
    if(GetPrefBool(@"kBomb")) {
        return 0;
    } else {
        return old_WaveManager9SpawnBombEiP12SPAWNER_INFOi(ptr);
    }
}

int WaveManager17GetCriticalChanceEi(void *ptr) {
    if(GetPrefBool(@"kCrit")) {
        return 100;
    } else {
        return old_WaveManager17GetCriticalChanceEi(ptr);
    }
}

int Components5Score8LifeLostE8_Vector3IfEiP6Entity(void *ptr) {
    if(GetPrefBool(@"kLost")) {
        return 0;
    } else {
        return old_Components5Score8LifeLostE8_Vector3IfEiP6Entity(ptr);
    }
}

int Components5Score9IsNewBestEv(void *ptr) {
    if(GetPrefBool(@"kBest")) {
        return TRUE;
    } else {
        return old_Components5Score9IsNewBestEv(ptr);
    }
}

int AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(void *ptr) {
    if(GetPrefBool(@"kFee")) {
        return 0;
    } else {
        return old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE(ptr);
    }
}


__attribute__((constructor)) void DylibMain()
{

    MSHookFunction(MSFindSymbol(NULL,"__Z11IsTimedGamev"),(void *)IsTimedGamev,(void**)&old_IsTimedGamev);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager9SpawnBombEiP12SPAWNER_INFOi"),(void *)WaveManager9SpawnBombEiP12SPAWNER_INFOi,(void**)&old_WaveManager9SpawnBombEiP12SPAWNER_INFOi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN11WaveManager17GetCriticalChanceEi"),(void *)WaveManager17GetCriticalChanceEi,(void**)&old_WaveManager17GetCriticalChanceEi);
    MSHookFunction(MSFindSymbol(NULL,"__ZN10Components5Score8LifeLostE8_Vector3IfEiP6Entity"),(void *)Components5Score8LifeLostE8_Vector3IfEiP6Entity,(void**)&old_Components5Score8LifeLostE8_Vector3IfEiP6Entity);
    MSHookFunction(MSFindSymbol(NULL,"__ZNK10Components5Score9IsNewBestEv"),(void *)Components5Score9IsNewBestEv,(void**)&old_Components5Score9IsNewBestEv);
    MSHookFunction(MSFindSymbol(NULL,"__ZN9AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE"),(void *)AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE,(void**)&old_AIManager10Tournament11GetEntryFeeERKN6Mortar11AsciiStringE);

}
 

 

 

 

 

My Makefile (Tweak)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

TWEAK_NAME = FruitNinja
FruitNinja_FILES = Tweak.xm

include $(THEOS_MAKE_PATH)/tweak.mk

after-install::
	install.exec "killall -9 SpringBoard"
SUBPROJECTS += fruitninja
include $(THEOS_MAKE_PATH)/aggregate.mk
 

 

 

 

 

My Makefile (Pref)

ARCHS = armv7 arm64
include theos/makefiles/common.mk

BUNDLE_NAME = FruitNinja
FruitNinja_FILES = FruitNinja.mm
FruitNinja_INSTALL_PATH = /Library/PreferenceBundles
FruitNinja_FRAMEWORKS = UIKit
FruitNinja_PRIVATE_FRAMEWORKS = Preferences

include $(THEOS_MAKE_PATH)/bundle.mk

internal-stage::
	$(ECHO_NOTHING)mkdir -p $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences$(ECHO_END)
	$(ECHO_NOTHING)cp entry.plist $(THEOS_STAGING_DIR)/Library/PreferenceLoader/Preferences/FruitNinja.plist$(ECHO_END)
 

 

 

 

 

My xxx.mm file

#import <Preferences/Preferences.h>



@interface FruitNinjaListController: PSListController {

}

@end



@implementation FruitNinjaListController

- (id)specifiers {

	if(_specifiers == nil) {

		_specifiers = [[self loadSpecifiersFromPlistName:@"FruitNinja" target:self] retain];

	}

	return _specifiers;

}



-(void)respring {

	 system("killall -9 SpringBoard");

      }



@end



// vim:ft=objc
 

 

 

 

 

My Pref PLIST

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>entry</key>
	<dict>
		<key>cell</key>
		<string>PSLinkCell</string>
		<key>icon</key>
		<string>icon.png</string>
		<key>label</key>
		<string>Fruit Ninja Hack</string>
	</dict>
	<key>items</key>
	<array>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kTimed</string>
			<key>label</key>
			<string>No Timer</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBomb</string>
			<key>label</key>
			<string>No Bombs</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kCrit</string>
			<key>label</key>
			<string>(90%)Always Crit</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kLost</string>
			<key>label</key>
			<string>Lose No Life</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBest</string>
			<key>label</key>
			<string>Always Best Score</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kWin</string>
			<key>label</key>
			<string>Always Win (unless you're noob)</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kFee</string>
			<key>label</key>
			<string>No Tournament Fee</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSSwitchCell</string>
			<key>default</key>
			<false/>
			<key>defaults</key>
			<string>com.goggwell.FruitNinja</string>
			<key>key</key>
			<string>kBeat</string>
			<key>label</key>
			<string>Beat Tournament</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSGroupCell</string>
			<key>label</key>
			<string>Hacked by Goggwell</string>
		</dict>
		<dict>
			<key>cell</key>
			<string>PSButtonCell</string>
			<key>label</key>
			<string>Respring</string>
			<key>action</key>
			<string>respring</string>
		</dict>
	</array>
	<key>title</key>
	<string>Fruit Ninja Hack</string>
</dict>
</plist>  

 

 

 

If anyone could help me out that would be much appreciated :D

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

Posted

WaveManager9SpawnBombEiP12SPAWNER Is not an integer. BX LR or (void) WaveManager9SpawnBombEiP12SPAWNER { return; }

It worked on my Tweak though

Posted

Change *ptr to *self

Ok I'll try

 

 

Use what I have you for an example

I did, but it didn't compile and when it did, it crashed my game

Posted

Ok I'll try

 

 

I did, but it didn't compile and when it did, it crashed my game

Just use the code as an example. Nothing else. Also do what z0ne said, *self. It was in my example. Also it maybe your function.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {
return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {
return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

I made one with 0 already. That's not the problem.
Posted

try thes ...

 

if(GetPrefBool(@"kBomb")) {

return 0;

 

to

 

if(GetPrefBool(@"kBomb")) {

return -1;

 

and do't put popup MGS

 

hook appdelegate

-(void) bla bla ....

 

That worked on my other tweak. I'm still trying to fix the code.

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      N/A

       

       iOS & iPadOS App Hacks
      If you’re looking for Non-Jailbroken & No Jailbreak required iOS IPA hacks, visit the iOS Game Cheats & Hacks or the iOSGods App for a variety of modded games and apps for non-jailbroken iOS devices.
      • 0 replies
    • 배틀 쉽 고 : 몬스터 웨이브 Battle Ship Go: Monster Wave v0.0.10 [ +9 Cheats ] Never Die
      Modded/Hacked App: Battle Ship Go: Monster Wave By Teamsparta Inc.
      Bundle ID: com.TeamSparta.battleshipgo
      App Store Link: https://apps.apple.com/kr/app/battle-ship-go-monster-wave/id6758370740?uo=4
      🤩 Hack Features

      - Currency / No Need
      - Resources / No Need
      - DMG MAX
      - Never Die
      - Enemy Speed
      • 8 replies
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