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Posts posted by BlueFlareNinja
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There is an update for 1.78.0 today
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On 12/9/2024 at 12:12 PM, Seraph_ said:
I think like in mirror dungeon, when there are more enemies than 6 like chain enemy stage, it will just lose rather than win.
You are correct, the error started when chained enemies was introduced. That is why I hope the cheat creator AlyssaX64 to add the damage and defense multiplier back or find a solution to the error.
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It looks like the newer levels will let you lose when using auto win, do you know what triggers the defeat when using the auto win? Can this be patch to let you win instead or can you just add back the defense multiplier?
Most of the defeat is caused by levels with 1 wave but chained enemies, might be from winning the levels but only cleared the visible enemies causing the game to think you lost because there are leftover enemies.-
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I thinks the new update broke the mod, the latest level makes you lose instead of win when activated, and not trying to be demanding but can you add the damage and defense multiplier back if the auto win is broken?
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Is it possible to update the cheat to be compatible with dopamine 2.0?
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new update to version 1.36.1
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There is a new version V 1.35.0 please update thanks.
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Updated to Version 1.34.2, please update
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Update please, new version 1.34.0 updated today
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Update please
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16 hours ago, AlyssaX64 said:
Updated!
This hack is now updated to the current App Store version!Does it work for non-jailbroken device using the Sideloadly deb install and JIT?
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+1 for version 1.10.15
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Please update this, it just crashes the game after the latest update.
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Limbus Company +3 Cheats
in Free Jailbreak Cheats
Posted
The way to get it to work stably is to turn off the attack multiplier once you start combat, and turn it on at the targeting phase. Repeat that pattern the whole mirror dungeon or just use the defense multiplier .
The purple fail screen only pop up if you have the attack multiplier on when new round/wave started in updated levels. Just don’t use auto win unless you are fighting a single boss who doesn’t use a single wave chain enemies mechanic.