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StormedX

Member
  • Posts

    95
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  • Last visited

Profile Information

  • iDevice
    iPad (7th gen)
  • iOS Version
    14.6
  • Jailbroken
    Yes
  • Rooted
    No

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StormedX's Achievements

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Enthusiast (6/14)

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Reputation

  1. Bro what? Just update to the newer version 😂 R u gonna make a hack for one version and dip? No disrespect but if you can update it, we would appreciate it very much 🙏
  2. I understand, but it doesn't have to be anything fancy. Just a 5 second clip with both features enabled will do! Thank you
  3. Let me know when you can provide a video of no recoil and radar enabled in multi player mode.
  4. Radar definitely doesn't work for me in multiplayer. May I know what jailbreak bypasses you are using? If any. Maybe the creator can provide an offset or something
  5. It's weird how Radar doesn't work in Multiplayer for me and neither does No Recoil in any mode.I have uploaded a video here showcasing No Recoil incase the creator of the mod menu needs a reference or something. Heres the link: streamableDOTCOM/2deltv
  6. It's weird how Radar doesn't work in Multiplayer for me and neither does No Recoil in any mode.I have uploaded a video here showcasing No Recoil incase the creator of the mod menu needs a reference or something. Heres the link: https://streamable.com/2deltv
  7. Can you record a video with no recoil enabled? I would like to see it work from your end. I assume that the gun will not move in the video and will be stable. Otherwise no recoil does not work. Thank you:
  8. No. No spread makes the bullet aim exactly where I am aiming. No recoil makes the gun itself stable and doesnt move up and down. There is absolutely no advantage to whether I have recoil enabled or not. It doesn't work.
  9. I have discovered that the "No Recoil" feature is not functioning properly. Recoil is the upward or lateral movement of a weapon caused by the force of firing, which can throw off the aim for subsequent shots unless the user compensates by re-adjusting their aim between shots. The intended behavior of the "No Recoil" feature is to eliminate this weapon movement, allowing the user to maintain a fixed aim point without the need to re-adjust after each shot. However, the current implementation is exhibiting the opposite behavior – despite having the "No Recoil" feature enabled, the weapon is still experiencing significant recoil and aim disruption when firing. Instead of the weapon remaining perfectly steady and firing directly at the aimed location, it is deviating from the intended point of aim due to unchecked recoil forces. This issue negates the intended benefit of the "No Recoil" feature and creates an inconsistent shooting experience. Please investigate and address this problem as well, ensuring that the "No Recoil" feature functions as designed, keeping the weapon's aim fixed and steady without any disruptive movement caused by recoil forces.
  10. The Radar feature appears to be functioning as intended in the Battle Royale mode. In this mode, the Radar reveals the positions of enemies within the minimap's range, and continues to display their locations for as long as they remain within that range. This behavior aligns with the expected functionality of a Radar system, which is to intermittently display the locations of detected targets within a specified area. However, the same Radar feature seems to be disabled or non-functional in the Multiplayer mode. Unlike in Battle Royale, enemies do not appear on the minimap, even when they are within the expected range. This lack of enemy position information in the Multiplayer mode is contrary to the intended operation of the Radar system. To address this issue, it would be greatly appreciated if you could investigate and resolve the apparent disabling or malfunctioning of the Radar feature in the Multiplayer mode.
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