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Arooton

Newbie
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  • iDevice
    iPad 3
  • iOS Version
    9.3.5
  • Jailbroken
    Yes
  • Rooted
    No

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  1. Hmm ... maybe something too wrong with the signature? I can't launch the game rn due to cert being revoked or my device got banned, trying to use sideloadly to see.
  2. You can fibish tutorial (2,3 stages in) until they allow you to upgrade atk stat on your own. Upgrade it to 20 or 30, then adjust the multiplier scale, at this level, the character dmg would cap at around 2-3 million dmg (2,3b in the game). So the moment the final damage exceed that value on screen, it would becomes 1. So for self testing, you can just adjust the multiplier until number 1 appears after upfrading atk values a bit, newbie attack values is too small so 100x atk did not yield results. Or, as you can probably change the scale, just test it with a 10000 multiplier and the result would be the same. Game in MA right now so cant video it.
  3. Are you sure you updated the attack multiplier to work properly regardless of current base attack? This game, as I said above, have a cap for the values so they would overflow once threshold met. Using your method of increasing attack as of April would mean those people at 10000 attack base would be doing 1 dmg value per hit, not multiplier times 10000. And this game would soon requires damage value in the trillions and more, so if your method got overflowed damage value, I guess it is useless for after the tutorial stages. I doubt you care what I say anyways, but this is here as fair warning, that attack multiplier would only works for very small number of base attack, thus soon becoming obselete. @Laxus
  4. If you have given up, or not want to update anymore, please say it. If the features not working, just admit it. Thank you.
  5. @Laxus After some more testing, looks like this mod have an overflow capped at 2 to 3 million final damage (2-3b in game) Any value exceeding that would be turn into 1 or keep the original value. Note that I said final damage, not attack. When the modified attack values make the final damage of the character goes over that threshold, it is either rounded down or kept as the original value. This matters because this kind of game would have the numbers go big very quickly, a player passing the base 10000 damage value would not be able to use the attack mod anymore. You can test this using guest account, change attack multiplier to 20000 and clear a few stages, as the attack increases without modding, the actual total value of that number would decrease. Please update the mod to cover for this, thanks. Oh and the order of magnitude of the numbers in game is in alphabetical order, so a is 1000, c is 1 billion and so on.
  6. Hi, thanks for the update. Not sure if anyone have this problem but it seems attack multiplier and defense multiplier not working. Steps: 1. I login game, open mod menu, set it to 1. 2. I go to dungeon for test, I have attack numbers on to see 3. I changed it to 1000, still no changes in both the displayed value nor the amount of HP the test dummy got decreased by. Edit: I have logged in to my iosgods account of course, and restarted the game a xouple times, tried the values editor search, the defense and attack numbers still not changed. Only dumb enemies is working. Hope my account not getting banned for raising this.
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