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Puddin

Junior Developer
  • Posts

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Profile Information

  • iDevice
    iPhone 14 Pro Max
  • iOS Version
    17.0
  • Jailbroken
    Yes
  • Android Device
    Google Pixel 9a
  • Android Version
    15
  • Rooted
    No
  • Gender
    Male
  • Location
    United Kingdom
  • Donor
    Member has made a donation to iOSGods

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Puddin's Achievements

iOS God

iOS God (14/14)

  • 15,000 Posts
  • 3 Years In
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10

Community Answers

Single Status Update

See all updates by Puddin

  1. bool (*FastChangeAnimatorStates)(void *myplayer, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);
     
    void (*_PlayerController_Update)(void *myplayer);
    void PlayerController_Update(void *myplayer)
    {
        if (myplayer != NULL)
        {
            if (telleKill)
            {
                FastChangeAnimatorStates(myplayer, 0, -1368660888, true, 0.f);
            }
        }
        return _PlayerController_Update(myplayer);
    }
    1. RehmanAfridi

      RehmanAfridi

      please can you tell me whats wrong with this hook?

    2. RehmanAfridi

      RehmanAfridi

      function in dnspy:

      [Address(RVA = "0xF3B4A8", Offset = "0xF3B4A8", VA = "0xF3B4A8")]
          [IDTag(1)]
          public bool FastChangeAnimatorStates(int layer, int stateHash, bool allowReplay = false, float normalizedTime = 0f)
          {
              return default(bool);
          }

    3. Rook

      Rook

      No support in status updates :)

      Post in the Help & Support section.

    4. RehmanAfridi

      RehmanAfridi

      @Rook no one replying to my post/topic. no is helping

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