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RehmanAfridi

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Everything posted by RehmanAfridi

  1. So IDA work. Nice let me try now. also its not picking up script.json so i have to change selectrion to All FIles ? check image below https://file.io/L07y4InX35zN
  2. Hello Brother, please make tutorial on this. how to make it work and also please give an example like how to patch offset with this and how to hook it using this:  https://github.com/itsPow45/iOS-Jailed-Runtime-Offset-Patching-and-Hooking/tree/main

    This is offset patch and hook for non jb using h5gg but its theos based. work with theos

    1. aQReh

      aQReh

      Anything on this please

    2. carpoa

      carpoa

      I don’t use Theo’s your asking the completely wrong person LUL

      Ask someone like @batchh or someone who actually uses Theo’s. I only use the cheater only online compiler. 

    3. aQReh

      aQReh

      @batchh please can you take a look at this. Thanks 

  3. Thanks a lot. but please dont forget to add a small example of patch and hook. as we are beginner 😋
  4. I tried but i couldn't make it work. I am still learning, p.s someone already made it work with your other modmenu and he posted comment on your menu post. I texted ask him how to do it but he didnt say.
  5. Il2cpp resolver ? Does it work for Non Jb?
  6. @batchh can you add h5gg theos based hooks and patchoffset in your menu please
  7. @batchh can you add h5gg theos based hooks and patchoffset in your menu please
  8. @trungtoan337 help me bro @AlyssaX64 @batchh
  9. please can you help me make this work: https://github.com/itsPow45/iOS-Jailed-Runtime-Offset-Patching-and-Hooking/tree/main I tried but i am doing something wrong please can you take a look at my files. and maybe fix it a little bit i will be very grateful to you. How to create a patch switch for it. i h5gg its done like ActiveCodePatch("Frameworks/UnityFramework.framework/UnityFramework", 0x10C92BC, "C0035FD6"); but how can it be done for this theos version. i am still learnin gplease any help is appreciated. my project: https://www.mediafire.com/file/wz83lvuhpit6xs3/jailedTest.zip/file
  10. Looking forward to your next tutorial. anytime soon i hope?
  11. @batchh Hello, i need a little help with my imGui. when my menu is open i cant interact with game which is fine but i want to be able to interact with the game when the ImGui is collapsed. please can you update your menu to add this feature? https://imgur.com/a/R406nd4
  12. @AlyssaX64 how can i create a pointer to class. i repeat pointer to a class not method. can i do that ? i am trying to create a pointer to a class so i can use fields of that class. can i ask here or should i create another post for this ?
  13. thank you yes it worked. can you help me with another problem if you have time
  14. @AlyssaX64 please can we talk in inbox. i need some help my with project
  15. i have used it like this and it worked thanks you void (*old_lateUpdate)(void *_this); void lateUpdate(void *_this){ bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8); if (test2){ FastChangeAnimatorStates(_this, 0, 531867845, true, 0.f); } old_lateUpdate(_this); }
  16. @AlyssaX64 first parameter "myplayer" shouldnt this be _this bcoz it give me error "use of undecleared identifier"? sorry i am still learning.
  17. I have uncover jailbreak. iOS Version 14.3 let me try now
  18. can you approve my post please i have made some changes in code. its pending

  19. i am using your modmenu i have added a hook but when i activate i get crash. can you take a look please Here is post if possible can you rewrite that hook i am a little confused there. i need to send 5 parameters and at same time i need to return it true too.
  20. bool (*FastChangeAnimatorStates)(void *myplayer, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8);
     
    void (*_PlayerController_Update)(void *myplayer);
    void PlayerController_Update(void *myplayer)
    {
        if (myplayer != NULL)
        {
            if (telleKill)
            {
                FastChangeAnimatorStates(myplayer, 0, -1368660888, true, 0.f);
            }
        }
        return _PlayerController_Update(myplayer);
    }
    1. RehmanAfridi

      RehmanAfridi

      please can you tell me whats wrong with this hook?

    2. RehmanAfridi

      RehmanAfridi

      function in dnspy:

      [Address(RVA = "0xF3B4A8", Offset = "0xF3B4A8", VA = "0xF3B4A8")]
          [IDTag(1)]
          public bool FastChangeAnimatorStates(int layer, int stateHash, bool allowReplay = false, float normalizedTime = 0f)
          {
              return default(bool);
          }

    3. Rook

      Rook

      No support in status updates :)

      Post in the Help & Support section.

    4. RehmanAfridi

      RehmanAfridi

      @Rook no one replying to my post/topic. no is helping

  21. I just started leaning hook. and i successfully hook a float method with no parameter with return value. But Now i am trying to hook method with multiple parameters but it give me game crash i dont know what i am doing wrong and thats why i am help seeking help. First let me share offsets of those method: // BasePlayerController // Token: 0x06002418 RID: 9240 RVA: 0x0000C02C File Offset: 0x0000A22C [Token(Token = "0x6002418")] [Address(RVA = "0xF3B4A8", Offset = "0xF3B4A8", VA = "0xF3B4A8")] [IDTag(1)] public bool FastChangeAnimatorStates(int layer, int stateHash, bool allowReplay = false, float normalizedTime = 0f) { return default(bool); } // BasePlayerController // Token: 0x060023FA RID: 9210 RVA: 0x00002066 File Offset: 0x00000266 [Token(Token = "0x60023FA")] [Address(RVA = "0xF38F8C", Offset = "0xF38F8C", VA = "0xF38F8C", Slot = "9")] protected virtual void LateUpdate() { } i am using those above method and their offsets. here is my code: bool (*FastChangeAnimatorStates)(void *, int layer, int stateHash, bool allowReplay, float normalizedTime) = (bool (*)(void *, int, int, bool, float))getRealOffset(0xF3B4A8); void (*old_lateUpdate)(void *myplayer); void lateUpdate(void *myplayer){ if (myplayer != NULL){ //test2 is a button for activating i am using batchh modmenu if (test2){ FastChangeAnimatorStates(myplayer, 0, 531867845, true, 0.f); } } return old_lateUpdate(myplayer); } this is in another file where i add hook. again i am using batchh modmenu from here iosgods static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ //here add your hooks. HOOK(0xF38F8C, lateUpdate, old_lateUpdate); }); please check if anything wrong with my code or idk. please any help is appreciated . thanks in advance
  22. @batchh please can you give me a example for MShook here in this comment for your modmenu i just downloaded it and i patched offsets it working. how can i add mshook. i dont know much but i am trying my best to learn step by step. i will really appreciate it. here is offset you can create a mshook for: [Token(Token = "0x170001A4")] public float SpeedChange { [Token(Token = "0x6001236")] [Address(RVA = "0x6CE494", Offset = "0x6CE494", VA = "0x6CE494")] get { return 0f; } }
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