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Posts posted by Saitama
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basically start from doing some easier things
for example change values from
public int get_someGold();
and setter
public void set_someGold(int goldVal);its will be easier to understand that call some function
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3 minutes ago, crashdaddy said:
need update
nope
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22 minutes ago, aMoguchev said:
Hey, pls, I need answer 🥲❤️🩹
u need ask the one who has this jb
or try it urself- 1
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2 hours ago, FuroowHD said:
testing for non jb 😛
edit: tested for non-jb with new sideloadly feature and well nothing works for it XD better to use non-jb version for this
better features on jb version thoauto aim works only on jb
currently im not figure out how to make it on non-jb- 1
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2 hours ago, Wayhaysoe said:
Is there anyway to get the IPA of the previous hacked version? It is way better in my opinion being able to see enemy hp % at all times than seeing heroes and their cooldown only when they’re visible on screen.
next version
this one was fully rewritten
and i dont have time to make all -
5 hours ago, Gogigogigogiiiii said:
please sir! we need the old one back.. thank you so much my best friendo!
u was the one who want a smother and less lags
i made it
and now again u not happyso smooth and less lags is not a priority?
and why u was so unhappy with previous one?
maybe u always unhappy?- 1
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11 minutes ago, alimankour said:
the game crash when i inject .deb on it with sideloadly and JIT enabled there is something i have missed ?
hack not work on non-jb
maybe some function work but at all not
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5 minutes ago, Gogigogigogiiiii said:
@saitama we prefer the old hack one with box and health percentage.. please bring it back thanks!
nope
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Example #3
public class SomeThirdClass : MonoBehaviour { // Fields ... public SomeClass SomeClassField // 0x100 ... // Properties ... // Methods ... // RVA: 0x100200 Offset: 0x100200 VA: 0x100200 public void Update() { } ... }
void* SomeClassInstance = NULL; void (*SomeThirdClass$$Update_original)(void *SomeThirdClassInstance); void _SomeThirdClass$$Update_hook(void *SomeThirdClassInstance) { void* someClassInstance = *(void **)((uint64_t)SomeThirdClassInstance + 0x100); if(someClassInstance != NULL) { SomeClassInstance = someClassInstance; } SomeThirdClass$$Update_hook(SomeThirdClassInstance); } HOOK(0x100200, _SomeThirdClass$$Update_hook, SomeThirdClass$$Update_original);
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the main logic is
var someClass = new SomeClass(); //or other c# initialisation
someClass.SomeMethod();
SomeMethod() cant be called from no where
Example #1public class SomeClass : MonoBehaviour { // Fields ... // Properties ... // Methods ... // RVA: 0x100400 Offset: 0x100400 VA: 0x100400 public static SomeClass get_Instance() { } // RVA: 0x100500 Offset: 0x100500 VA: 0x100500 public void SomeMethod() // address 0x100500 // RVA: 0x100600 Offset: 0x100600 VA: 0x100600 public static void SomeStaticMethod() // address 0x100600 ... }
void* (*SomeClass$$get_Instance)() = (void(*)())getRealOffset(0x100400); void (*SomeClass$$SomeMethod)(void *SomeClass) = (void(*)(void *))getRealOffset(0x100500); void* SomeClassInstance = SomeClass$$get_Instance(); SomeClass$$SomeMethod(SomeClassInstance);
void (*SomeClass$$SomeStaticMethod)() = (void(*)())getRealOffset(0x100600); SomeClass$$SomeStaticMethod();
Example #2
public class SomeOtherClass : MonoBehaviour { // Fields ... // Properties ... // Methods ... // RVA: 0x100300 Offset: 0x100300 VA: 0x100300 public void InitWithSomeClass(SomeClass someClassInstance) { } ... }
void* SomeClassInstance = NULL; void (*SomeOtherClass$$InitWithSomeClass_original)(void *SomeOtherClassInstance, void* someClassInstance); void _SomeOtherClass$$InitWithSomeClass_hook(void *SomeOtherClassInstance, void* someClassInstance) { SomeClassInstance = someClassInstance; SomeOtherClass$$InitWithSomeClass_original(SomeOtherClassInstance, someClassInstance); } HOOK(0x100300, _SomeOtherClass$$InitWithSomeClass_hook, SomeOtherClass$$InitWithSomeClass_original);
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20 hours ago, nngot44 said:
Thanks for the answer! but i did not understand where to call the function, if this is done in the same place where the pointer is declared, the compiler will gile the error "use of undeclared identifier 'inst'' for Update(inst);
because u dont declare this variable and dont get the pointer of object created by this class
also dont know why u need to call exact this function
in Unity games this function basically called automatically each frame (if the class inherits MonoBehaviour class)
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// RVA: 0x85A9EC0 Offset: 0x7FE1EC0 VA: 0x85A9EC0 public static bool get_isDebugBuild() { }
first that i do - open ida and watch who call this function
or other function that contains Debugvery often u can find the real functions only using this
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Keep It Simple - using this one
u dont need header index etc
u need library name
[menu setFrameworkName:"UnityFramework"];
next isvoid (*Update)(void *inst) = (void(*)(void *))getRealOffset(0x11FE288);
and call of this is
Update(inst);
Why inst?
Because its not static function - and this function is called from some class
*inst is a class that has this function and the first arg is for call- 1
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1. u dont understand what are u doing
2. u dont understand what the log said to u
3. u ever not try to understand
the log said that
exc_bad_access
what u must to do - go to google and try search what its mean
and when u understand what its mean - u will have next problem - why the address is wrong? -
49 minutes ago, ERLBELLY said:
@Saitama possible to have 2 versions?
I prefer the older version, with box and no hero icon.add in next version alternative
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13 hours ago, feikbddd said:
@Saitama boss the mini map now is so confusing i find it to figure which one is the ally and which one is the enemy with seeing them altogether! lol
icon of enemy is bigger
and also maybe just remember ur team or enemy- 1
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8 minutes ago, lawa said:
Thanks but needs update
tomorrow will look
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17 minutes ago, Iftat said:
@Saitama The IosGods App link doesn't link to the download, and when I search for it, it doesn't show. Unless this is just meant to be the ipa cheat. I don't have an issue sideloading it using the ipa link that's provided but it doesn't seem right for some reason since its like 130mb
Filesize:151.31 MB
@Rook
may be will add it on IosGods App- 1
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Updated
1.14.1
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Updated
v 3.6.0
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4 hours ago, Killa670 said:
Bruh like what is your phone bruh. With the latest update for me, everything got a lot smoother and fluid compared to last version where the boxes were skipping.
On 5/26/2023 at 5:37 AM, Gogigogigogiiiii said:@Saitama bro please show hero icon on the map and improve performance like in the VIP section... i cant afford it
soon will be a newer reworked version
it will be much more smooth
i'm already fully rewrote code- 1
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2 hours ago, spokkio said:
@Saitama can you update please ?
tomorrow will made
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11 minutes ago, LostChild said:
how does aim hack works ?
what does it help with?
Ml already has Aim assist etc, just curious
look at gif on first post
Mobile Legends: Bang Bang 1.8.92 +3 Map Hack, Auto AIM, ESP
in ViP Cheats
Posted
nope