DominikPruchnik
-
Posts
28 -
Joined
-
Last visited
Posts posted by DominikPruchnik
-
-
Yo so I tried updating old shmoo’s shadowgun legends aimbot source. Got every right offset and also I’m almost 100% sure my code is good and of course, I have valid Quaternion and Vector3 implementations. The problem is, as said in title the hook causes game to crash and I can’t figure out why it’s crashing right when I enter the game, and yes I know the game uses UnityFramework as base executable. It’s crashing even if I hook update function without returning anything or modyfing at any way. Here’s how I hook:
void (*_ComponentPlayer_Update)(void *componentPlayer);
void ComponentPlayer_Update(void *componentPlayer){
_ComponentPlayer_Update(componentPlayer);
}
float (*ComponentEnemy_GetCurrentHealth)(void *componentEnemy) = (float (*)(void *))getRealOffset(0x1D18F34);void (*_ComponentEnemy_Update)(void *componentEnemy);
void ComponentEnemy_Update(void *componentEnemy){
_ComponentEnemy_Update(componentEnemy);
}
%ctor {
MSHookFunction((void *)KittyMemory::getAbsoluteAddress("UnityFramework", 0x1D0ED98), (void *)ComponentPlayer_Update, (void **)&_ComponentPlayer_Update);MSHookFunction((void *)KittyMemory::getAbsoluteAddress("UnityFramework", 0x1CEAC40), (void *)ComponentEnemy_Update, (void **)&_ComponentEnemy_Update);
}
I also was trying to use unityframework vmadder slide which was working fine for me in other too unityframework games(for example telekill) and it said kern_invalid_address, I’m telling you again every offset was right. Anyway if someone can help me I would really appreciate it cause for me it’s just the time to start with some advanced mods. If any additional information is needed, just tell me and I will answer 😃
-
On 1/12/2021 at 3:17 PM, 0xAya said:
Sure
can u reupload it and send the link again or smth
-
-
yo so my problem is that whenever I try to unlink, hook a function game is crashing no matter what I do. Game is using UnityFramework as base executable Im using ted2 menu template (of course enabled unityframework in it) . any help that could make the cheat working and stop game from crashing apprecieated
-
-
-
So, I am struggling my head to make my menu appear only when someone triple click with three fingers, found that I gotta learn UIGestureRecognizer, but didn’t found any tutorials that are for me or just good code example. Already tried some things with that tho, tbh don’t even know where I should add that code. I just want to make menu appear when someone triple click with three fingers. I’m using shmoos menu template to learn that btw. Help appreciated cuz I rly need it.
-
-
Yo, so anyone knows how could I make “Hideable” menu that appears only when someone triple taps the screen? Help appreciated.
-
-
-
Hi, so my problem is, when I'm trying to run .json script in ida pro I'm getting this error: ''Function declaration is expected" I'm facing this problem like 2 hours and still didn't manage to fix it. Any help appreciated
-
-
Yo, so I managed to make actually some good cheats but I have a problem with bypassing the game anti cheat. Any tips appreciated
-
-
-
-
-
Tysm for fast reply I already had il2cpp dumper and I actually found some offsets which were working using notepad++ I had ida,
but I wasnt really using it until I couldnt found one offset in notepad++ I have all dumped files saved what should I do with them?
I watched some kinda old tutorials and ppl were telling in them that after binary in ida loads u gotta run scrip file from dump folder when I would do that that sub_ things gonna magically like rename to “normal” function names? Ah I forget to tell that I opened dump.cs file in notepad++ to find few offsets @Rook -
My problem is, that in IDA Pro instead of normal function names, I’m getting something like sub_(offset) what should I do to get normal function names like “$Player get_something” any help and tips appreciated
-
-
-
-
I’m very very new to ios modding when I finished my first mod, but when I tried to combine it I got these errors: fatal error: ‘unistd.h’ file not fround #include <unistd.h> and Menu.mm:9:9: fatal error ‘Foundation/Foundation.h’ file not found #import <Foundation/Foundation.h>
I’m using ios 11.2 skd
How to add a postinst script to your hack/deb
in Tutorials
Posted
Dd