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Deutsch1

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  • Jailbroken
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  1. Unlocking all Units still not working public void OnUnlockAllUnitsPressed() { try { DebugController.Instance.UnlockAllUnits(); Debug.Log("[QA] All units unlocked successfully"); } catch (Exception ex) { Debug.LogError($"[QA] Unlock failed: {ex}"); } } or public void OnUnlockAllUnitsPressed() { DebugController.Instance.UnlockAllUnits(); } CastleClashers.Core.DebugController.UnlockEverything RVA 0x46C0980 unlock all units unlock all wheels unlock all helpers grant 5,000,000 coins grant 5,000,000 wood configure default utilities persist the resulting state @Puddinwould you be able to implement it? what I found as well is the chain via IDA: Debug menu button: “Unlock Units” ↓ VoodoDebuggerController.UnlockAllUnits ↓ VoodoDebuggerController.Safe ↓ CastleClashers.Core.DebugController.UnlockAllUnits ↓ AddPieces(unitId, 1000) ↓ GetUnitCardData(unitId) ↓ UpdateUnlocked(true) ↓ Save() ↓ UnlockCardFromArena(10) ↓ Save() or is wrong? I checked the decrypted IPA void UnlockAllUnits() { CardController.Load(); CardController.Save(); List<UnitData> units = GetAllUnits(); AddPieces(units[0].ID, 1); foreach (UnitData unit in units) { AddPieces(unit.ID, 1000); CardData card = GetUnitCardData(unit.ID); if (card != null) { card.UpdateUnlocked(true); CardController.Save(); } } UnlockCardFromArena(10); CardController.Save(); }
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