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JorSal

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  1. I think the way the mod is now is really good. The main materials that you need for crafting weapons/armor drop regularly from chest and with the baseline being 10per it works really nice. The items from rare spawns in Another Dungeon always drop as 1 and don't get the baseline modded item drop anyway. So when you have the mod give "times x multiplier" it honestly isn't doing much and adds unnecessary risk. You just end up with an inventory full of x999 items and still can't really craft anything because you need the items from elites which always drop as 1 and don't spawn into every Dungeon. I only see the x-multiplier being useful for farming event materials. I think it should stay as is. Just my 2 cents.
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