Version 1.9.6:
Quite a number of improvement in this release. If you are using older version, strongly suggest you to move on this version. 1. Added support for using Offset to search for Method under Unity Static Analyser. YES, you can now use the offset from debug mode or iGameGod to locate the method that you are interested.
If you are advanced iGameGod user, you sometime might experience situation that you found an offset of an assembly instruction that changes the value that you are interested. However, in iGameGod, it didn't actually give you any indication of what method is it.
Now, in Unity Static Analyser, you can input instruction offset to local the corresponding cached method info. Of course you would like to skip last two or three digits of your offset. This search is an exact (partial) match. 2. Added Dictionary support for look up known Unity User Object from address. YES, Meaning you can now use any value address (random address) inside a dictionary object, to locate the corresponding Unity User Object.
Sometime, when you use memory search feature, you have located an address that hold the value that you interested. It could be HP, Gold, etc. However, cannot locate the Unity User Object that holding this value.
This supposed to be a feature that exists for long time. The reason why you cannot locate it this time is, the value is stored inside a Dictionary inside the Unity User Object. It is not directly inside a field of the Unity User Object.
With this new improvement, you can now defect Dictionary value as well. 3. Extended the find object logic to mostly any active live object, even it is not in scene. YES, this is CRAZY improvement. It is now a lot of easy to locate an object.
Simply because of this NEW features, you should upgrade to this version of Enhanced Menu. It is way to powerful then what you can imagine.
The only draw back is, there is a little performance hit. Especially, when there are a lot of objects that need to scan through or locate. 4. Extended ValueType support for Unity User Object Explorer, including List but not Dictionary. YES, this is another CRAZY feature. User can click through field with ValueType to drill into its value. Update field in ValueType is supported.
Some games like to store Character Stat inside ValueType (Struct), which is fine. The problem is, they store those ValueType (Struct) insider a List. e.g. It could be list that contains different level of the item. Different level has different stat.
Now, using Unity User Object Explorer, you can navigate this list, the ValueType (Struct) value inside, and even update the value stored. 5. Extended ValueType support for Unity Static Analyser, it is now display properly the address to it. YES, of course I wont missed the Unity Static Analyser. You can work with ValueType as well.
Just like normal Unity User Object Type, you can search and find all instance of the ValueType and step into Unity User Object Explorer, like it is a normal Unity User Object Type. 6. Extended Obscured Type support to cover Obscured Boolean. YES, I eventually figure out how to support Obscured Boolean.
Just like other Code Stage Obscured Type, you can read and update Obscured Boolean with Unity User Object Explorer or through JSPlug-in. note:
1. This is a BETA release and for Unity Game only. It is good for Hack developer who want to test their limits only. Not for general user who do not familiar with Unity. For general user who do not familiar with Unity, it is still a good tool to use, but you cannot maximise its value.
2. Performance could be bad, if the game has a lot class definition. It is tradeoff for features and performance for now. If you don't like it, you may skip these in your JS plugin. It won’t affect your performance if you are not using it.
Download Link: https://iosddl.net/3ec9add067aa0903/H5GG_with_ARM_and_Unity_v1.9.6.zip