I have discovered that the "No Recoil" feature is not functioning properly. Recoil is the upward or lateral movement of a weapon caused by the force of firing, which can throw off the aim for subsequent shots unless the user compensates by re-adjusting their aim between shots.
The intended behavior of the "No Recoil" feature is to eliminate this weapon movement, allowing the user to maintain a fixed aim point without the need to re-adjust after each shot. However, the current implementation is exhibiting the opposite behavior – despite having the "No Recoil" feature enabled, the weapon is still experiencing significant recoil and aim disruption when firing.
Instead of the weapon remaining perfectly steady and firing directly at the aimed location, it is deviating from the intended point of aim due to unchecked recoil forces. This issue negates the intended benefit of the "No Recoil" feature and creates an inconsistent shooting experience.
Please investigate and address this problem as well, ensuring that the "No Recoil" feature functions as designed, keeping the weapon's aim fixed and steady without any disruptive movement caused by recoil forces.