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Brave Frontier 1.3.22 (after maintenance): a combination of Zahir and Kevv's mods


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Posted

Can you post a screen shot?

You must have started modding after Javi implemented the deb file lol. Cause this was the old method of modding BF xD All instructions on what to do can be found on first page by Darkpulse :) if you get stuck, just post here and we will do our best to help you out :)

So i think i got it to work but so to enter a different dungeon each time ill have to manually change the Binary each time and restart Brave Frontier correct? I just used Dark Pulse finished Binary so it'll be easier for me. 

Posted

So i think i got it to work but so to enter a different dungeon each time ill have to manually change the Binary each time and restart Brave Frontier correct? I just used Dark Pulse finished Binary so it'll be easier for me. 

 

Yes, this is the best available option for now, for any working mod. The previous easier way was patched, unfortunately. Glad that you were able to make it work.

Posted

Dark Pulse quick question. For the battle items mod, i like to guess that it determines what items i get after i finish a round? I see the item list, is that an updated list? 

Posted

Dark Pulse quick question. For the battle items mod, i like to guess that it determines what items i get after i finish a round? I see the item list, is that an updated list? 

 

Actually what it does is let you use an item indefinitely. However, it does not work completely well, it will crash during the next quest, if the number of items you use exceeds the number you have in your inventory. To work around this issue, craft one item first, use it (as many times as you want), then craft it once more after the quest so that the game will not crash upon not detecting the item in your inventory.

Posted

Actually what it does is let you use an item indefinitely. However, it does not work completely well, it will crash during the next quest, if the number of items you use exceeds the number you have in your inventory. To work around this issue, craft one item first, use it (as many times as you want), then craft it once more after the quest so that the game will not crash upon not detecting the item in your inventory.

Hmm, awkward what would i use this for? Just crafting purposes? Wasn't there a mod that changed what item you received after a round? i would think itll get you banned rather quickly..

Posted

Hmm, awkward what would i use this for? Just crafting purposes? Wasn't there a mod that changed what item you received after a round? i would think itll get you banned rather quickly..

 

The one you are referring to is the item injection mod, which can be easily accessed from Kevv's .deb menu. This is basically for those quests where you do not want to autowin (e.g. Trials, as you won't get the mock unit, or Raids, where using autowin may get you banned more easily) and hence want something to boost your squad strength with stuff like brute elixirs to let you complete the trial if your damage cannot exceed the enemies' healing.

Posted

The one you are referring to is the item injection mod, which can be easily accessed from Kevv's .deb menu. This is basically for those quests where you do not want to autowin (e.g. Trials, as you won't get the mock unit, or Raids, where using autowin may get you banned more easily) and hence want something to boost your squad strength with stuff like brute elixirs to let you complete the trial if your damage cannot exceed the enemies' healing.

Ah, okay. I'll experiment more! Thanks alot for everyones hard work! Quick question..Is Javi away? or no longer active?

Posted

Ah, okay. I'll experiment more! Thanks alot for everyones hard work! Quick question..Is Javi away? or no longer active?

Think he is temporarily away.

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