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Posted

Due of curiosity i made a  discord account and i did some diggin. There are mobile as ios and android and pc only on a browser website crazygames.
The browser game is made on top of photon websockets. Ain't that something a browser game on top of photon websockets that is now being ported to fishnet rtc ?
So basically blayze developers are inviting hackers in 🤣.

However there is a so called new 🤪pc version but again is only for browser, actually there are multiple of so called cough new pc browser like secret, lucas whatever. All of them are build on top of fishnet, more the main developer from blayze seems to be someone called Lucas, and by the look from within discord this seems to be the very person with Lucas puberty nerd with issues, but let me tell you that this Lucas has some severe puberty issues with a lot of sideeffects.
I don't know why they call him nerd a nerd will never do mistakes like that instead severe puberty issues seems more likely the cause for him. I do feel sad and sorry for him.

I tried all the so called pc versions in browser, and all have severe bugs and illumination problems, i had to switch between sdr to hdr and again from hdr to sdr monitors to understand what i am playing.
If the steam version on top of fishnet is coming on steam it will be a bless to hack it. It is way too easy.
As for pc browser game, guys don't show your hacks now as someone asked the puberty developer at what procentage the so called new pc browser game is and the puberty dev said is at 70%, so better to wait for his puberty brain to "finish" the game and replace the photon one.
 

Posted

Yep the game is now totally busted and broken, literally unplayable.
I didn't knew that a boy with puberty issues is the sole developer of this game.
Too bad i even spend money on it, i even purchased gun and skin.

I will have to ask for reimbursement and compesations for stress caused by playing this game. I have had enough🤬.

I strongly suggest for all who purchased something in this game to do the same.
Ask for your right of total reimbursement within 5 working days.

Posted (edited)

After consuming some time.. i think i found out who this Sinbad might be, after all it was hidden himself in discord plain sight.

  1. Aparrently Sinbad is hacking for years, can't tell exactly but seems to be 4,5 years.
  2. In the meantime many of the BlayzeGames developers have exit or got fired by main developer Lucas (yeah the puberty dev as they call him) .
  3. However Sinbad constantly remained active despite all the changes, how come and how is it possible despite all the changes?
  4. Most claims stated that this hacker Sinbad has dev powers since his hackings are only possible by (attention) an actual insider !
  5. So to answer the question who is the most famous and infamous hacker Sinbad.. well look at no 2, Lucas.

So like in every major problem, there is always the same problem a leaker an actual insider who got access to information, an example NSA had Snowden, BlayzeGames has Lucas.
It is know that Lucas has some behaviour problems like in his case puberty issues.
What that means is that BlayzeGames developer mind has been altered by the puberty and somehow has created an alterego too in the person of a hacker Sinbad. Meaning that Lucas and Sinbad is one and the same person. An insider.

For start i was suspecting an insider, a developer or a moderator someone who has access to files. But again the only person who has been constant is Lucas, and because of brain damage due of puberty or playing with his willie too much has developed an alter ego, Sinbad.
So how come Sinbad has not a discord presence.. why well because on discord it will be very funny to see Lucas talking with (himself) his alter ego Sinbad, so that's why Sinbad is NOT on discord, discord where other hackers are constantly present, and where Sinbad has always been present too under his real name Lucas.

So that being said.. Sinbad is actually Lucas. Mystery solved!

Lucas maybe doesn't want people to know and he keep it as a secret for himself and by not telling to anyone else !

Updated by jbagn
added conclusion
Posted

@jbagn ain't no f***ing way that Lucas is Sinbad ! Besides Lucas is on a brain puberty mess and it's good only at stretching his hotdog for Mucus 😅🤣😂
REV is more likely Sinbad !

This "NEW" PC-BROWSER version is AWESOME !
Tell you all you gotta love this puberty developer Mucus,Lucus,Lucas. Hacking on "PC Browser" has never been so easy !
Due of fishnet i can get access to PC devices operating system files,extraction,remote control,crash,corrupt and thanks to newest chromium rtc i can take cam sreenshots and hotmic. (for now i cannot access mobile devices idk).
This is my super personal achievement 😈 0-day-csv 😈

The only big problem is that i am still trying to figure out a solution to protect myself from tasting my own medicine but from others !

Anyway i got a lot of PC's to inspect and crash so Yahoo or should i say Bayou !

Posted

@KaliFrida same problem here. The vulnerability is working both ways. You are predator but also prey.
I tried setting to only 1 port the chrome remoteaccess, and try to block it. Still being prey.
In terms of hacking fishnet is indeed impressive and superseded photon.
I am overwhelmed by the amount of newly discovered hacks. Simply put i do not know from where to start, that's insane. Dudes, this developer has just opened the pandora's box for pc hacking.

1 hour ago, KaliFrida said:

(for now i cannot access mobile devices idk)

It's only PC for now and not implemented for Mobile yet, that's why is not working PC <-> Mobile.
Once ported to mobile, even Sinbad will be probed !

Posted

           
Category Feature Mirror FishNet NGO Description
Column Maintance   * * * How each column is maintained. See notes of each framework.
General Topology Client-Server Client-Server Client-Server  
General Open Source Initiative OSI Other OSI Software license is approved by Open Source Initiative. Paid services may be available or even required for certain features.
General Source Available Y Y Y Source code is available publicly and freely.
General Long-Term Support N Y N Long-term support ensures framework stability by taking bug fixes from newer versions and including them into older LTS versions.
General Roadmap Y Y Y A roadmap helps to see which features/changes are planned, sometimes with an ETA.
General Update Stability N Y N Allows updates to be safely applied without needing to refactor code due to changes within the networking solution.
General API Design Singleton Instanced Singleton Instanced API could allow a single executable to act as multiple servers, or allow clients to connect to multiple servers at once. Singleton API allows only one instance of the solutions core to run per executable.
General Dedicated Server Y Y Y Whether it is possible to have a dedicated-server build, by setting the build target to "Dedicated Server" which is a built-in platform target in Unity.
General Authority Server Server Server Does the client or server have authority over the game. Server authority is required for anti-cheat. Having server authority does not necessarily mean the framework does not also support client authoritative.
General Listen Server (Host) Y Y Y
Whether anyone can host a game for others while playing the game. The hosting player has a latency advantage and will have it easier to cheat. Hosting is not recommended for truly competitive play but fine for playing with friends or coop games.
Connection Connection Approval Y Y Y Server has the option to validate connection attempts before allowing them to continue.
Connection Allocation Free Transports N Y Y Having allocation free transports ensures less garbage collection and significantly better scaling.
Connection WebSocket Transport Y Y Y Allows WebGL builds to connect as clients, although with additional latency due to WebSockets. Note: WebGL builds cannot be a server or host in general due to technical limitations of the platform.
Connection Steam Transport Y Y Y Allows games to be played over the Steam network.
Connection Unity Transport N Y Y Allows games to be played over the Unity transport and services.
Connection Epic Transport Y Y Y Allows games to be played over the Epic Online Services network.
Connection Oculus Transport N N N  
Connection Photon Transport N Y Y Enables the use of Photon Networking services.
Connection Offline Transport (Single Player) N Y (Paid) N Allows games to be played offline without the need of an internet connection.
Connection Multiplex Transport Y Y Y Allows a server to handle clients connecting from varying transports or platform types.
Messaging Runtime RPC Settings N Y N Allows RPCs uses or settings to be changed at runtime through code, eg: reliable become unreliable, TargetRpc become ObserversRpc.
Messaging Reliable RPCs Y Y Y RPCs which will be received and run in the order they were sent.
Messaging Unreliable RPCs Y Y Y RPCs which are sent unreliably and may never arrive, or arrive out of order.
Messaging Broadcast RPCs L Y Y Multiple objects/scripts can implement and run the broadcast RPC method, not just the script sending the RPC.
Messaging Local RPCs N Y N RPCs which may also execute locally in addition to remotely.
Messaging Buffered RPCs N Y N RPCs can automatically have their latest values since to newly joined clients.
Messaging Client-to-Client RPCs N N Y
Allows RPCs to be sent between clients in one method call. Note: this is still possible by sending a ServerRpc, which then relays to one or more clients; if the process is not automated by the framework it is not considered supported out of the box.
Messaging Large Packets N Y N Allows sending packets that exceed transport buffer size without errors or loss of connection. This ensures the same transfer experience across all transport types.
Messaging Data Batching Y Y Y Combines data into few packets as possible for more efficient networking and better performance.
Synchronization Value-Type Variables Y Y Y Synchronizes value types.
Synchronization Nullable-Type Variables L Y N Synchronizes nullable types.
Synchronization Custom type serialization Y Y Y Allows developers to control what data is serialized with types.
Synchronization Automatic type serialization Y Y N Networking solution can automatically create serializers for non-standard types, such as custom classes.
Synchronization Custom Collections / Types Y Y Y Allows creation of custom types which act as serialized logic containers.
Synchronization Fields Y Y Y Allows single variable types to be synchronized.
Synchronization Timers N Y N Allows to efficiently synchronize and manage a count-down timer between server and clients.
Synchronization List Collection Y Y Y Allows to efficiently synchronize list collections.
Synchronization Dictionary Collection Y Y N Allows to efficiently synchronize dictionary collections.
Synchronization Set Collection Y Y N Allows to efficiently synchronize set collections, such as HashSets.
GameObjects Player Prefab Spawning Y Y Y Spawns a player prefab for connecting clients.
GameObjects Auto Prefab Detection N Y N Avoids having to manually manage lists of prefabs that can be spawned as network objects.
GameObjects Object Pooling L Y L Allows spawning network objects from a object pool, which usually results in faster spawning and less garbage allocation.
GameObjects Automatic Object Pooling N Y N Allows pooling of network objects of any type without having to write custom pooling code.
GameObjects Offline Networked Objects N Y N
Allows networked objects to be instantiated without synchronization over the network. This could be useful for using the same prefab for multiple purposes; such as a projectile base which may or may not require networking.
GameObjects Nested Network Behaviours Y Y Y Allows NetworkBehaviour scripts to exist on children of a networked object.
GameObjects Nested Network Prefabs N Y N Allows networked objects (and prefabs) to exist on children of a networked object.
GameObjects Parent Spawning N Y N Allows networked objects to be spawned under other networked objects.
GameObjects Predicted Spawning N Y N Allows clients to spawn or despawn network objects without waiting for the server to complete the action.
GameObjects Predicted Owner N Y N Allows clients to assume ownership of an object without waiting for the server to complete the change. This allows clients to immediately make use of an object that requires ownership regardless of latency.
GameObjects Runtime Parent Synchronization N Y N Synchronizes parent changes at runtime, such as if a player was set child to a moving platform.
GameObjects Synchronize Client Objects N Y N Allows clients to be aware of which client owns an object, and all objects owned by any client.
GameObjects Synchronize Transform Y Y Y Allows transform values to be synchronized over the network. Some networking solutions may use less bandwidth than others.
GameObjects Transform Interpolation Y Y Y Allows transform properties can be linearly interpolated over time towards the target value for smooth movement.
GameObjects Transform Extrapolation N Y (Paid) N Allows transforms to be linearly extrapolated towards assumed future values. This is useful for hiding irregular latency or packet loss.
GameObjects Server Authoritative Transform Y Y Y Allows transforms to only be controlled by the server. There will be a delay in movement based on latency for clients. This is not the same as client-side prediction.
GameObjects Client Authoritative Transform Y Y Y Allows transforms to be controlled by the client. There is no delay but clients may easily cheat their movement. This is not the same as client-side prediction.
GameObjects Transform Prediction N Y N Allows easy implementation of client-side prediction on transforms. This feature is essential for fast-paced games where cheating must be prevented. This is not the same as Rigidbody Prediction.
GameObjects RigidBody Prediction N Y N Allows easy implementation of clide-side prediction on rigidbodies. This also allows to interact with networked rigidbodies in realtime, and accurately; like Rocket League.
GameObjects Animator Synchronization Y Y Y Allows Animator states to be synchronized over the network.
GameObjects Animator Interpolation N Y N Allows animations to be linearly interpolate to the latest values to ensure smooth blend trees.
GameObjects Server Authoritative Animation Y Y Y Allows animations to only be controlled by the server. This will result in delayed animations based on latency.
GameObjects Client Authoritative Animation Y Y Y Allows animations to be controlled by the client. This also allows immediate changing of client-side animations, but also the ability to cheat.
Scenes Scene Network Objects Y Y Y Allows networked objects to be placed in the scene at edit time.
Scenes Additive Scenes N Y N Allows multiple scenes to be loaded additively.
Scenes Stacked Scenes (instances) N Y N Allows the same scene to be loaded multiple times on the server, and once on clients. Requirement for instanced dungeons on a single server, meaning: not all clients need to be in the same scene.
Scenes Online/Offline Scenes Y Y N Automatically switches between a single offline or online scene, based on the clients or servers local connection state.
Scenes Scene Hotloading N Y N Allows scenes on server and clients being loaded and unloaded as needed.
Miscellaneous Timing Architecture Variable Rate Tick or Variable Tick How time, states, or data is synchronized between clients and servers.
Area of Interest Network Level of Detail N N N Limits how often data is sent for objects distance to players to reduce how much bandwidth the server uses.
Area of Interest Area of Interest Y Y L Controls which clients see which networked objects through conditions.
Area of Interest Global Conditions Y Y N Allows a manager of sorts to determine what conditions are on all networked objects.
Area of Interest Individual Conditions N Y N Allows certain networked objects or prefabs to override Global Conditions, or use in addition to it's own conditions.
Area of Interest Stacked Conditions N Y N Allows multiple conditions to be used at once. EG: A networked object must be in a certain scene and the player must be within 10 units of it to see the object.
Area of Interest Included Conditions Y Y N Networking solution comes with several included conditions to choose from.
Area of Interest Custom Conditions Y Y L Custom conditions can be made and implemented with minimal effort.
Utility Lag Compensation Y Y (Paid) N Allows colliders to roll back in time for accurate hit registration regardless of latency.
Utility Host migration N N L Allows a client to take-over as host should the original client-host disconnect.
Utility Addressables Support N Y Y Allows addressables scenes and objects to be used over the network.
Utility Code Stripping N Y (Paid) N Removes server code from client builds, and client code from server builds. This aids in server security.
Utility Server Discovery (LAN) Y Y Y Allows devices on the same LAN to play together.
Utility Network Profiler Y (Paid) L Y Shows detailed information about how much bandwidth each network function is using.
Utility Latency Simulator Y Y Y Allows latency, packet drop, and more to be simulated for server and clients.
Utility Instance Dependency Injection N Y N Allows components to be registered with the networking solution. This allows for custom systems or managers to be associated with the server or client instance.
           


I don't get it, gaming company's are spending millions of dollars to keep hackers out and all fail, how come a puberty developer is thinking that spending 100 dollars will keep hackers at bay?
One thing is for sure this developer Lucas is definitely not a hacker and most important the puberty is strong in this one. Long live the puberty, we need developers like that !
Most important with fishnet you can DDoS the sh!t out of servers and everyone connected to it !
Have fun guys !

Posted
On 7/21/2025 at 8:49 AM, crysis1 said:

Yep the game is now totally busted and broken, literally unplayable.
I didn't knew that a boy with puberty issues is the sole developer of this game.
Too bad i even spend money on it, i even purchased gun and skin.

I will have to ask for reimbursement and compesations for stress caused by playing this game. I have had enough🤬.

I strongly suggest for all who purchased something in this game to do the same.
Ask for your right of total reimbursement within 5 working days.

Agree !
 

I don't get it how come a gaming company can release a version of the game even for a pc as a web browser and that version to be unstable, extremely bugged and unfixable. Upon further inspection it do seems that the developers or should i say the one developer is in charge of that.
Totally wrong and imature, i might add that this gaming company is nothing more than the size of a small container company.
Totally biased and unprofessional i might say that have the looks and talking of a scam company.

Imagine any PC user (web browser game) paying an amount of money for purchasing anything within the game; now, instead of enjoying that money spent on nothing, you get to play an unfinished game full of serious bugs of any sort, seriously outdated graphics, the most and strangest ass lighting effects that I ever saw in a game, cocaine ragdoll mechanics, the most sorry-ass textures, and a lot more.

Now how can someone publish such a junk of a game, and most seriously, how come the players that did purchase it with money can actually play this sh!t?!
Guys, if this company, BlayzeGames, is able to pull a scam like that for browser PC gamers and more if those who paid for this scam make me think, yes, think that these gamers have serious brain problems.

I mean, if I would have purchased with my money within this game and in-game playing it to see these tremendous bugs i would immediately ask blayzegames for total reimbursement and i would have sued their ass to an extent of at least 10000 dollars for false promotion of the game.

This is totally outrageous.

I guess the biggest hacker and cheater here is BlayzeGames with their scamming.

Still, I fail to understand why the people who paid are not asking for their money back, unless they are mindless or totally unaware of reality, that and more till you actually check discord and see that most of them practically live in there and some take it even further by making screenshots in the game and post it as how big they are or even worse recording and post videos. Even worse this developer is milking them by making them into guinea pigs of testers on their time and selling them the idea that he can fix the game itself.
I think that these losers can only be reconnect to reality by a strong and effective punch in their faces. But i guess they don't deserve that.
Maybe someone like The BeeKeeper can help them !

Posted

BlayzeGames is a scamming pocket company !

15 hours ago, karlosfuente said:

I mean, if I would have purchased with my money within this game and in-game playing it to see these tremendous bugs i would immediately ask blayzegames for total reimbursement and i would have sued their ass to an extent of at least 10000 dollars for false promotion of the game.

 

For 10K is too little, why not go big and skin the scammers.
I would say at least 100K for or depending on lawyer advice you can go why not to 1 Mil.
I think it's doable, BlayzeGames is definitely scamming innocent people. Also make sure to drag in court also crazygames as it seems crazygames is a part in the scam too.


I double checked policy's on crazygames and guys take a good look at what they say regarding..

Initial QA Check

Every game receives an initial review by our QA team. We play each submitted game briefly to check for basic functionality, overall quality, and the fun factor.

Games may be rejected for reasons including (but not limited to):

  • Bugs or broken mechanics
  • Lack of English-language support
  • Unoriginal content (e.g. clones, asset flips)
  • Inappropriate themes or content
  • Violations of our Developer Requirements, or our ethical standards

Seen from above the crazygames must be sued too due of complicity, as they accepted a broken game with bugs to be published as full.
This is outrageous, i would say another 100K or 1Mil.

CrazyGames [email protected]


BlayzeGame  Address: 123 Main St, Lehi, Utah 84043, US
For suing in Utah you can go to Utah State Bar or Utah State Court and find a Lawyer,Attorney.
If you are not from Utah just go to you local representative.
But sometime local company's might grease their local lawyer's or know each other so take care.

Now make screenshots or better video recording of the bugs in the game and possible try to record externally with your camera or a device that record your monitor or tv.
Be sure for better results to also record in game too via OBS or other tool(s).

If helps then you can also make an account on discord and check the bullet force on it and see the complains over there and screenshot them as evidences.
Usually it won't be need it as today all courts in USA are very sensible regarding scamming and you will get a favorable verdict.
Also be aware that in many cases the scamming company might want to reach an amiable agreement and offer you 1000 usd or 2000 usd or 5000 usd. DO NOT ACCEPT THAT ! They will also try to victimize themselves or make you feel sorry for them due whatever imaginary reason, they will throw anything to make you soft, but hey if you don't have a spine and you are made of jelly then they the scammers will win and you will still remain a jelly.
Instead go for big ask 100K or 1 Mil from BlayzeGames and 100K or 1 Mil from CrazyGames too.
Skin the bastards ! 

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      Modded/Hacked App: Matching Story By VERTEX GAMES PTE. LTD.
      Bundle ID: matching.story
      iTunes Store Link: https://apps.apple.com/ph/app/matching-story/id1558803930?uo=4

       
      🤩 Hack Features

      - Auto Win

      - Coins

      - Diamonds [ Win Match Linked With Moves ]

      - Lives

      - Booster

      - Moves
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      • 53 replies
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