songyuki97
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Posts posted by songyuki97
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when game updated,offset will changed, i wantn't search mermory for offset. have you some sugestion?
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14 minutes ago, songyuki97 said:
iPad-2:~ root# lldb (lldb) attach 3174 Process 3174 stopped * thread #1: tid = 0x1f64d, 0x00000001817f7de8 libsystem_kernel.dylib`mach_msg_trap + 8, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP frame #0: 0x00000001817f7de8 libsystem_kernel.dylib`mach_msg_trap + 8 libsystem_kernel.dylib`mach_msg_trap: -> 0x1817f7de8 <+8>: ret libsystem_kernel.dylib`mach_msg_overwrite_trap: 0x1817f7dec <+0>: movn x16, #0x1f 0x1817f7df0 <+4>: svc #0x80 0x1817f7df4 <+8>: ret Executable module set to "/var/containers/Bundle/Application/C40578D2-AF06-4CC7-A126-B44D9D39C965/PvZ2.app/PvZ2". Architecture set to: arm64-apple-ios. (lldb) w s e -- 0x105D76DF0 Watchpoint created: Watchpoint 1: addr = 0x105d76df0 size = 8 state = enabled type = w new value: 55840628736 (lldb) x/i 0x105D76DF0 0x105d76df0: 0x005c6000 .long 0x005c6000 ; unknown opcode
i got ithe info.
then?I misunderstood you. but watchpoint doesnt hit
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17 minutes ago, K_K said:
I’ll see if I can help with this one
where are you getting your watchpoint from?.. igg , game player etc.
Don’t worry about the aslr unless you are trying find the real offset in IDA.
lldb can be frustrating at times .
You could change the value in the lldb .
You would need to find out what is @ this address :
w s e -- 0x14ED0DBF0
After it break/ pause you would need to find The register for the number you’re after
3524493
x/i 0x14ED0DBF0
will give you this info .
0x14ED0DBF0 - 0x2c9000 = 0x14C07DBF0 this is giving you real address taking away aslr that’s why it’s not breaking/stopping .
Go to this address in IDA 0x14C07DBF0
iPad-2:~ root# lldb (lldb) attach 3174 Process 3174 stopped * thread #1: tid = 0x1f64d, 0x00000001817f7de8 libsystem_kernel.dylib`mach_msg_trap + 8, queue = 'com.apple.main-thread', stop reason = signal SIGSTOP frame #0: 0x00000001817f7de8 libsystem_kernel.dylib`mach_msg_trap + 8 libsystem_kernel.dylib`mach_msg_trap: -> 0x1817f7de8 <+8>: ret libsystem_kernel.dylib`mach_msg_overwrite_trap: 0x1817f7dec <+0>: movn x16, #0x1f 0x1817f7df0 <+4>: svc #0x80 0x1817f7df4 <+8>: ret Executable module set to "/var/containers/Bundle/Application/C40578D2-AF06-4CC7-A126-B44D9D39C965/PvZ2.app/PvZ2". Architecture set to: arm64-apple-ios. (lldb) w s e -- 0x105D76DF0 Watchpoint created: Watchpoint 1: addr = 0x105d76df0 size = 8 state = enabled type = w new value: 55840628736 (lldb) x/i 0x105D76DF0 0x105d76df0: 0x005c6000 .long 0x005c6000 ; unknown opcode
i got ithe info.
then? -
37 minutes ago, scratchyentree said:
Seems like I'm not the only one having this issue. I believe it might be something to do with either our iOS version, or the LLDB debian that's become outdated. If you could post your iOS version and the version of LLDB you're using maybe we can get an answer sooner.
I don't think the cause of the problem is lldb out of date.
because i used xcode attached game and run lldb, watchpoint not hit.
i think ios 11.4.1 cause the problem
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2 hours ago, Rook said:
Hello,
Did you bypass/adjust for ASLR on your offset?
Example
[ 0] E63DF4AA-6ED9-30DB-A1F4-2BEDF61449B0 0x0000000102c90000 /var/containers/Bundle/Application/C40578D2-AF06-4CC7-A126-B44D9D39C965/PvZ2.app/PvZ2
0x0000000102c9000
0x2c9000 is ASRL offset
and iGG address is 0x14ED0DBF0
(lldb) w s e -- 0x14ED0DBF0 Watchpoint created: Watchpoint 3: addr = 0x14ed0dbf0 size = 8 state = enabled type = w new value: 55837351936
i change value in game, but lldb not hit.
and i try other
0x14ED0DBF0 - 0x2c9000 = 0x14C07DBF0
(lldb) w s e -- 0x14C07DBF0 Watchpoint created: Watchpoint 2: addr = 0x14c07dbf0 size = 8 state = enabled type = w new value: (null)
i change value in game, but lldb not hit.
what should i do?
thank you
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ios 11.4.1 unc0ver 5.3.1
too
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CTRL + C
w s e -- 0x232
On 12/29/2019 at 7:46 PM, GodOfBerserk said:@Ted2When I try to set a watchpoint it says "error: invalid thread." Any solutions?
CTRL + C
w s e -- 0x232
ios 11.4.1 watchpoint not work
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