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DominikPruchnik

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Posts posted by DominikPruchnik

  1. Yo so I tried updating old shmoo’s shadowgun legends aimbot source. Got every right offset and also I’m almost 100% sure my code is good and of course, I have valid Quaternion and Vector3 implementations. The problem is, as said in title the hook causes game to crash and I can’t figure out why it’s crashing right when I enter the game, and yes I know the game uses UnityFramework as base executable. It’s crashing even if I hook update function without returning anything or modyfing at any way. Here’s how I hook:

    void (*_ComponentPlayer_Update)(void *componentPlayer);

    void ComponentPlayer_Update(void *componentPlayer){
    _ComponentPlayer_Update(componentPlayer); 
    }


    float (*ComponentEnemy_GetCurrentHealth)(void *componentEnemy) = (float (*)(void *))getRealOffset(0x1D18F34);

    void (*_ComponentEnemy_Update)(void *componentEnemy);

    void ComponentEnemy_Update(void *componentEnemy){
        
        _ComponentEnemy_Update(componentEnemy);
    }


    %ctor {


    MSHookFunction((void *)KittyMemory::getAbsoluteAddress("UnityFramework", 0x1D0ED98), (void *)ComponentPlayer_Update, (void **)&_ComponentPlayer_Update);

    MSHookFunction((void *)KittyMemory::getAbsoluteAddress("UnityFramework", 0x1CEAC40), (void *)ComponentEnemy_Update, (void **)&_ComponentEnemy_Update);

    }

    I also was trying to use unityframework vmadder slide which was working fine for me in other too unityframework games(for example telekill) and it said kern_invalid_address, I’m telling you again every offset was right. Anyway if someone can help me I would really appreciate it cause for me it’s just the time to start with some advanced mods. If any additional information is needed, just tell me and I will answer 😃

  2. yo so my problem is that whenever I try to unlink, hook a function game is crashing no matter what I do. Game is using UnityFramework as base executable Im using ted2 menu template (of course enabled unityframework in it) . any help that could make the cheat working and stop game from crashing apprecieated

  3. So, I am struggling my head to make my menu appear only when someone triple click with three fingers, found that I gotta learn UIGestureRecognizer, but didn’t found any tutorials that are for me or just good code example. Already tried some things with that tho, tbh don’t even know where I should add that code. I just want to make menu appear when someone triple click with three fingers. I’m using shmoos menu template to learn that btw. Help appreciated cuz I rly need it.

  4. Tysm for fast reply I already had il2cpp dumper and I actually found some offsets which were working using notepad++ I had ida, 

    but I wasnt really using it until I couldnt found one offset in notepad++ I have all dumped files saved what should I do with them? 
    I watched some kinda old tutorials and ppl were telling in them that after binary in ida loads u gotta run scrip file from dump folder when I would do that that sub_ things gonna magically like rename to “normal” function names? Ah I forget to tell that I opened dump.cs file in notepad++ to find few offsets @Rook

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