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Posted

I used your guide to find the diamond offset of my talking tom game. I already have the offset but I can not replace it in IDA. Give me specific instructions. thank you

offset find in guide:

(lldb) c
Process 10366 resuming

Watchpoint 2 hit:
old value: 6
new value: 9997
Process 10366 stopped
* thread #1: tid = 0x1de45, 0x0000000100b9d49c mytalkingtom`_mh_execute_header + 11932828, queue = 'com.apple.main-thread', stop reason = watchpoint 2
    frame #0: 0x0000000100b9d49c mytalkingtom`_mh_execute_header + 11932828
mytalkingtom`_mh_execute_header:
->  0x100b9d49c <+11932828>: ldr    x8, [x20]
    0x100b9d4a0 <+11932832>: ldr    x8, [x8, #144]
    0x100b9d4a4 <+11932836>: ldp    x21, x22, [x8, #160]
    0x100b9d4a8 <+11932840>: cbnz   x21, 0x100b9d4b4          ; mytalkingtom.__TEXT.__text + 11911172

 

Posted
9 hours ago, AxCE said:

If you found the offset and not the mem. adress, look at the whole function.

0x100b9d49c <+11932828>: 11932828 What is here? I do not understand, you can guide me

Posted
10 hours ago, vinhthai222006 said:

I used your guide to find the diamond offset of my talking tom game. I already have the offset but I can not replace it in IDA. Give me specific instructions. thank you

offset find in guide:


(lldb) c
Process 10366 resuming

Watchpoint 2 hit:
old value: 6
new value: 9997
Process 10366 stopped
* thread #1: tid = 0x1de45, 0x0000000100b9d49c mytalkingtom`_mh_execute_header + 11932828, queue = 'com.apple.main-thread', stop reason = watchpoint 2
    frame #0: 0x0000000100b9d49c mytalkingtom`_mh_execute_header + 11932828
mytalkingtom`_mh_execute_header:
->  0x100b9d49c <+11932828>: ldr    x8, [x20]
    0x100b9d4a0 <+11932832>: ldr    x8, [x8, #144]
    0x100b9d4a4 <+11932836>: ldp    x21, x22, [x8, #160]
    0x100b9d4a8 <+11932840>: cbnz   x21, 0x100b9d4b4          ; mytalkingtom.__TEXT.__text + 11911172

 

You need to find the register that holds value 

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