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bool (*FastChangeAnimatorStates)(void *myplayer, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);void (*_PlayerController_Update)(void *myplayer);void PlayerController_Update(void *myplayer){if (myplayer != NULL){if (telleKill){FastChangeAnimatorStates(myplayer, 0, -1368660888, true, 0.f);}}return _PlayerController_Update(myplayer);}
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@Rook no one replying to my post/topic. no is helping
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