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Posted

Hey guys, I just wanted to ask, if there is a process within the game which detects for whether there have been edits made to the game binary, is there a possibility of this process being written as a function within the game binary itself, or is that impossible?

 

Thank you!

Posted

Memory checks (maybe not, but most likely is)

 

Check shmoo's tutorial on that subject ;)

 

(Also could be an issue with timing, maybe try NSTimer in your Tweak.xm)

Posted

Yeah I tried that. The binary passed detection upon entry, which was the first check, but the check also comes at specific instances e.g. at the end of a mission, and hence NSTimer would unfortunately be insufficient for this case. Yeah I'll check shmoo's tutorial and see how it goes. Thanks!


Yeah so I checked that, and realized that he is talking about specific memory detections. What I will need however is probably on a larger scale. Ah well maybe it is too much to ask. 

Posted

Yeah I tried that. The binary passed detection upon entry, which was the first check, but the check also comes at specific instances e.g. at the end of a mission, and hence NSTimer would unfortunately be insufficient for this case. Yeah I'll check shmoo's tutorial and see how it goes. Thanks!

Yeah so I checked that, and realized that he is talking about specific memory detections. What I will need however is probably on a larger scale. Ah well maybe it is too much to ask.

 

It depends on your tweak. You could make an in-game menu with a switch for your tweak and tell the user to turn off your hack at certain intervals.
Posted

Yeah. If only I knew how haha. Is the code for making such a menu dependent on the game itself, or is there a general way to make such a menu? Because currently I have no idea how actually.

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