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How to edit a plist using iFile for beginners


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Updated (edited)

This tutorial is mostly for older games like ZombieVille, DiscoZoo etc.

Newer games now a days are IDA or MS and some can not be hacked at all due to them being sever sided games. *Cough CoC and Amazing Spiderman 2*

 

 

I will show you how to hack ZombieVille 1 via plist editing.

 

 

Before we begin, you need to play the game so that it generates the plist. Now you can go to /ZombieVille/Library/Preferences/ and tap on com.KelliNoda.Zombieville

 

There are two ways to edit a plist file:

 

1. Text Viewer
2. Property list

 

Text Viewer is little bit harder then Property List Viewer. Here's an example of Text Viewer:

<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
	<key>Screenmanager Is Fullscreen mode</key>
	<integer>0</integer>
	<key>Screenmanager Resolution Height</key>
	<integer>640</integer>
	<key>Screenmanager Resolution Width</key>
	<integer>960</integer>
	<key>automaticAmmo</key>
	<integer>120</integer>
	<key>automaticTier</key>
	<integer>5</integer>
	<key>cash</key>
	<integer>9</integer>
	<key>difficulty</key>
	<integer>2</integer>
	<key>explosiveAmmo</key>
	<integer>10</integer>
	<key>explosiveTier</key>
	<integer>5</integer>
	<key>health</key>
	<integer>99</integer>
	<key>lastWeapon</key>
	<integer>1</integer>
	<key>level</key>
	<integer>99</integer>
	<key>lives</key>
	<integer>99</integer>
	<key>maxHealth</key>
	<integer>99</integer>
	<key>meleeTier</key>
	<integer>5</integer>
	<key>musicOption</key>
	<integer>1</integer>
	<key>pistolAmmo</key>
	<integer>99</integer>
	<key>pistolTier</key>
	<integer>5</integer>
	<key>recordKills</key>
	<integer>99</integer>
	<key>recordKillsEasy</key>
	<integer>99999999</integer>
	<key>recordKillsHard</key>
	<integer>99999999</integer>
	<key>recordLevel</key>
	<integer>99</integer>
	<key>recordLevelEasy</key>
	<integer>99</integer>
	<key>recordLevelHard</key>
	<integer>99</integer>
	<key>savedDifficulty</key>
	<integer>2</integer>
	<key>shotgunAmmo</key>
	<integer>30</integer>
	<key>shotgunTier</key>
	<integer>0</integer>
	<key>skin</key>
	<integer>5</integer>
	<key>soundOption</key>
	<integer>1</integer>
	<key>startingLives</key>
	<integer>1</integer>
	<key>sustainedAmmo</key>
	<integer>100</integer>
	<key>sustainedTier</key>
	<integer>0</integer>
	<key>vehicleSpawnChance</key>
	<integer>0</integer>
	<key>version</key>
	<real>1.1000000238418579</real>
	<key>weaponsOwned</key>
	<integer>1</integer>
	<key>zombiesKilled</key>
	<integer>0</integer>
</dict>
</plist>

You can edit a lot of stuff in the game using the code above but not all games are this easy they get pretty hard and can take time to edit so now say I want to edit this:

<key>automaticAmmo</key>
	<integer>120</integer>

I would go to >120< and with out deleting "> <" those you want to put a number like >999999< for maximum automaticAmmo. After you finish editing it you want to hit save button at the top then hit done and you modded ZombieVille!

Not every code can be changed to 999999999 example like this one:

<key>skin</key>
	<integer>5</integer> 

 My skin option was five so there are 7 skins in all so you can only pick skins 1 to 7 any number after that the game might crash please take note on that.

 

 

Stay tuned for part 2 on How to use Properity List Viewer and there may be a part 3 on how to edit ZombieVille 2 and TimberMan and maybe more. 

 

Credits to me (Dex) for making this text guide and again good luck!

Updated by Dex
Posted

Edited your post a bit, fixed some stuff. :)

Nice one :thumbsup:

Posted

this tutorial is great and easy to understand, thanks! Plist editing is much more easier then Hex editing.

But Hex editing is greater for lot of gold or gems

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