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Saitama

Cheater
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Everything posted by Saitama

  1. fast comments for improve ur coding removeEnemyGivenObject(enemy->object); // Remove dead enemies removing object while u iterating array is not good practice also if this object will be same no need to remove and add again just dont draw deleting object and then adding again - its deleting draw layers and adding if (enemy->object == enemyObject) { comparing object also not good practice better add something like id - for objects thats dont have id there is unity function - public int GetInstanceID() { } separate action like init and draw in init make all fields like position of head inside of object struct enemy_t { ... Vector3 screenPointFeet; Vector3 screenPointHead; ... }; also basically u will not have both positions in other way u need to loop all bones inside of array to find try to make box universal based on player position + distance espManager->drawEnemies(myPlayer); every update of one entity - u will call to draw ALL entities
  2. the chances are the same if i get infinity dollars on my bank card
  3. activate select number from 0 to 20 (0 - 0.99 = 0, 1-1.99 = 1) restart done
  4. dont get what u mean...nothing not changed...
  5. difference is - dont use second one
  6. Update 1.4.1 try new one i made some test fixes
  7. no one dont know why its crashes for u
  8. thats useless - anyway in one moment bosses one hit u...and if u ever can pass it throw adding skills - u will be banned....
  9. and u will be banned in same moment
  10. Update v2.6.3.5 i didnt test it dont like this game on non-jb 3gb ;(
  11. im banned only using this one... i tested all features - if i will add this one - and next a half of mod users will be banned pretty sure of it
  12. the problem is in other i replace firstTarget id so baiscally if closest target got one id and ur aim works in target with low hp but this target is too far from u it set his id target so if there is any type of logging this info.....
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