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Saitama

Cheater
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Everything posted by Saitama

  1. Modded/Hacked App: League of Legends: Wild Rift By Riot Games Bundle ID: com.riotgames.league.wildrift iTunes Store Link: https://apps.apple.com/us/app/league-of-legends-wild-rift/id1480616990?uo=4 Mod Requirements: - Jailbroken iPhone/iPad/iPod Touch. - iGameGod / Filza / iMazing or any other file managers for iOS. - Cydia Substrate, Substitute or libhooker depending on your jailbreak. - PreferenceLoader (from Cydia, Sileo or Zebra). Hack Features: - Radar Overlay - ESP Lines - Custom FoV - JB Bypass but not sure about 100% work - for me on checkra1n 13.5 it works map hack for sure ill find soon correct offset - but for now no results ;( TEST TEST TEST Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/ Modded Android APK(s): https://iosgods.com/forum/68-android-section/ For more fun, check out the Club(s): https://iosgods.com/clubs/ iOS Hack Download Link: [Hidden Content] Installation Instructions: STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download. STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza. STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen. STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below. STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings. STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game. NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues. Credits: - Saitama Cheat Video/Screenshots: N/A
  2. Screenshot-2023-06-25-at-23-19-58.png
    wild rift :shmoo:

    1. Rook

      Rook

      What can you do with this?

    2. Saitama

      Saitama

      its a first step of dumping)))
      Screenshot-2023-06-26-at-06-35-18.png

    3. AlyssaX64

      AlyssaX64 

      This is EU4 sh!t .. good work man 

    4. Saitama

      Saitama

      nope its Unity XD

       

    5. FuroowHD
  3. or what? u speak with like u paid me a salary for my work u always can delete this mod and forget about it
  4. photo-2023-06-23-18-37-20.jpg

    LoL: Wild Rift - inspecting in process :shmoo:

    1. Laxus

      Laxus

      Quite strict jb detection, havent found a way yet

    2. Saitama

      Saitama

      Quote

      Quite strict jb detection, havent found a way yet

      basically the problem is in dump that i cant made xD

       

    3. Rook

      Rook

      We could look into dumping these kind of apps.

  5. basically start from doing some easier things for example change values from public int get_someGold(); and setter public void set_someGold(int goldVal); its will be easier to understand that call some function
  6.  

    1. Zanaab
    2. Puddin

      Puddin

      Game is destroyed at this point lol

    3. Laxus

      Laxus

      Good sh!t PepeLmao

  7. auto aim works only on jb currently im not figure out how to make it on non-jb
  8. u was the one who want a smother and less lags i made it and now again u not happy so smooth and less lags is not a priority? and why u was so unhappy with previous one? maybe u always unhappy?
  9. hack not work on non-jb maybe some function work but at all not
  10. Example #3 public class SomeThirdClass : MonoBehaviour { // Fields ... public SomeClass SomeClassField // 0x100 ... // Properties ... // Methods ... // RVA: 0x100200 Offset: 0x100200 VA: 0x100200 public void Update() { } ... } void* SomeClassInstance = NULL; void (*SomeThirdClass$$Update_original)(void *SomeThirdClassInstance); void _SomeThirdClass$$Update_hook(void *SomeThirdClassInstance) { void* someClassInstance = *(void **)((uint64_t)SomeThirdClassInstance + 0x100); if(someClassInstance != NULL) { SomeClassInstance = someClassInstance; } SomeThirdClass$$Update_hook(SomeThirdClassInstance); } HOOK(0x100200, _SomeThirdClass$$Update_hook, SomeThirdClass$$Update_original);
  11. the main logic is var someClass = new SomeClass(); //or other c# initialisation someClass.SomeMethod(); SomeMethod() cant be called from no where Example #1 public class SomeClass : MonoBehaviour { // Fields ... // Properties ... // Methods ... // RVA: 0x100400 Offset: 0x100400 VA: 0x100400 public static SomeClass get_Instance() { } // RVA: 0x100500 Offset: 0x100500 VA: 0x100500 public void SomeMethod() // address 0x100500 // RVA: 0x100600 Offset: 0x100600 VA: 0x100600 public static void SomeStaticMethod() // address 0x100600 ... } void* (*SomeClass$$get_Instance)() = (void(*)())getRealOffset(0x100400); void (*SomeClass$$SomeMethod)(void *SomeClass) = (void(*)(void *))getRealOffset(0x100500); void* SomeClassInstance = SomeClass$$get_Instance(); SomeClass$$SomeMethod(SomeClassInstance); void (*SomeClass$$SomeStaticMethod)() = (void(*)())getRealOffset(0x100600); SomeClass$$SomeStaticMethod(); Example #2 public class SomeOtherClass : MonoBehaviour { // Fields ... // Properties ... // Methods ... // RVA: 0x100300 Offset: 0x100300 VA: 0x100300 public void InitWithSomeClass(SomeClass someClassInstance) { } ... } void* SomeClassInstance = NULL; void (*SomeOtherClass$$InitWithSomeClass_original)(void *SomeOtherClassInstance, void* someClassInstance); void _SomeOtherClass$$InitWithSomeClass_hook(void *SomeOtherClassInstance, void* someClassInstance) { SomeClassInstance = someClassInstance; SomeOtherClass$$InitWithSomeClass_original(SomeOtherClassInstance, someClassInstance); } HOOK(0x100300, _SomeOtherClass$$InitWithSomeClass_hook, SomeOtherClass$$InitWithSomeClass_original);
  12. because u dont declare this variable and dont get the pointer of object created by this class also dont know why u need to call exact this function in Unity games this function basically called automatically each frame (if the class inherits MonoBehaviour class)
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