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matthewbrown157

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  1. R U N's point about monetisation tracks with what I see browsing releases, and the suggestion to share what we actually use is the useful part. drazahoib, I'm curious about the Discord idea — what would working together look like in practice? For testing without paying in, I'd rather hear specifics from both of you than general recommendations, since "reliable" means different things depending on the game type. What has held up for you so far?
  2. Welcome from Delaware, Ben. The point about monetisation is fair, and it is something I notice more each year when browsing mobile releases. I would add that the pushback works better when people share what they actually use instead. R U N and drazahoib, did either of you settle on a particular approach or toolset you find reliable for testing games without paying into the usual systems? Curious what has held up for you.
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