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tanis

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    64
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  • iDevice
    iPhone Xs
  • iOS Version
    12.0.1
  • Jailbroken
    No
  • Android Device
    Nexus 5
  • Android Version
    6.0
  • Rooted
    Yes

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  1. Is this stuff still relevant?
  2. It makes sense, I've got confused there. But now I wonder.. how would you get crash reports that make sense if you obfuscate the code? There should be a way to deobfuscate what comes through the crash reporting and it must either be stored in the game or somewhere offline for post processing of crash reports.. has anyone had a look into that by any chance?
  3. @DiDA it works like a charm! Thanks for pointing me in the right direction
  4. I didn't know about DLGMemor, I'll have a look at it. Are you actually using it?
  5. Is there anyone who tried to write something similar to iGameGuardian or who has got an idea of how it could actually work. I doubt that they hook malloc to keep a list of all the memory allocations in the heap. Is there a way to access the list of heaps arenas from within an iOS process? What would you do to find out the arenas? Maybe this could turn out in a collaborative project, wouldn't it be useful? My basic plan would be to make it a dylib and sideload it with the app I want to read the memory from.
  6. Before anyone jumps in, this is a game made with Unity but that uses Lua scripts embedded in asset bundles.
  7. Thanks!
  8. tanis

    Count to 4,000

    3013
  9. That's a bit broad of a question. You should start with some tutorials that let you find out whether it is a Unity game or something different, to start with.
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