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jay181020

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  1. Ok I see I will give that a try
  2. So basically 381c7047 the original function from the xreference ?
  3. That was the only thing references to gem ... And when I clicked on it I noticed the coins,exp,etc etc so I was sure I was in the right area and when I xreferenced gems .. It was everything I posted above
  4. tried that and it didnt work any other suggestion ?
  5. sub_1CC144 PUSH {R4,R5,R7,LR} ADD R7, SP, #8 MOV R5, R0 MOV R4, R1 MOVS R1, #0 BL.W nullsub_704 MOV R0, R5 MOV R1, R4 POP.W {R4,R5,R7,LR} B.W sub_1CC160 ; End of function sub_1CC144
  6. MOVS R0, #1 MOVS R1, #0 STR R0, [R4] MOVS R0, #4 BL.W sub_1636258 MOV R1, #(off_1CA9384 - 0xDF0A98) STR R0, [R4,#4] ADD R1, PC ; off_1CA9384 LDR R1, [R1] ; unk_1E5F0A0 LDR R0, [R1] BL.W sub_165EE94 MOV R5, R0 MOV R0, #(aGems - 0xDF0AAC) ; "gems" ADD R0, PC ; "gems" BL.W sub_1666BD8 MOV R1, R0 MOV R0, R5 MOVS R2, #0 BL.W sub_1CC144 LDR R0, [R4,#4] STR R5, [R0] POP {R4,R5,R7,PC}
  7. Ok I see now .. That's what I was wondering which address exactly Is there any good tutorials on break points ?
  8. Can you give an example
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