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ExeRhythm

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  • iDevice
    iPhone 6s
  • iOS Version
    12.4
  • Jailbroken
    Yes
  • Android Device
    None
  • Android Version
    None
  • Rooted
    No

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  1. Can't manage to get palera1n working - throws an error, and that's another question why. Anyway, I tried using same techniques on another Unity game, and hooks work there flawlessly. So I guess it was the anti-cheat after all. Thanks for the help
  2. Thanks for the reply @Rook. I am indeed running Dopamine. I will try using a palera1n jailbroken device in a moment
  3. Hi, I'm having a problem with hooking methods in a Unity game using offsets. When the hooked method gets called, the game crashes. This is how I hook (address taken from il2cpp dumps): void (*Player_Update)(void* self); void _Player_Update(void* self) { Player_Update(self); } void setup() { HOOK(0x1B01BE0, _Player_Update, Player_Update); } When setting up a menu I'm also targeting UnityFramework: void setupMenu() { menu = [[Menu alloc] .... [menu setFrameworkName: "UnityFramework"]; setup(); } Does anybody have an idea what could be wrong with the code? Could it be game's anti-cheat? What steps do I take to find the problem. With a debugger and trace back what exactly offsets in the crash log mean? The game is Standoff 2, if that makes a difference. I'm quite confused, sorry for a long question Thanks in advance!
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