Joka
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Everything posted by Joka
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Thank you
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I don't see any well I think I do... That's what FlexConverter gave me...
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#include <substrate.h> %hook EvolutionAppDelegate -(BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 { UIAlertView *alert = [[uIAlertView alloc] initWithTitle:@"Blockheads Hack" message:@"Made by Joka on iOSGods ^_^" delegate:nil cancelButtonTitle:@"Thank you!" otherButtonTitles:nil]; [alert show]; [alert release]; return %orig; } %end %hook Blockhead -(bool) canFly { return TRUE; } %end %hook Blockhead -(void) sufferDamage:(float)arg1 isSimulation:(bool)arg2 recoil:(bool) { arg2 = TRUE; arg3 = TRUE; return %orig; } %end %hook Blockhead -(void) hitWithForce:(int)arg1 blockhead:(id) { arg1 = 999999999; return %orig; } %end %hook Blockhead -(bool) canUseDynamicObject:(id)arg1 { return TRUE; } %end %hook Blockhead -(bool) doubleTimeUnlocked { return TRUE; } %end %hook Blockhead -(float) death { return (float)0.000000; } %end %hook Blockhead -(void) subtractCash:(int)arg1 { arg1 = 0; return %orig; } %end %hook Blockhead -(int) totalCash { return 999999999; } %end %hook TradingPost -(int) currentBlockheadCash { return 999999999; } %end %hook TradePortal -(int) currentBlockheadCash { return 999999999; } %end %hook Blockhead -(bool) canCollapse { return TRUE; } %end %hook Blockhead -(float) energy { return (float)999.000000; } %end %hook Blockhead -(float) fullness { return (float)999.000000; } %end %hook Blockhead -(void) update:(float)arg1 isSimulation:(bool) { arg1 = (float)0.100000; arg2 = TRUE; return %orig; } %end %hook Blockhead -(bool) canMeditate { return TRUE; } %end %hook Blockhead -(bool) canSleepOnSpot { return TRUE; } %end %hook Blockhead -(float) happiness { return (float)999.000000; } %end %hook Blockhead -(float) environmentTemperature { return (float)50.000000; } %end %hook Blockhead -(float) environmentExposure { return (float)0.000000; } %end %hook Blockhead -(float) environmentLight { return (float)999.000000; } %end %hook Blockhead -(float) environment { return (float)999.000000; } %end %hook Blockhead -(float) health { return (float)999.000000; } %end %hook Blockhead -(float) drownFraction { return (float)0.000000; } %end %hook Blockhead -(bool) willDieIfHitByForce:(int)arg1 { return TRUE; } %end %hook Blockhead -(int) jetpackFuelCount { return 999999999; } %end %hook Blockhead -(bool) jetPackIsLowOnFuel { return TRUE; } %end %hook Blockhead -(int) viewRadius { return 999; } %end %hook Door -(bool) canBeUsedByBlockhead:(id)arg1 { return TRUE; } %end %hook InteractionObject -(bool) canBeUsedByBlockhead:(id)arg1 { return TRUE; } %end %hook Chest -(bool) canBeUsedByBlockhead:(id)arg1 { return TRUE; } %end %hook OwnershipSign -(bool) canBeUsedByBlockhead:(id)arg1 { return TRUE; } %end %hook Workbench -(int) level { return 20; } %end %hook Workbench -(int) numberOfCraftableItemsUpToCurrentLevel { return 999999999; } %end %hook World -(bool) hdTexturesUnlocked { return TRUE; } %end %hook GameView -(bool) hdTexturesUnlocked { return TRUE; } %end %hook World -(bool) doubleTimeUnlocked { return TRUE; } %end %hook TradingPost -(int) coinCount { return 999999999; } %end %hook TradingPost -(void) setCoinCount:(int)arg1 { arg1 = 999999999; return %orig; } %end %hook BlockheadAI -(void) update:(float)arg1 isSimulation:(bool) { arg1 = (float)0.100000; arg2 = TRUE; return %orig; } %end With or without the UIAlertView, it still gives the same errors..
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No problem
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This happens to me too, you're not alone. You have to keep doing it till it gets it wait 5 seconds before clicking the circle, then wait another 5 seconds before locking the iDevice.
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Okay lmaooo.
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So I decided to use that FlexConverter thing & it worked fine. Pasted it into my tweak.xm & now I get a different error. These are the errors I'm now getting: https://s10.postimg.org/4hx8jfw3t/image.png https://s10.postimg.org/e3qszqn9l/image.png Help ????
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Repo? I think I found a repo but dunno if its the right one...
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FlexConverter?
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I followed shmoo's tut :'( rip. But yeah, thanks if you do
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ffs Shit. Just crashed my phone ahha Brb #include <substrate.h> %hook EvolutionAppDelegate -(BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 { UIAlertView *alert = [[uIAlertView alloc] initWithTitle:@"Blockheads Hack" message:@"Made by Joka on iOSGods ^_^" delegate:nil cancelButtonTitle:@"Thank you!" otherButtonTitles:nil]; [alert show]; [alert release]; return %orig; } %end %hook Blockhead -(bool) canFly { return TRUE; } -(void) sufferDamage:(float) isSimulation:(bool)arg0 recoil:(bool)arg1 { arg0 = FALSE; arg1 = FALSE; } -(void) hitWithForce:(int)arg0 blockhead:(id) { arg0 = 999999999; } -(bool)arg0 canUseDynamicObject:(id) { arg0 = TRUE; } -(bool) doubleTimeUnlocked { return TRUE; } -(int) subtractCash { return 0; } -(int) totalCash { return 999999999; } -(bool) canCollapse { return FALSE; } -(float) fullness { return 999; } -(void)update:(float)arg0 isSimulation:(bool)arg1 { arg0 = 0.1; arg1 = FALSE; } -(float) energy { return 999; } -(bool) canMeditate { return TRUE; } -(bool) canSleepOnSpot { return TRUE; } -(float) happiness { return 999; } -(float) environment { return 999; } -(float) environmentLight { return 999; } -(float) environmentExposure { return 0; } -(float) environmentTemperature { return 50; } -(float) health { return 999; } -(float) drownFraction { return 0; } -(float) death { return 0; } -(bool)arg0 willDieIfHitByForce:(int) { arg0 = FALSE; } -(int) jetpackFuelCount { return 999999999; } -(bool) jetPackIsLowOnFuel { return FALSE; } -(int) viewRadius { return 999; } %end %hook Door -(bool)arg0 canBeUsedByBlockhead:(id) { arg0 = TRUE; } %end %hook OwnershipSign -(bool)arg0 canBeUsedByBlockhead:(id) { arg0 = TRUE; } %end %hook Chest -(bool)arg0 canBeUsedByBlockhead:(id) { arg0 = TRUE; } %end %hook InteractionObject -(bool)arg0 canBeUsedByBlockhead:(id) { arg0 = TRUE; } %end %hook Workbench -(int) numberOfCraftableItemsUpToCurrentLevel { return 999999999; } -(int) level { return 20; } %end %hook World -(bool) hdTexturesUnlocked { return TRUE; } -(bool) doubleTimeUnlocked { return TRUE; } %end %hook GameView -(bool) hdTexturesUnlocked { return TRUE; } %end %hook TradingPost -(int) coinCount { return 999999999; } -(void) setCoinCount:(int)arg0 { arg0 = 999999999; } -(int) currentBlockheadCash { return 999999999; } %end %hook TradePortal -(int) currentBlockheadCash { return 999999999; } %end %hook BlockheadAI -(void)update:(float)arg0 isSimulation:(bool)arg1 { arg0 = 0.1; arg1 = FALSE; } %end
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Tried to compile a tweak I made and boom, got this error:
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So this is what it'll look like yeah? Example: - (void)updatefloat)arg0 isSimulationbool)arg1 { arg0 = 999 arg1 = TRUE }
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Could I get one m8?
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Okay, I'll try that
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What's arg? lmao
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So I'm tryna use a function off a game which is '-(void) update:(float) isSimulation:(bool)' and I've only used the float & the bool, but not the void. So what do I put into my tweak xm if I'm not using the void?
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lmao thanking a hack request
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I'm making a tweak for a game & I just wanna know if their's a quicker way to edit a tweak.xm using my Windows PC? Thanks
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Yup already did. This was an old topic lmao...
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<value> means you put in the game you want I think. Examples: WhatsApp, YouTube, TomHankingRun etc.