Talking about this reminds me of "Post Knight", but that also fell short on the gameplay and cut to a halt of the inter-character depth after passing the main goodies to the girl of choosing. Although I never got to finish the game to it's end, I presume it would also have made only a little difference.
That game a had an arcade-y feel and was platform based. Fun, but only so much happens in such games anyway. Although, "Deemo" defied the odds SPOILER (and yes, Deemo should have been "bae" instead of "bro", but whatves SPOLIER END
I also need to include Tsuki's adventure and Stardew valley.
Tsuki: cute, interactive
However: very slow paced, interactions are limited, makes you wonder why you didn't spend your time actually packing your bags and going on such an adventure only until you remember why
Stardew: cute, interactive, fun
However: only 2 kids max? Seriously? No, for real... yes there are mods available but... yeah anyway. Divorcing should be more drama-rama, like an argument, a push and pull, I don't know... it falls short on that exciting game if catch. Also, why does the MC (Main Character) have to do all the chasing? Can't I have Sebastian give me flowers or go out if his way to get me that necklace instead? Also, it lacks extensions on story after 'tying the knot'; like, what if you want to go on vay-cay-cay? What about your friends from the city? Why is the guy or girl that could have had a crush on you at school or work not following you to the city and causing more drama-gamabunta? What if forced conscription comes to play?
See what I mean?
Great, now I'm reminded of Naruto and why it triggers everytime D:<
*sigh*
#EndOfRant
Nice to meet you all by the way