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Posted
6 minutes ago, DiDA said:

previous

It never happened anytime befor in any previous updates, it worked perfectly  . It happened first time only wit this update . In this update Your first mod had combo special and skill cool down problem . You fixed skill cool down but the combo special problem remains . It works perfectly with the actual game so it's only the hack which has this problem . 

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Posted
1 minute ago, Dimbert said:

It never happened anytime befor in any previous updates, it worked perfectly  . It happened first time only wit this update . In this update Your first mod had combo special and skill cool down problem . You fixed skill cool down but the combo special problem remains . It works perfectly with the actual game so it's only the hack which has this problem . 

Hmm, strange. :(

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Posted

To everyone playing... 

@Dimbert @SamHideFisher @jimmyneutron910and all others...

 

The specials into combo DO work.  This MIGHT be a bug on the NRS side, I'm not sure, but even if the bug is on the hack side... the special into combo DOES work.

 

The difference is timing.  I toyed with it a lot last night and I figured out the correct timing based on the advice of @jimmyneutron910 and using the up attack to make it work.

 

The reason it works with the up attack is because the up attack is so long.  Based on a theory I had...that you can buffer your special move into the up attack during its long animation, I tried the same exact thing on a forward (rush attack) swipe in combo...and if you do your special right after inputting the rush attack it WILL combo... EVERY SINGLE TIME.  If your timing is off, it will fail.

 

So, to summarize... combo with 3 taps, rush attack (forward swipe), 3 attacks, rush attack, then do the special IMMEDIATELY after inputting the final rush attack so that the move if buffered into the animation of the rush and it WILL work.  Practice it... it hasn't failed me unless my timing was off.

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Posted

There are no ways to make it work perfectly, it will likely depend on thr character, some will still fail.

And that's due to this hack, the other one (jailbroken version) with the same mods turned on are working perfectly, but that's still better than nothing even without SPs or only some SPs working it's still doing the job

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Posted (edited)
35 minutes ago, SamHideFisher said:

There are no ways to make it work perfectly, it will likely depend on thr character, some will still fail.

And that's due to this hack, the other one (jailbroken version) with the same mods turned on are working perfectly, but that's still better than nothing even without SPs or only some SPs working it's still doing the job

If the specials are failing, then it's a timing issue.  I'm not saying that the hack isn't a little screwy... it may be so, however, I have found a way around the problem and it works 100% if your timing is on.

 

I'm not sure if you play standard fighting games on console/PC, but if you are familiar with the 1-3 frame links in street fighter 4, then this is similar.  If you input your special, buffered into the beginning animation of the rush attack,  it will ALWAYS work.  I toyed with the timing on this for about 2 hours last night.   Some characters have a shorter/faster rush attack, meaning you have to input your special FASTER.  Those characters are more technical to use, so you cannot  do the moves on reaction... you have to hit confirm your combo and plan ahead for your rush attack and make sure you input that special in the first few frames of the rush attack.

 

Last night I did just over my normal raid damage with this hack... even if it's screwy.  When I missed and got a failed special, I knew IMMEDIATELY I had waited too long and didn't buffer it into the first few frames of the rush attack,  Those were my fault.

@SamHideFisher mind you, I'm also not saying this hack shouldn't be fixed.  It would be wonderful if it can be, however, the method I listed above DOES work.  

Updated by chirotob
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Posted

@DiDA though they haven't said when the fix will be released, I'm guessing it will be either tomorrow or Thursday in preparation for the new challenge mode on Friday.  Currently, if you simulate challenge mode, it does not take away a pip, meaning you can repeat the simulation over and over until you have no play energy left.  This allows us to get the challenge characters much faster.  

I believe that this weekend's challenge character will be Blue Beetle, and they do not want people getting him so quickly, so because of that, I expect that the update will come tomorrow or Thursday.

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