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Posted
Hi guys, i currenrtly trin to make my first hack. I'm using IDA. I am tryin to hack for 1 hit kill and i search manually for a function (since my IGG not working). And i found this function:

 

 

 

 

MOV             R0, #(paMaxhitcount_0 - 0x306B9C)

__text:00306B98                 ADD             R0, PC ; paMaxhitcount_0

__text:00306B9A                 LDR             R1, [R0] ; "maxHitCount"

__text:00306B9C                 MOVS            R0, #8

__text:00306B9E                 STR             R1, [sP,#0x88+var_70]

__text:00306BA0                 STR             R0, [sP,#0x88+var_48]

__text:00306BA2                 LDR             R0, [sP,#0x88+var_68]

__text:00306BA4                 BLX             _objc_msgSend

__text:00306BA8                 CMP             R0, #0

__text:00306BAA                 BEQ             loc_306C5E

__text:00306BAC                 MOVS            R0, #9

__text:00306BAE                 STR             R0, [sP,#0x88+var_48]

__text:00306BB0                 LDR             R0, [sP,#0x88+var_68]

 

 

 

My question is:

- is this the right function?

- if its right, how can i chane it to make 1hit kill

 

Thank you so much for your help

Posted

Why is it prefixed with "pa"? The only time I have seen that is when I disassemble dylibs...

 

You also might want to set a breakpoint at the beginning of the function to see if it actually does anything. But I doubt it will.

 

For GDB, use break *0xaddress

For LLDB, use break s -a 0xaddress

Posted

Why is it prefixed with "pa"? The only time I have seen that is when I disassemble dylibs...

 

You also might want to set a breakpoint at the beginning of the function to see if it actually does anything. But I doubt it will.

 

For GDB, use break *0xaddress

For LLDB, use break s -a 0xaddress

 

Oke i'll try. thanks

is this the xref from a string or where did you found this GDB  @@jacktorpey

it's from string. somehow m GDB can't attach to the game, eventhough i have remove ASLR

Posted

Oke i'll try. thanks

it's from string. somehow m GDB can't attach to the game, eventhough i have remove ASLR

what is the game i dont want to stel your offsets BTW and try to xref the function and go to graph view so you can see the full function

Posted

Oke i'll try. thanks

it's from string. somehow m GDB can't attach to the game, eventhough i have remove ASLR

Do you get Segmentation Fault: 11 when you try to attach?

 

Again, I doubt this will do anything.

Posted

what is the game i dont want to stel your offsets BTW and try to xref the function and go to graph view so you can see the full function

One Piece Pirate Saga (https://itunes.apple.com/app/dream-pirate-one-piece-edition/id899009284?mt=8). Its been a week i'm tryin to hack this games, but i have a difficulties in finding the correct function and offsets 

Do you get Segmentation Fault: 11 when you try to attach?

 

Again, I doubt this will do anything.

YEs you were right, doesn't do anything. That is even not the correct function for the 1 hit kill. Damn, i have to start all over again

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