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BlueFlareNinja

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Posts posted by BlueFlareNinja

  1. On 7/14/2025 at 1:20 AM, 9NT said:

    I can't make use of anything this provides (everything below was experienced in Hard Mode Mirror Dungeon, using a 6, sometimes 7 Sinner, Bleed team):
    -Both multipliers, that I've kept at a value of 2, have a chance to bring up a purple screen saying that all of my Sinners were defeated, and even though the buttons that show up are tap-able, they do nothing, soft-locking the game and forcing me to restart it.

    -Even if I try to disable the Attack Multiplier and reactivate it once the stage is fully loaded in, there's a high chance that two enemies will still be alive and un-attackable; this either allows me to exit by Giving Up or just flat out soft-locks the game.

    -Auto Win causes an instant defeat more than half the time.

    I don't understand what I'm doing wrong, I haven't seen any replies about this when it's so prominent to the point I can't use it at all on my end.

    The way to get it to work stably is to turn off the attack multiplier once you start combat, and turn it on at the targeting phase. Repeat that pattern the whole mirror dungeon or just use the defense multiplier .

    The purple fail screen only pop up if you have the attack multiplier on when new round/wave started in updated levels. Just don’t use auto win unless you are fighting a single boss who doesn’t use a single wave chain enemies mechanic.

  2. On 12/9/2024 at 12:12 PM, Seraph_ said:

    I think like in mirror dungeon, when there are more enemies than 6 like chain enemy stage, it will just lose rather than win.

    You are correct, the error started when chained enemies was introduced. That is why I hope the cheat creator AlyssaX64 to add the damage and defense multiplier back or find a solution to the error.

  3. It looks like the newer levels will let you lose when using auto win, do you know what triggers the defeat when using the auto win? Can this be patch to let you win instead or can you just add back the defense multiplier?

    Most of the defeat is caused by levels with 1 wave but chained enemies, might be from winning the levels but only cleared the visible enemies causing the game to think you lost because there are leftover enemies.

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