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Posts
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Everything posted by AxCE
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Yes But there's no TuT which completely works? Can you help me please?
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Hello. I guess this is my last problem to this patcher I've found this Unit in flex2. Target Class: LevelB2D Target Method: -(void) setShapeFilter:(int) immovable:(bool) shapeDef:(b2FixtureDef*) When i change something at (int)or(bool), the game crashes. But if i change nothing and just activate the hack, i get something like a wallhack. My problem is: I wanna put this into my patcher without return or null something but idk how to do so. Can someone help me please? And i would also appreciate if someone could tell me why the "hack" is working in flex2 without doing anything. Thanks.
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Thats the No_Backup folder...
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It worked!Thanks so much!
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i couldnt make it with code tag...I tried everything. But i hope you can read it..
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f**kingHell Im on ios 8.3 it doesnt work
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im in london atm no pc :)Ill try.
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I have better things to do atm.. Ill try it sometimes.
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I cant find it? Im on my phone btw..
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amm on which code tag? This one. code]/code? With the[ Sorry idk how to make it right????
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Of course. Are you able to see them? I just took 2 pics.
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Nice. I was about to make one. How have you hacked all characters lv 100? I mean you have to klick for every level as far as i know...
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In the preview post is it right? Idk how to fix that:/
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[Tweak.xm] Mission Impossible: Rogue Nation (The easiest version)
AxCE replied to Goggwell's topic in Coding Center
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Hello. This is like the fourth time i have a problem with this shit. So im making a patcher for HappyWheels. When i Null a void it doesnt change anything in the game. (I tried with many voids) For ex. This (its a part of my tweak.xm): %hook HomingMine-(void)explode {if(GetPrefBool(@"key3")) {}return %orig;}%end[/code]That pisses me off! Pleas Help. Thanks. I forgot. My Tweak.xm: #define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happyw.plist" inline bool GetPrefBool(NSString *key) { return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue]; } #include <Foundation/Foundation.h> %hook Session -(float)gravity { if(GetPrefBool(@"key1")) { return -5.00f; } return %orig; } %end %hook CharacterB2D -(void)headSmash:(float)argument1 { if(GetPrefBool(@"key2")) { argument1 = 0.0f; } return %orig; } %end %hook CharacterB2D -(void)chestSmash:(float)argument2 { if(GetPrefBool(@"key2")) { argument2 = 9999999.0f; } return %orig; } %end %hook CharacterB2D -(void)pelvisSmash:(float)argument3 { if(GetPrefBool(@"key2")) { argument3 = 999999.0f; } return %orig; } %end %hook HomingMine -(void)explode { if(GetPrefBool(@"key3")) { } return %orig; } %end %hook ArrowGunRef -(bool)dontShootPlayer { if(GetPrefBool(@"key4")) { return TRUE; } return %orig; } %end %hook HarpoonGunRef -(bool)startDeactivated { if(GetPrefBool(@"key5")) { return TRUE; } return %orig; } %end /* Popup with a link Varieties of a UIAlertView Popup can be found here: http://iosgods.com/topic/13988-varieties-of-uialertview-types-to-use-in-your-tweaks-patchers/ */ %hook AppDelegate // Change this with your Application's Delegate. AppController, UnityAppController, GameDelegate etc. - (BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 { // Popup only once at each launch of the app. UIAlertView *igcredits = [[uIAlertView alloc] initWithTitle:@"happyw Cheats" message:@"\nhappyw Cheats by axce for iOSGods.com" delegate:self cancelButtonTitle:@"Thanks" otherButtonTitles:@"Visit Us", nil]; [igcredits show]; [igcredits release]; return %orig(); } %new -(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { NSString *button = [alertView buttonTitleAtIndex:buttonIndex]; if([button isEqualToString:@"Visit Us"]) { [[uIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://iosgods.com/]]; } } %end
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No, still nothing.
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ok thanks.
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What is the tag? I coulden't find it.
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<?xml version="1.0" encoding="UTF-8"?><!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>items</key> <array> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>This text will appear under your first switch.</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.happyw</string> <key>key</key> <string>key1</string> <key>label</key> <string>LowGravity</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>You can only die through arrow/harpoon/spikes</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.happyw</string> <key>key</key> <string>key2</string> <key>label</key> <string>GodMode</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>This text will appear under your third switch.</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.happyw</string> <key>key</key> <string>key3</string> <key>label</key> <string>Switch Text 3</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> <key>footerText</key> <string>This text will appear under your fourth switch.</string> </dict> <dict> <key>cell</key> <string>PSSwitchCell</string> <key>default</key> <false/> <key>defaults</key> <string>com.iosgods.happyw</string> <key>key</key> <string>key4</string> <key>label</key> <string>GodMode</string> </dict> <dict> <key>cell</key> <string>PSGroupCell</string> </dict> <dict> <key>cell</key> <string>PSTextCell</string> <key>label</key> <string>Made by axce.</string> </dict> <dict> <key>action</key> <string>link</string> <key>cell</key> <string>PSButtonCell</string> <key>icon</key> <string>[email protected]</string> <key>label</key> <string>Visit iOSGods.com</string> </dict> </array> <key>title</key> <string>happyw Cheats</string> </dict> </plist> Ill try, Thanks. And btw how can i make my for ex. Tweak.xm colorful?
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Hello. Im making a patcher for happyWheels. My tweak.xm: #define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happyw.plist" inline bool GetPrefBool(NSString *key) { return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue]; } %hook Session -(float)gravity { if(GetPrefBool(@"key1")) { return -5.00f; } return %orig; } %end %hook CharacterB2D -(void)headSmash:(float)argument { if(GetPrefBool(@"key2")) { argument = 9999999.9f; } return %orig; } -(void)chestSmash:(float)argument { if(GetPrefBool(@"key2")) { argument = 9999999.9f; } return %orig; } -(void)pelvisSmash:(float)argument { if(GetPrefBool(@"key2")) { argument = 999999.9f; } return %orig; } %end %hook SomethingElse -(BOOL)SomeMethod { if(GetPrefBool(@"key4")) { return TRUE; } return %orig; } %end The switcher "lowGravity" works but the godmode doesn't. Im not sure if this is the right way to put more methods in one switch but when i return those values in flex, the godmode works fine. Just the godmode switch isnt gonna change anything ingame. Please Help.
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Oh Didn't saw it Thanks!!
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Hello, im making a patcher. When i compile my patcher i get this error: theos/bin/lib/aliased.pm line 42. logos: warnings being treated as errors Tweak.xm:60: warning: missing %end (%hook opened at Tweak.xm:36 extends to EOF) make[2]: *** [obj/Tweak.xm.dbc43aba.o] Error 1 make[1]: *** [internal-library-all_] Error 2 make: *** [happywheels.all.tweak.variables] Error 2 Iphone:/var/mobile/happywheels root# Here's my tweak.xm: #define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happywheels.plist" inline bool GetPrefBool(NSString *key) { return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue]; } %hook Session -(float)gravity { if(GetPrefBool(@"key1")) { return -5.00f; } return %orig; } %end %hook CharacterB2D -(void)addNeckWoundToChest { if(GetPrefBool(@"key2")) { } return %orig; } %end /* Popup with a link Varieties of a UIAlertView Popup can be found here: http://iosgods.com/topic/13988-varieties-of-uialertview-types-to-use-in-your-tweaks-patchers/ */ %hook AppDelegate // Change this with your Application's Delegate. AppController, UnityAppController, GameDelegate etc. - (BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 { // Popup only once at each launch of the app. UIAlertView *igcredits = [[uIAlertView alloc] initWithTitle:@"happywheels Cheats" message:@"\nhappywheels Cheats by axce for iOSGods.com" delegate:self cancelButtonTitle:@"Thanks" otherButtonTitles:@"Visit Us", nil]; [igcredits show]; [igcredits release]; return %orig(); } %new -(void)alertView:(UIAlertView *)alertView clickedButtonAtIndex:(NSInteger)buttonIndex { NSString *button = [alertView buttonTitleAtIndex:buttonIndex]; if([button isEqualToString:@"Visit Us"]) { [[uIApplication sharedApplication] openURL:[NSURL URLWithString:@"http://iosgods.com/]]; } } %vgvvvggtend Where is the problem? Please help.
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Hmm..