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can't compile tweak with theos (shmoo tamplate)


arch299

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Posted

Hi friends, I'm having a problem with theos, im basicly trying to get this:

spacer.png

with value on the right side also of course.

i dont know exactly why, i was trying few templates, but i get error everytime. i cant compile.I edited the file tweak.xm but maybe i did it wrong im not sure, there is an example to file just with 1 field that actually work just to learn from that? some guide how to edit tweak.xm? any help in general or tips will be great! ty!

spacer.png
Thank you!

tweak.xm: (just added simple line to check if its work)

Spoiler

#include "Macros.h"

/*****************************/
// Please see sample.xm for sample menu code.

// title of your menu
static NSString *const title = @""; 

// who made the hack?
static NSString *const credits = @"";

// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";

// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = ?;

// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = ?;

// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = ?;

    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:) 
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu) 
    forControlEvents:UIControlEventTouchDownRepeat];

    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];

            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.

            Things are added to the menu in the order you have added them.

            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
            
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.

            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];

            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];

            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];

            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.

            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.

            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);

            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.

            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);

            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */

            // add features here!

            addHack(@"God Mode", @"This hack will prevent you from taking damage and losing health.", font, {0x340e1a, 0x440e1a, 0x540e1a}, {0x7047, 0xc046, 0x0228}, {0xf0b5, 0x0120, 0x2228});

            [main addSubview:openButton];
            [main addSubview:menu];

            buttonAdded = true;
        });
    }

    %orig;
}

%new
- (void)showMenu {
    [menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
    
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;

    if(minValue > maxValue)
        return;
    
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}

void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}

void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
    
    [menu writeTo:offset withHex:hex];
}

 

Posted
On 5/16/2020 at 12:52 PM, arch299 said:

Hi friends, I'm having a problem with theos, im basicly trying to get this:

spacer.png

with value on the right side also of course.

i dont know exactly why, i was trying few templates, but i get error everytime. i cant compile.I edited the file tweak.xm but maybe i did it wrong im not sure, there is an example to file just with 1 field that actually work just to learn from that? some guide how to edit tweak.xm? any help in general or tips will be great! ty!

spacer.png
Thank you!

tweak.xm: (just added simple line to check if its work)

  Reveal hidden contents

#include "Macros.h"

/*****************************/
// Please see sample.xm for sample menu code.

// title of your menu
static NSString *const title = @""; 

// who made the hack?
static NSString *const credits = @"";

// what font do you want the text to be? don't put anything for the default font
static NSString *const font = @"";

// should the menu have a blurred background? true or false
// FYI: this won't always look pretty
static const bool blur = ?;

// blur style
// you MUST pick from these three: UIBlurEffectStyleExtraLight, UIBlurEffectStyleLight, or UIBlurEffectStyleDark
// *** If you opted for no blur background, this is ignored. However, you still need to fill it in. ***
static const UIBlurEffectStyle blurStyle = ?;

// A complete list of fonts can be found here: http://iosfonts.com/
/******************************/

%hook UnityAppController

- (void)applicationDidBecomeActive:(id)arg0 {
    /* For iOS 11 compatibility, the theme color must be here. */
    /* The overall color for the menu and the button. */
    /* If you want a custom color, use rgb(color code) */
    /* Use rgb(arc4random_uniform(0xFFFFFF)) for a random color each launch. */
    UIColor *themeColor = ?;

    UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;

    UIButton *openButton = [UIButton buttonWithType:UIButtonTypeRoundedRect];
    openButton.frame = CGRectMake((main.frame.size.width/2)-15, (main.frame.size.height/2)+75, 30, 30);
    openButton.backgroundColor = [UIColor clearColor];
    openButton.layer.cornerRadius = 16;
    openButton.layer.borderWidth = 2;
    openButton.layer.borderColor = themeColor.CGColor;
    [openButton addTarget:self action:@selector(wasDragged:withEvent:) 
    forControlEvents:UIControlEventTouchDragInside];
    [openButton addTarget:self action:@selector(showMenu) 
    forControlEvents:UIControlEventTouchDownRepeat];

    if(!buttonAdded){
        timer(5){
            UIWindow *main = [UIApplication sharedApplication].keyWindow.rootViewController.view;
            menu = [[ModMenu alloc] initWithTitle:title credits:credits fontName:font theme:themeColor blur:blur blurStyle:blurStyle];

            /*
            Add features below this comment. Feel free to delete this comment if you're comfortable with how this menu works.

            Things are added to the menu in the order you have added them.

            A Hack is a switch that contains offsets, hacked hexes, and original hexes. Straightforward.
            To create one, call addHack.
            addHack is called as follows: addHack(@"Hack Name", @"The description of your hack", themeColor, {offsets}, {hacked hexes}, {original hexes});
            For example:
            addHack(@"Infinite Ammo", @"Ammo doesn't run out.", themeColor, {0x1001B292A}, {0xC0035FD6}, {0xD213AEB5});
            You can also have multiple offsets, hacked hexes, and original hexes. There's no limit to the number of offsets you can have! For example:
            addHack(@"No Recoil", @"No recoil prevents any recoil from being applied when you shoot.", themeColor, {0x356a7c, 0x110f0a}, {0x7047, 0x7047}, {0xf0b5, 0xf0b5});
            
            A Hook is a switch that used to hook a function and apply a feature. This doesn't make much sense because you cannot "unhook" a function if
            the user wants the feature off. It currently serves no purpose except for backward compatibility. All it does is turn on or off now.

            A SliderHook is a slider that can be customized to have a minimum and maximum value.
            Good for hooking a function and returning user-specified values. To create one, call addSliderHook.
            addSliderHook is called as follows: addSliderHook(@"Hack Name", @"Description of your hack", themeColor, initial value, minimum value, maximum value);
            For example:
            addSliderHook(@"Adjust Field of View", @"Adjust your field of view.", themeColor, 0, 100, 50);
            To get the value of a SliderHook:
            float value = [SliderHook getSliderValueForHook:@"hack name here"];
            int value = (int)[SliderHook getSliderValueForHook:@"hack name here"];

            A TextfieldHook is a textfield. Again, good for hooking a function and returning user-specified values.
            To create one, call addTextfieldHook.
            addTextfieldHook is called as follows: addTextfieldHook(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addTextfieldHook(@"Set Gems", @"Set your gem amount.", themeColor);
            To get the value of a TextfieldHook:
            NSString *value = [TextfieldHook getTextfieldValueForHook:@"hack name here"];
            float value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] floatValue];
            int value = [[TextfieldHook getTextfieldValueForHook:@"hack name here"] intValue];

            A Switch does nothing but turn on or off. Useful when you are in a hooked function and need to know when to call a function or mod an instance variable.
            Since it doesn't do anything but turn on or off, it is essentially the same thing as a Hook.
            To create one, call addSwitch.
            addSwitch is called as follows:
            addSwitch(@"Hack name", @"Description of your hack", themeColor);
            For example:
            addSwitch(@"Kill Everyone", @"Kill everyone in the lobby", themeColor);
            To test whether or not a Switch is on:
            bool on = [Switch getSwitchOnForSwitch:@"hack name here"];

            If you want to use writeData in your Tweak.xm, now you can! Call writeData like you normally would.
            Call writeData after the menu has been created. If you use it where you add features, you'll be fine.

            Handle hooking with the HOOK and HOOK_NO_ORIG macros. I decided to let you guys handle hooking because
            it is too troublesome to make sure I handle cases where you guys pass parameters incorrectly.

            If I wanted to hook a function called LocalPlayer::Update at 0x1001B762A with a pointer to the original function, I would do this:
            HOOK(0x1001B762A, _LocalPlayer_Update, LocalPlayer_Update);

            Where _LocalPlayer_Update is the function you write, and LocalPlayer_Update is the pointer to the original function.

            You can use HOOK_NO_ORIG if you don't need the pointer to the original function:
            HOOK_NO_ORIG(0x1001B762A, _LocalPlayer_Update);

            If that is too confusing, you can always just use MSHookFunction. HOOK and HOOK_NO_ORIG just wrap MSHookFunction in a cleaner call.
            */

            // add features here!

            addHack(@"God Mode", @"This hack will prevent you from taking damage and losing health.", font, {0x340e1a, 0x440e1a, 0x540e1a}, {0x7047, 0xc046, 0x0228}, {0xf0b5, 0x0120, 0x2228});

            [main addSubview:openButton];
            [main addSubview:menu];

            buttonAdded = true;
        });
    }

    %orig;
}

%new
- (void)showMenu {
    [menu show];
}

%new
- (void)wasDragged:(UIButton *)button withEvent:(UIEvent *)event
{
    UITouch *touch = [[event touchesForView:button] anyObject];

    CGPoint previousLocation = [touch previousLocationInView:button];
    CGPoint location = [touch locationInView:button];
    CGFloat delta_x = location.x - previousLocation.x;
    CGFloat delta_y = location.y - previousLocation.y;

    button.center = CGPointMake(button.center.x + delta_x, button.center.y + delta_y);
}
%end

void addHack(NSString *name, NSString *description, UIColor *theme, std::initializer_list<uint64_t> offsets, std::initializer_list<uint64_t> hackedHexes, std::initializer_list<uint64_t> originalHexes){
    if(menu == nil)
        return;
    
    std::vector<uint64_t> offsetVector;
    std::vector<uint64_t> hackedHexVector;
    std::vector<uint64_t> originalHexVector;
    
    offsetVector.insert(offsetVector.begin(), offsets.begin(), offsets.end());
    hackedHexVector.insert(hackedHexVector.begin(), hackedHexes.begin(), hackedHexes.end());
    originalHexVector.insert(originalHexVector.begin(), originalHexes.begin(), originalHexes.end());
    
    Hack *h = [[Hack alloc] initWithHackName:name info:description fontName:font theme:theme offset:offsetVector hackedHex:hackedHexVector originalHex:originalHexVector];
    [menu addHack:h];
}

void addHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Hook *h = [[Hook alloc] initWithHookName:name info:description fontName:font theme:theme];
    [menu addHook:h];
}

void addSliderHook(NSString *name, NSString *description, UIColor *theme, float initialValue, float minValue, float maxValue){
    if(menu == nil)
        return;

    if(minValue > maxValue)
        return;
    
    SliderHook *sh = [[SliderHook alloc] initWithSliderHookName:name info:description fontName:font theme:theme initialValue:initialValue minValue:minValue maxValue:maxValue];
    [menu addHook:sh];
}

void addTextfieldHook(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    TextfieldHook *th = [[TextfieldHook alloc] initWithTextfieldHookName:name info:description fontName:font theme:theme];
    [menu addHook:th];
}

void addSwitch(NSString *name, NSString *description, UIColor *theme){
    if(menu == nil)
        return;
    
    Switch *s = [[Switch alloc] initWithSwitchName:name info:description fontName:font theme:theme];
    [menu addHook:s];
}

void writeData(uint64_t offset, uint64_t hex){
    if(menu == nil)
        return;
    
    [menu writeTo:offset withHex:hex];
}

 

I reconise  this Error    i manually Installed theos for it to work https://github.com/theos/theos/wiki/Installation-iOS     You have to install theos to you're Mobile Not root i know its weird then Run it in su    alpine    theos in root 

 

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    • Universe Invader 2: Alien War v1.0.29 [ +12 Cheats ] Currency Max
      Modded/Hacked App: Universe Invader 2: Alien War By GCENTER VIET NAM TECHNOLOGY JOINT STOCK COMPANY
      Bundle ID: com.GCenter.com.universe.invaders.alien.war.attack.V2
      App Store Link: https://apps.apple.com/us/app/universe-invader-2-alien-war/id6739988487?uo=4

       
      🤩 Hack Features

      - Auto Win

      - ViP Point

      - Gems

      - Coins

      - Energy

      - Booster

      - Keys +2

      - Life

      - DMG

      - Zone Unlock [ No Need Star ]

      - Ship & Dron Unlock Cost 0
      • 11 replies
    • Universe Invader 2: Alien War v1.0.29 [ +12 Jailed ] Currency Max
      Modded/Hacked App: Universe Invader 2: Alien War By GCENTER VIET NAM TECHNOLOGY JOINT STOCK COMPANY
      Bundle ID: com.GCenter.com.universe.invaders.alien.war.attack.V2
      App Store Link: https://apps.apple.com/us/app/universe-invader-2-alien-war/id6739988487?uo=4


      🤩 Hack Features

      - Auto Win

      - ViP Point

      - Gems

      - Coins

      - Energy

      - Booster

      - Keys +2

      - Life

      - DMG

      - Zone Unlock [ No Need Star ]

      - Ship & Dron Unlock Cost 0
      • 15 replies
    • Zombastic: Time to Survive v1.25.0 [ +3 Jailed ] Good MOD
      Modded/Hacked App: Zombastic: Time to Survive By Playmotional Limited
      Bundle ID: com.playmotional.survival
      iTunes Store Link: https://apps.apple.com/us/app/zombastic-time-to-survive/id6475173073?uo=4


      Hack Features:
      - Currency & Resources Unlimited [ Disable When Playing ] 





      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 102 replies
    • Zombastic: Time to Survive v1.25.0 [ +3 Cheats ] Good MOD
      Modded/Hacked App: Zombastic: Time to Survive By Playmotional Limited
      Bundle ID: com.playmotional.survival
      iTunes Store Link: https://apps.apple.com/us/app/zombastic-time-to-survive/id6475173073?uo=4


      Hack Features:
      - Currency & Resources Unlimited [ Disable When Playing ] 





      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 78 replies
    • Backpack Rush v1.862.225 [ +20 Cheats ] Currency Max
      Modded/Hacked App: Backpack Rush By Noodle Games Limited
      Bundle ID: com.onicore.backpack.rush
      iTunes Store Link: https://apps.apple.com/us/app/backpack-rush/id6736857029?uo=4

      Hack Features:
      - ADS Ticket

      - Gems

      - Gold

      - Energy

      - Silver Coins [ Merge Weapons ]

      - Summon Coins

      - Heroic Water [ Hero Up ]

      - Meteor Essence [ Gear Refining ]

      - Talent Book +2

      - Core Evo Stone [ Pet Evo Up ]

      - Fish Hook [ Obtain Gear During A Voyage ]

      - Pickaxe [ Mine ]

      - Blueprint [ Outfit Equip UP ]

      - Fragment [ Gear Up ]

      - Fragment [ Pet UP ]

      - Dungeon Keys +3

      - Spin

      - Enemy Status [ HP ATK 0 ] Easy Kill

      - DMG [ Outfit Just Equip & Unequip ]

      - HP [ Outfit Just Equip & Unequip ]


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 57 replies
    • Backpack Rush v1.862.225 [ +20 Jailed ] Currency Max
      Modded/Hacked App: Backpack Rush By Noodle Games Limited
      Bundle ID: com.onicore.backpack.rush
      iTunes Store Link: https://apps.apple.com/us/app/backpack-rush/id6736857029?uo=4

      Hack Features:

      - ADS Ticket

      - Gems

      - Gold

      - Energy

      - Silver Coins [ Merge Weapons ]

      - Summon Coins

      - Heroic Water [ Hero Up ]

      - Meteor Essence [ Gear Refining ]

      - Talent Book +2

      - Core Evo Stone [ Pet Evo Up ]

      - Fish Hook [ Obtain Gear During A Voyage ]

      - Pickaxe [ Mine ]

      - Blueprint [ Outfit Equip UP ]

      - Fragment [ Gear Up ]

      - Fragment [ Pet UP ]

      - Dungeon Keys +3

      - Spin

      - Enemy Status [ HP ATK 0 ] Easy Kill

      - DMG [ Outfit Just Equip & Unequip ]

      - HP [ Outfit Just Equip & Unequip ]

       
      Jailbreak required hack(s): https://iosgods.com/forum/5-game-cheats-hack-requests/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/
      • 63 replies
    • Turret Defense King v1.2.35 [ +9 Cheats ] Gold Max
      Modded/Hacked App: Turret Defense King By MOBIRIX
      Bundle ID: com.mobirix.tdwt
      iTunes Store Link: https://apps.apple.com/us/app/turret-defense-king/id6480586157?uo=4


      🚀 Hack Features

      - ADS NO [ Rewards Free]

      - Gold [ Revive To Get ]

      - Battle Coins [ Enemy Drop Kill ]

      - Tower Cost [ Earn Battle Coins ]

      - Enemy Max [ Only Stage Mod] Easy Win

      - Wave Max [ Only Stage Mod] Easy Win

      - Tower DMG [ Just Rebuild & Upgrade ]

      - Tower ATK Range

      - Tower Fire Rate
      • 25 replies
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