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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="39">
  <CheatEntries>
    <CheatEntry>
      <ID>79</ID>
      <Description>"[[ ENABLE ]]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
  if process and readInteger(process) ~= 0 then
      local processList = createStringlist()
      getProcesslist(processList)
      for i = 1,processList.count-1 do
      if string.match(processList[i], "-(.*)") == 'BloonsTD6.exe' then openProcess('BloonsTD6.exe') LaunchMonoDataCollector() break end end
      if process == nil then local msg = 'No process detected.' print(msg) end
  end
while not monoSymbolList.FullyLoaded do sleep(3) end

if getStructureCount() ~= 0 then
for i = getStructureCount()-1,0,-1 do
getStructure(i).removeFromGlobalStructureList()
end end
if BTD6Offsets ~= nil then BTD6Offsets = nil end
BTD6Offsets = createStructure(BTD6Offsets)
BTD6Offsets.Name='BTD6Offsets'
ProfileModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models.Profile','ProfileModel'))
SimulationC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation','Simulation'))
Btd6PlayerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Unity.Player','Btd6Player'))
GameModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models','GameModel'))
MapC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Map'))
SpawnerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Spawner'))
ProfileModelVars = {"dailyRewardIndex", "monkeyMoney", "xp", "knowledgePoints"}
SimulationVars = {"instantCooldowns", "immunity", "model", "map"}
Btd6PlayerVars = {"debugUnlockAllUpgrades", "debugUnlockAllTowers", "model", "map"}
GameModelVars = {"cash", "startingHealth", "maxHealth", "startingShield", "maxShield", "sellMultiplier", "startRound", "endRound", "maxTowerCount", "maxPowerCount", "towerSellEnabled", "powersEnabled", "continueEnabled", "doubleCashAllowed"}
MapVars = {"spawner"}
SpawnerVars = {"spawnedRound"}

function containsName(nameCheck, varCheck)
  for v=1,#varCheck do
    if varCheck[v] == nameCheck then return true end
  end
  return false
end

function checkClass(Class, varCheck)
for i=1,#Class do
  if containsName(Class[i].name,varCheck) == true then
  --printf((Class[i].name) .. '---&gt;' .. "%X",(Class[i].offset))
  local tempElement = BTD6Offsets.addElement()
  tempElement.Offset=Class[i].offset
  tempElement.Name=Class[i].name
end end
BTD6Offsets.addToGlobalStructureList()
end

checkClass(ProfileModelC, ProfileModelVars)
checkClass(SimulationC, SimulationVars)
checkClass(Btd6PlayerC, Btd6PlayerVars)
checkClass(GameModelC, GameModelVars)
checkClass(MapC, MapVars)
checkClass(SpawnerC, SpawnerVars)
{$asm}
alloc(newmem,2048,Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints)
aobscanregion(get_HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected+4,48 89 ? 24)
registersymbol(get_HackerDetected)
alloc(Content,8)
alloc(Simulation,8,Assets.Scripts.Simulation.Simulation.Simulate)
registersymbol(Content)
registersymbol(Simulation)
label(getContent)
label(getContentRet)
label(getSimulation)
label(getSimulationRet)

newmem:
getContent:
mov [Content],rcx
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]
jmp getContentRet

getSimulation:
mov [Simulation],rcx
mov [rsp+08],rcx
jmp getSimulationRet

Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
jmp newmem
nop 6
getContentRet:

Assets.Scripts.Simulation.Simulation.Simulate:
jmp getSimulation
getSimulationRet:

get_HackerDetected:
db C3
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db C3

[DISABLE]
Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]

Assets.Scripts.Simulation.Simulation.Simulate:
db 48 89 4C 24 08

get_HackerDetected:
db 48
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db 48

unregistersymbol(get_Content)
unregistersymbol(get_Simulation)
unregistersymbol(get_HackerDetected)
dealloc(Content)
dealloc(Simulation)
unregistersymbol(Content)
unregistersymbol(Simulation)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>92</ID>
          <Description>"[ Editable Values ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"Current Daily Reward"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Content</Address>
              <Offsets>
                <Offset>BTD6Offsets.dailyRewardIndex</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1824</ID>
              <Description>"Next Round [+2 (98 = 100)]"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Simulation</Address>
              <Offsets>
                <Offset>BTD6Offsets.spawnedRound</Offset>
                <Offset>BTD6Offsets.spawner</Offset>
                <Offset>BTD6Offsets.map</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"Match Cheats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"Instant Cooldowns"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.instantCooldowns</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"Immunity"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.immunity</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1770</ID>
              <Description>"Match Default Settings [Restart match to set]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1771</ID>
                  <Description>"Starting Cash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.cash</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1772</ID>
                  <Description>"Starting Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1775</ID>
                  <Description>"Max Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1774</ID>
                  <Description>"Starting Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1773</ID>
                  <Description>"Max Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1920</ID>
                  <Description>"Starting Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2176</ID>
                  <Description>"Last Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.endRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2180</ID>
                  <Description>"Sell Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.sellMultiplier</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2178</ID>
                  <Description>"Max Tower Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxTowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2179</ID>
                  <Description>"Max Power Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxPowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2175</ID>
                  <Description>"Tower Sell Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.towerSellEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1921</ID>
                  <Description>"Powers Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.powersEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2177</ID>
                  <Description>"Continue Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.continueEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1922</ID>
                  <Description>"Double Cash Allowed?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.doubleCashAllowed</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2140</ID>
              <Description>"Get Player [High Probability of Getting Marked as a Cheater]"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF8000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Player,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update+100,48 8B 48 48 48 85 C9)
alloc(newmem,$1000,get_Player)
label(code)
label(return)
alloc(doAction,4)
alloc(Player,8)
alloc(PlayerInfo,100)
registersymbol(doAction)
registersymbol(Player)
registersymbol(PlayerInfo)

newmem:
  cmp byte ptr [doAction],00
  je code
  cmp byte ptr [doAction],01
  je GetProfile
  cmp byte ptr [doAction],02
  je SetProfile
  jmp code

GetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo],eax //Knowledge Points
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+4],eax //Monkey Money
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+8],eax //Experience
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+158]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+C],eax //Trophies */
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

SetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  movd xmm1,[PlayerInfo] //Knowledge Points
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  movd xmm1,[PlayerInfo+4] //Monkey Money
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  movd xmm1,[PlayerInfo+8] //Experience
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+138]
  movd xmm1,[PlayerInfo+C] //Trophies
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write*/
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

code:
  mov [Player],rax
  mov rcx,[rax+48]
  test rcx,rcx
  jmp return

get_Player:
  jmp newmem
  nop 2
return:
registersymbol(get_Player)

[DISABLE]
get_Player:
  db 48 8B 48 48 48 85 C9

unregistersymbol(get_Player)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2141</ID>
                  <Description>"ACTION"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Get Player Info
2:Set Player Info
*:Unknown
</DropDownList>
                  <Color>000080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>doAction</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2142</ID>
                  <Description>"Knowledge Points"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2143</ID>
                  <Description>"Monkey Money"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2144</ID>
                  <Description>"Total Experience"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"[ Scripts ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>84</ID>
              <Description>"Infinite Insta Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1757</ID>
              <Description>"Infinite In-Game Cash"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db C3

[DISABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db 44

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Infinite Monkey Money"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"Unlock All Towers/Upgrades/Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade+50,80 BB * * 00 00 00)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)

newmem:

code:
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],1
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllTowers],1
//mov byte ptr [rbx+0000009A],1 //debugSeenAllRounds
//mov byte ptr [rbx+0000009B],1 //debugUnlockAllModes
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00
jmp return

get_HasUpgrade:
  jmp code
  nop 2
return:
registersymbol(get_HasUpgrade)

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db B0 01 C3

[DISABLE]
get_HasUpgrade:
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db 48 89 5C

unregistersymbol(get_HasUpgrade)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2162</ID>
              <Description>"Free Upgrades"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db 44 89 54
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1854</ID>
              <Description>"Free Tower Upgrades [Unlocking]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_TUpgradeCost,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade+50,0F 28 F3)
registersymbol(get_TUpgradeCost)

get_TUpgradeCost:
db 0F 28 DE

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db B0 01 C3

[DISABLE]
get_TUpgradeCost:
db 0F 28 F3

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db 48 89 5C

unregistersymbol(get_TUpgradeCost)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"Freeze Knowledge + No Monkey Money Cost"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_SetKnowledgePoints,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge+100,8D 50 FF E8 * * * * 48 8B)
registersymbol(get_SetKnowledgePoints)
alloc(saved,5)
registersymbol(saved)

saved:
readMem(get_SetKnowledgePoints+3,5)

get_SetKnowledgePoints+3:
  db 90 90 90 90 90

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db B8 00 00 00 00 C3

[DISABLE]
get_SetKnowledgePoints+3:
readMem(saved,5)

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db 41 57 48 83 EC 50 80

unregistersymbol(get_SetKnowledgePoints)
unregistersymbol(saved)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"Chest Always Available"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db B0 01 C3

[DISABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db 48 83 EC
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1830</ID>
              <Description>"Attack Through Everything [Enable before placing tower]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db B0 01 C3

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db 40 55 56

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1832</ID>
              <Description>"Place Towers Anywhere"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(CanPlaceSave,3)
registersymbol(CanPlaceSave)

CanPlaceSave:
readMem(Assets.Scripts.Simulation.Track.Map.CanPlace,3)

Assets.Scripts.Simulation.Track.Map.CanPlace:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.CanPlace:
readMem(CanPlaceSave,3)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1833</ID>
              <Description>"Infinite Tier 5 Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2238</ID>
              <Description>"Infinite Paragon [DON'T ENABLE UNLESS YOU HAVE THE REQUIREMENTS]"</Description>
              <LastState/>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db B0 01 C3
 
[DISABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db 53 56 57
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1919</ID>
              <Description>"Infinite Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasTowerInventory,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState+200,48 8B 53 68 45 33 C0)
aobscanregion(get_isThereAny,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt+200,48 8B C8 E8 * * * * 84 C0)
registersymbol(get_isThereAny)
alloc(newmem,$1000,"GameAssembly.dll"+3BA79E)
label(code)
label(return)

newmem:

code:
  mov rdx,[rbx+68]
  xor r8d,r8d
  mov al,01
  jmp return+05

get_HasTowerInventory:
  jmp newmem
  nop 2
return:
registersymbol(get_HasTowerInventory)

get_isThereAny:
mov rcx,rax
mov al,01
nop 3
test al,al

[DISABLE]
get_HasTowerInventory:
db 48 8B 53 68 45 33 C0

get_isThereAny:
mov rcx,rax
call Assets.Scripts.Simulation.Input.TowerInventory.HasInventory
test al,al

unregistersymbol(get_isThereAny)
unregistersymbol(get_HasTowerInventory)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1930</ID>
              <Description>"Rapid Fire"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames+100,F3 0F 10 40 70)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)
label(fireRate)
registersymbol(fireRate)

newmem:

code:
  movss xmm0,[fireRate]
  jmp return

fireRate:
dd (float)0.01 //CHANGE THIS TO INCREASE/DECREASE RATE (CURRENT VALUE IS AS FAST AS IT CAN BE)

get_CalcRateFrames:
  jmp newmem
return:
registersymbol(get_CalcRateFrames)

[DISABLE]
get_CalcRateFrames:
  db F3 0F 10 40 70

unregistersymbol(get_CalcRateFrames)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2207</ID>
              <Description>"Banana Farm Rain"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db 40 53 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2208</ID>
              <Description>"Auto Pickup Everything"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_PickupProcess,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process+300,80 7B 70 00 C6 43 71 00)
registersymbol(get_PickupProcess)
alloc(get_PickupProcessS,12)
registersymbol(get_PickupProcessS)

get_PickupProcessS:
readMem(get_PickupProcess+8,6)

get_PickupProcess+8:
db 90 90 90 90 90 90

[DISABLE]
get_PickupProcess+8:
readMem(get_PickupProcessS,6)

unregistersymbol(get_PickupProcess)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1865</ID>
              <Description>"All Avatars Usable"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Avatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar+100,0F 85 85 00 00 00)
registersymbol(get_Avatar)

get_Avatar:
db E9 86 00 00 00 90

[DISABLE]
get_Avatar:
db 0F 85 85 00 00 00

unregistersymbol(get_Avatar)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2166</ID>
          <Description>"[ Temporary Scripts ] [Current: 0]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2168</ID>
              <Description>"[!] Scripts here will come and go with events [!]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>000080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1753</ID>
      <Description>"Other Stuff [Don't use]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
showMessage("TESTING AND OLD SCRIPTS. DON'T USE!!!")

{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>115</ID>
          <Description>"x100 Insta Monkeys"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+3C8E6B) 
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov rax,00000064
xor r8d,r8d
mov rcx,rdi
//SETS TO 100 AND ALLOWS INFINITE USE, BUT ON DISABLE THE AMOUNT YOU USED GETS DECREASED

exit:
jmp returnhere

"GameAssembly.dll"+3C8E6B:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+3C8E6B:
xor r8d,r8d
mov rcx,rdi
//Alt: db 45 33 C0 48 8B CF
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1756</ID>
          <Description>"Old MMCost"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_KnowledgeMMCosts,GameAssembly.dll,48 8B 52 78 45 33 C0 48 8B CF)
registersymbol(get_KnowledgeMMCosts)
alloc(savedMMC,5)
registersymbol(savedMMC)

savedMMC:
readMem(get_KnowledgeMMCosts+A,5)

get_KnowledgeMMCosts+A:
db 90 90 90 90 90

get_KnowledgeMMCosts+32:
db 90 90

[DISABLE]
get_KnowledgeMMCosts+A:
readMem(savedMMC,5)

get_KnowledgeMMCosts+32:
db 8B F8

unregistersymbol(get_KnowledgeMMCosts)
unregistersymbol(savedMMC)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1769</ID>
          <Description>"Free Crates"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CrateCosts,GameAssembly.dl1,8B 51 10 48 85 C0 0F) //Assets.Scripts.Unity.CollectionEvent.CollectionEventDataHelper.SyncToSku
alloc(newmem,$1000,"GameAssembly.dll"+43A52F)
label(code)
label(return)

newmem:

code:
  mov [rcx+10],#0 //WOOD
  mov [rcx+14],#0 //BRONZE
  mov [rcx+18],#0 //SILVER
  mov [rcx+1C],#0 //GOLD
  mov [rcx+20],#0 //DIAMOND
  mov edx,[rcx+10]
  test rax,rax
  jmp return

get_CrateCosts:
  jmp newmem
  nop
return:
registersymbol(get_CrateCosts)

[DISABLE]
get_CrateCosts:
  db 8B 51 10 48 85 C0

unregistersymbol(get_CrateCosts)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2230</ID>
              <Description>"monk"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if readBytes('get_Hxr') ~= 233 then writeBytes('[Content]+128',255) end
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1779</ID>
          <Description>"[ Extra ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1780</ID>
              <Description>"Remove Player Paused Popup NEEDS FIXING/AOB TO WRONG FUNCTION"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanmodule(get_ShowPlayerPause,GameAsssembly.dll,C3 CC CC 48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 30 80 3D * * * * 00 48 8B FA 48 8B F1 75 12 8B 0D * * * * E8 * * * * C6 05 * * * * 01 48 8B 0D * * * * E8 * * * * 33 D2 48 8B C8 48 8B D8 E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C7 48 8B CB E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C0 48 C7 44 24 20 00 00 00 00 48 8B CE E8 * * * * 48 8B 5C 24 40 48 8B 74 24 48 48 83 C4 30 5F C3 CC CC CC CC 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48) //Assets.Scripts.Unity.Analytics.AnalyticsManager.CoopLeftLobby
registersymbol(get_ShowPlayerPause)

get_ShowPlayerPause+3:
db C3

[DISABLE]
get_ShowPlayerPause+3:
db 48

unregistersymbol(get_ShowPlayerPause)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2223</ID>
                  <Description>"Hxr"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
if readQword('[_Hxr]') ~= nil then writeBytes('[_Hxr]+48',00,01) end
AddressList.getMemoryRecordByDescription('monk').Active = false
AddressList.getMemoryRecordByDescription('monk').Active = true
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1846</ID>
          <Description>"Auto Assemble script"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : BloonsTD6.exe
  Version: 
  Date   : 2020-04-05
  Author : Green

  This script does blah blah blah
}

[ENABLE]
//Assets.Scripts.Unity.CollectionEvent.CollectionEventUI.Open
aobscanmodule(INJECT,GameAssembly.dll,C6 83 F4 00 00 00 01 E8) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+43F3EB)
alloc(CollectionEventUI,8)
registersymbol(CollectionEventUI)
label(code)
label(return)

newmem:

code:
  mov [CollectionEventUI],rbx
  mov byte ptr [rbx+000000F4],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
  db C6 83 F4 00 00 00 01

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+43F3EB

"GameAssembly.dll"+43F3C6: 45 33 C0                 -  xor r8d,r8d
"GameAssembly.dll"+43F3C9: 48 8B D9                 -  mov rbx,rcx
"GameAssembly.dll"+43F3CC: E8 1F FD DB FF           -  call GameAssembly.dll+1FF0F0
"GameAssembly.dll"+43F3D1: 33 C9                    -  xor ecx,ecx
"GameAssembly.dll"+43F3D3: E8 48 BC FF FF           -  call GameAssembly.dll+43B020
"GameAssembly.dll"+43F3D8: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F3DA: 48 89 83 E8 00 00 00     -  mov [rbx+000000E8],rax
"GameAssembly.dll"+43F3E1: 48 8B CB                 -  mov rcx,rbx
"GameAssembly.dll"+43F3E4: E8 B7 F8 FF FF           -  call GameAssembly.dll+43ECA0
"GameAssembly.dll"+43F3E9: 33 C9                    -  xor ecx,ecx
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+43F3EB: C6 83 F4 00 00 00 01     -  mov byte ptr [rbx+000000F4],01
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+43F3F2: E8 C9 E5 A6 00           -  call GameAssembly.dll+EAD9C0
"GameAssembly.dll"+43F3F7: 48 8B 8B E0 00 00 00     -  mov rcx,[rbx+000000E0]
"GameAssembly.dll"+43F3FE: F3 0F 11 83 F0 00 00 00  -  movss [rbx+000000F0],xmm0
"GameAssembly.dll"+43F406: 48 85 C9                 -  test rcx,rcx
"GameAssembly.dll"+43F409: 74 1E                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F40B: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F40D: E8 CE D8 85 00           -  call GameAssembly.dll+C9CCE0
"GameAssembly.dll"+43F412: 48 85 C0                 -  test rax,rax
"GameAssembly.dll"+43F415: 74 12                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F417: 45 33 C0                 -  xor r8d,r8d
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1881</ID>
          <Description>"Infinite Range"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//Assets.Scripts.Simulation.Towers.Behaviors.Attack.Attack.GetVisibleTarget [~+100]
//Assets.Scripts.Simulation.Towers.Projectiles.Projectile.Initialise [~+200]
aobscanmodule(get_OnTheMoveTargetting,GameAssembly.dll,80 BB BC 00 00 00 00 48 C7)
aobscanmodule(get_ProjectileRadius,GameAssembly.dll,8B 41 74 89 87 C0 00 00 00)
alloc(newmem,$1000,"GameAssembly.dll"+78CEE7)
label(code)
label(return)
label(ProjectileRadius)
label(ProjectileRadiusRet)

newmem:
code:
  mov byte ptr [rbx+000000BC],01
  mov [rbx+000000B4],(float)100000
  cmp byte ptr [rbx+000000BC],00
  jmp return

ProjectileRadius:
  mov eax,(float)100000
  mov [rdi+000000C0],eax
  jmp ProjectileRadiusRet

get_OnTheMoveTargetting:
  jmp newmem
  nop 2
return:
registersymbol(get_OnTheMoveTargetting)

get_ProjectileRadius:
  jmp ProjectileRadius
  nop 4
ProjectileRadiusRet:
registersymbol(get_ProjectileRadius)

[DISABLE]
get_OnTheMoveTargetting:
  db 80 BB BC 00 00 00 00

get_projectileRadius:
  db 8B 41 74 89 87 C0 00 00 00

unregistersymbol(get_OnTheMoveTargetting)
unregistersymbol(get_ProjectileRadius)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1825</ID>
          <Description>"Current Selected Tower"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>000000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Simulation</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>278</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1778</ID>
          <Description>"Free Upgrades [OLD]"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_GetTowerUpgradeCost,GameAssembly.d1l,FF CC CC CC CC CC CC CC CC CC CC CC CC 44 89 4C 24 20 44 89 44 24 18 48 89 54 24 10 48 89 4C 24 08 55 53 56 57 41 54 41 55 41 56 41 57 48 81 EC 98 00 00 00 48 8D 6C 24 30 0F 29 75) //Assets.Scripts.Simulation.Towers.TowerManager.GetTowerUpgradeCost
registersymbol(get_GetTowerUpgradeCost)

get_GetTowerUpgradeCost+0d:
  db C3

[DISABLE]
get_GetTowerUpgradeCost+0d:
  db 44

unregistersymbol(get_GetTowerUpgradeCost)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2224</ID>
              <Description>"Struct"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1837</ID>
          <Description>"Collection Event Cheat"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CollectionInstance,GameAssembly.dll,48 8B 81 B8 00 00 00 48 83 38 00 0F 85 AB)
alloc(newmem,$1000,"GameAssembly.dll"+43B046)
label(code)
label(return)
alloc(CollectionEvent,8) //[x]+x pointer
registersymbol(CollectionEvent)

newmem:

code:
  mov rax,[rcx+000000B8]
  mov [CollectionEvent],rbx
  /*
  push rdi
  push rbx
  mov rax,[rax]
  mov rdi,[rax+30]
  mov rbx,[rdi+18]
  mov rdi,[rbx+10]
  mov rbx,[rdi+30]
  mov [rdi+10],rbx //DIAMOND -&gt; WOOD (1)
  //mov [rdi+14],rbx //DIAMOND -&gt; BRONZE (2)
  //mov [rdi+18],rbx //DIAMOND -&gt; SILVER (3)
  //mov [rdi+1C],rbx //DIAMOND -&gt; GOLD (4)
  mov rdi,[rax+30]
  mov rbx,[rdi+20]
  mov [rbx+10],#0 //WOOD COST(1)
  //mov [rbx+14],#0 //BRONZE COST (2)
  //mov [rbx+18],#0 //SILVER COST (3)
  //mov [rbx+1C],#0 //GOLD COST (4)
  //mov [rbx+20],#0 //DIAMOND COST (5)
  mov rbx,[rdi+30]
  mov [rbx+10],#900 //INCREASE FEATURED AMMOUNT
  pop rbx
  pop rdi
  mov rax,[rcx+000000B8]
  */
  jmp return

get_CollectionInstance:
  jmp newmem
  nop 2
return:
registersymbol(get_CollectionInstance)

[DISABLE]
get_CollectionInstance:
  db 48 8B 81 B8 00 00 00

unregistersymbol(get_CollectionInstance)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2167</ID>
          <Description>"Open Gunner Gift Box"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened+50,48 83 EC 28 80)
registersymbol(get_CanGiftboxBeOpened)

get_CanGiftboxBeOpened:
db B0 01 C3

[DISABLE]
get_CanGiftboxBeOpened:
db 48 83 EC

unregistersymbol(get_CanGiftboxBeOpened)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2187</ID>
          <Description>"C1"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_hasCurrency1,GameAssembly.dll,3B E8 0F 8F 2C 03 00 00)
alloc(newmem,$1000,get_hasCurrency1)
label(code)
label(return)

newmem:

code:
  cmp ebp,eax
  jmp return

get_hasCurrency1:
  jmp newmem
  nop 3
return:
registersymbol(get_hasCurrency1)

[DISABLE]
get_hasCurrency1:
  db 3B E8 0F 8F 2C 03 00 00

unregistersymbol(get_hasCurrency1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3C8937

GameAssembly.dll+3C8905: 0F 84 45 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C890B: 48 8B 15 F6 47 D4 01     - mov rdx,[GameAssembly.dll+210D108]
GameAssembly.dll+3C8912: E8 39 B4 5D 00           - call GameAssembly.dll+9A3D50
GameAssembly.dll+3C8917: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C891A: 0F 84 30 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8920: 48 8B 88 38 01 00 00     - mov rcx,[rax+00000138]
GameAssembly.dll+3C8927: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C892A: 0F 84 20 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8930: 33 D2                    - xor edx,edx
GameAssembly.dll+3C8932: E8 29 2A FD FF           - call Assets.Scripts.Utils.KonFuze.GetHashCode
// ---------- INJECTING HERE ----------
GameAssembly.dll+3C8937: 3B E8                    - cmp ebp,eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+3C8939: 0F 8F 2C 03 00 00        - jg GameAssembly.dll+3C8C6B
GameAssembly.dll+3C893F: 4C 89 A4 24 D8 00 00 00  - mov [rsp+000000D8],r12
GameAssembly.dll+3C8947: 4C 89 BC 24 90 00 00 00  - mov [rsp+00000090],r15
GameAssembly.dll+3C894F: 48 8B 83 30 01 00 00     - mov rax,[rbx+00000130]
GameAssembly.dll+3C8956: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C8959: 0F 84 43 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C895F: 48 8B 88 B0 00 00 00     - mov rcx,[rax+000000B0]
GameAssembly.dll+3C8966: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C8969: 0F 84 33 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C896F: 33 D2                    - xor edx,edx
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2191</ID>
          <Description>"Get Collection Event"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_collectionEvent,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process+100,48 8B D8 48 85 C0) // should be unique
alloc(newmem,$1000,get_collectionEvent)
label(code)
label(return)
alloc(CollectionEvent,8)
registersymbol(CollectionEvent)

newmem:

code:
  mov [CollectionEvent],rax
  mov rbx,rax
  test rax,rax
  jmp return

get_collectionEvent:
  jmp newmem
  nop
return:
registersymbol(get_collectionEvent)

[DISABLE]
get_collectionEvent:
  db 48 8B D8 48 85 C0

unregistersymbol(get_collectionEvent)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2192</ID>
              <Description>"Crate Costs"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2195</ID>
                  <Description>"Wood"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2203</ID>
                  <Description>"Bronze"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2202</ID>
                  <Description>"Silver"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2201</ID>
                  <Description>"Gold"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2200</ID>
                  <Description>"Diamond"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"No description"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2219</ID>
          <Description>"Start Match 1 Player"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(isReady,GameAssembly.dll,80 BB 89 01 00 00 00 0F 85)
alloc(newmem,$1000,isReady)
label(code)
label(return)

newmem:
  mov byte ptr [rbx+00000189],01

code:
  cmp byte ptr [rbx+00000189],00
  jmp return

isReady:
  jmp newmem
  nop 2
return:
registersymbol(isReady)

[DISABLE]
isReady:
  db 80 BB 89 01 00 00 00

unregistersymbol(isReady)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>GET DUPLICATED METHOD -- TO DO
mF = 0
function getDuplicatedMethod(class, methodName,params)
  local methods = mono_class_enumMethods(mono_findClass(string.match(class, "(.*):"),string.match(class, ":(.*)")))
  for v=1,#methods do
    --print(methods[v].name)
    if methods[v].name == methodName then
       if mF ~= 0 then end mF = mF .. '\n' .. methods[v].method
       else mF = methods[v].method end
    end
  end
  --if params ~= nil then
  --end
end
getDuplicatedMethod('Assets.Scripts.Unity.Player:Btd6Player','ClaimRacePass',nil)
--print(mF)
--print(string.find(mF, "(.*)\n"))
return mono_method_getSignature(mF)
--return
--mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower')
--mono_method_getSignature(mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower'))
</Comments>
  <Signature>
    <SignedHash HashSize="132">0NS$L^YXqf0:sVPQ(3R?cIqt+k,)gI9vlZeZ*HL9iTI%n$;9+2aTKF4UMTn}pB,:nUD_$T2lhy[Z6_@9o]nESvdqqHSUzY0^qHOYX=e?5Z({Sap9]Mb]ZB96NwIQF]S^[vKI{YdX3[NEr_Fr*Q4Md;lwr}]u8d+Rr4}n{</SignedHash>
    <PublicKey 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  </Signature>
</CheatTable>
 

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  • Our picks

    • Mr Autofire v4.5.4 [ +25 APK MOD ] Currency Max
      Mod APK Game Name: Mr Autofire By Lightheart Entertainment Oy
      Rooted Device: Not Required.
      Google Play Store Link: https://play.google.com/store/apps/details?id=games.lightheart.mrautofire&hl=en

      🤩 Hack Features

      - ADS NO / Rewards Free
      - Auto Win / Easy Room Clear / Skip Tut Then Use
      - Unlimited Gems
      - Unlimited Coins
      - Unlimited Energy
      - Unlimited Mastery Points
      - Unlimited Season Points
      - Unlimited Stars / Pet & Hero / Easy Upgrade
      - Unlimited Rings / Easy Upgrade Skill
      - Unlimited Shader / Pet & Hero
      - Unlimited Equipment Items / Pet & Hero / Easy Upgrade
      - Unlimited Magic Items
      - Unlimited lucky Spin
      - Unlimited Golden Keys
      - Unlimited Silver Keys
      - Unlimited Hero Deluxe Keys
      - Unlimited Pet Deluxe Keys
      - Unlimited Keepsake Deluxe Keys
      - Unlimited Hero Silver Keys
      - Unlimited Pet Silver Keys
      - Unlimited Keepsake Silver Keys
      - Unlimited Carnival Keys
      - Hero HP
      - Hero DMG
      - Pet DMG
      • 1 reply
    • Levelup RPG +7 Jailed Cheats
      Modded/Hacked App: Levelup RPG By YOSHIYUKI NAKASHIMA
      Bundle ID: com.YSK.LVUP
      iTunes Store Link: https://apps.apple.com/us/app/levelup-rpg/id1557259580?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Damage Multiplier
      - Never Die
      - Gold & Gems Multiplier
      - Drop Multiplier


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 71 replies
    • WIND BREAKER 不良英雄譚 +2 Jailed Cheats
      Modded/Hacked App: WIND BREAKER 不良英雄譚 By SOFTSTAR Games INC.
      Bundle ID: com.softstargames.wbrebelheroes
      App Store Link: https://apps.apple.com/tw/app/wind-breaker-%E4%B8%8D%E8%89%AF%E8%8B%B1%E9%9B%84%E8%AD%9A/id6747578364?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 3 replies
    • 机甲战队-War Robots +1 Jailed Cheat
      Modded/Hacked App: 机甲战队-War Robots By DREAMSKY Technology Limited
      Bundle ID: com.Pixonic.jjzd
      iTunes Store Link: https://apps.apple.com/cn/app/%E6%9C%BA%E7%94%B2%E6%88%98%E9%98%9F-war-robots/id6449218635?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Mega Jump


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 19 replies
    • (Disgea RPG Japan) 魔界戦記ディスガイアRPG ~最凶魔王決定戦!~ +5 Jailed Cheats
      Modded/Hacked App: 魔界戦記ディスガイアRPG ~最凶魔王決定戦!~ By Drecom Co., Ltd.
      Bundle ID: com.disgaearpg.forwardworks
      App Store Link: https://apps.apple.com/jp/app/%E9%AD%94%E7%95%8C%E6%88%A6%E8%A8%98%E3%83%87%E3%82%A3%E3%82%B9%E3%82%AC%E3%82%A4%E3%82%A2rpg-%E6%9C%80%E5%87%B6%E9%AD%94%E7%8E%8B%E6%B1%BA%E5%AE%9A%E6%88%A6/id1410021916?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Defense Multiplier
      - Unlimited SP
      - Always Our Turn
      - Auto Win

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 13 replies
    • Hero Hunters - 3D Shooter wars +5 Jailed Cheats
      Modded/Hacked App: Hero Hunters - 3D Shooter wars By Supercharge Mobile Corp.
      Bundle ID: com.hotheadgames.ios.survivors
      iTunes Store Link: https://apps.apple.com/us/app/hero-hunters-3d-shooter-wars/id1110217724?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly/Cydia Impactor or alternatives.
      - A Computer Running Windows/Mac/Linux with iTunes installed.


      Hack Features:
      - 1 Hit Kill
      - Unlimited Ammo
      - No Reload
      - Higher Fire Rate
      - Disable Enemy Attacks

      Note: Finish tutorial using original game first from here. Only in singleplayer.


      Jailbreak required hack(s): 


      iOS Hack Download Link:

      Hidden Content
      React or reply to this topic to see the <a href='https://iosgods.com/topic/3762-info-how-to-unlockview-the-hidden-content-on-iosgods/?do=findComment&comment=78119'>hidden content & download link</a>.








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer then connect your iOS Device and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login & then your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will now need to go to Settings -> General -> Profiles & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: For free Apple Developer accounts you will need to repeat this process every 7 days. Using a disposable Apple ID for this process is suggested but not required. Jailbroken iDevices can also use Sideloadly to install the IPA with AppSync. Filza & IPA Installer (or alternatives) from Cydia also work. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - Zahir


      Cheat Video/Screenshots:

      N/A
      • 110 replies
    • War Robots Multiplayer Battles +1 Jailed Cheat
      Modded/Hacked App: War Robots Multiplayer Battles By MY.GAMES B.V.
      Bundle ID: com.pixonic.wwr
      iTunes Store Link: https://apps.apple.com/us/app/war-robots-multiplayer-battles/id806077016?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Mega Jump


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Winner
      • 127 replies
    • KartRider Rush+ +4 Jailed Cheats
      Modded/Hacked App: KartRider Rush+ By NEXON Korea Corporation
      Bundle ID: com.nexon.kart
      iTunes Store Link: https://apps.apple.com/us/app/kartrider-rush/id1466736988?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited nitro
      - Unlimited time nitro
      • 41 replies
    • (K CodeDragon) K 데몬헌터 키우기 +6 Jailed Cheats
      Modded/Hacked App: K 데몬헌터 키우기 By CodeDragon Co., LTD.
      Bundle ID: com.codedragon.woochi
      App Store Link: https://apps.apple.com/kr/app/k-%EB%8D%B0%EB%AA%AC%ED%97%8C%ED%84%B0-%ED%82%A4%EC%9A%B0%EA%B8%B0/id6751304771?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Never Die
      - Gold Multiplier → Disable When Do Spending
      - Gems Multiplier→ Disable When Do Spending
      - EXP Multiplier→ Disable When Do Spending
      - No ADS

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 9 replies
    • HungryAliens +5 Jailed Cheats
      Modded/Hacked App: HungryAliens By DETAIL GAMES Inc.
      Bundle ID: com.DetailGames.HungryAliens
      iTunes Store Link: https://apps.apple.com/us/app/hungryaliens/id6449141384?uo=4

       

       

      📌 Mod Requirements

      - Non-Jailbroken/Jailed or Jailbroken iPhone or iPad.
      - Sideloadly or alternatives.
      - Computer running Windows/macOS/Linux with iTunes installed.

       

      🤩 Hack Features

      - Damage Multiplier
      - Never Die

       

      ⬇️ iOS Hack Download IPA Link


      Hidden Content

      Download via the iOSGods App







       

      📖 PC Installation Instructions

      STEP 1: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see our iOSGods App IPA Download Tutorial which includes a video example.
      STEP 2: Download Sideloadly and install it on your Windows or Mac.
      STEP 3: Open Sideloadly on your computer, connect your iOS device, and wait until your device name appears in Sideloadly.
      STEP 4: Once your iDevice is recognized, drag the modded .IPA file you downloaded and drop it into the Sideloadly application.
      STEP 5: Enter your Apple Account email, then press “Start.” You’ll then be asked to enter your password. Go ahead and provide the required information.
      STEP 6: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 7: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles / VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 8: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.

       

      🙌 Credits

      - AlyssaX64

       

      📷 Cheat Video/Screenshots

      N/A
      • 72 replies
    • Hunter Raid : Idle RPG +5 Jailed Cheats
      Modded/Hacked App: Hunter Raid : Idle RPG By Gameberry Studio Inc
      Bundle ID: studio.gameberry.idlehunter
      iTunes Store Link: https://apps.apple.com/us/app/hunter-raid-idle-rpg/id1668807323?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier
      - Unlimited MP
      - Freeze Currencies
      - Unlimited Currencies → Spend/Gain


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 240 replies
    • Summoners Greed: Idle TD Tower +2 Jailed Cheats
      Modded/Hacked App: Summoners Greed: Tower Defense By PIXIO LIMITED
      Bundle ID: com.pixio.apple.mtd
      iTunes Store Link: https://apps.apple.com/us/app/summoners-greed-tower-defense/id1258027083?uo=4


      Mod Requirements:
      - Non-Jailbroken/Jailed or Jailbroken iPhone/iPad/iPod Touch.
      - Sideloadly / Cydia Impactor or alternatives.
      - A Computer Running Windows/macOS/Linux with iTunes installed.


      Hack Features:
      - Unlimited Currencies → Spend/Gain
      - Dumb Enemies


      Jailbreak required hack(s): 


      iOS Hack Download IPA Link:

      Hidden Content

      Download via the iOSGods App








      PC Installation Instructions:
      STEP 1: If necessary, uninstall the app if you have it installed on your iDevice. Some hacked IPAs will install as a duplicate app. Make sure to back it up so you don't lose your progress.
      STEP 2: Download the pre-hacked .IPA file from the link above to your computer. To download from the iOSGods App, see this tutorial topic.
      STEP 3: Download Sideloadly and install it on your PC.
      STEP 4: Open/Run Sideloadly on your computer, connect your iOS Device, and wait until your device name shows up.
      STEP 5: Once your iDevice appears, drag the modded .IPA file you downloaded and drop it inside the Sideloadly application.
      STEP 6: You will now have to enter your iTunes/Apple ID email login, press "Start" & then you will be asked to enter your password. Go ahead and enter the required information.
      STEP 7: Wait for Sideloadly to finish sideloading/installing the hacked IPA. If there are issues during installation, please read the note below.
      STEP 8: Once the installation is complete and you see the app on your Home Screen, you will need to go to Settings -> General -> Profiles/VPN & Device Management. Once there, tap on the email you entered from step 6, and then tap on 'Trust [email protected]'.
      STEP 9: Now go to your Home Screen and open the newly installed app and everything should work fine. You may need to follow further per app instructions inside the hack's popup in-game.

      NOTE: iOS/iPadOS 16 and later, you must enable Developer Mode. For free Apple Developer accounts, you will need to repeat this process every 7 days. Jailbroken iDevices can also use Sideloadly/Filza/IPA Installer to normally install the IPA with AppSync. If you have any questions or problems, read our Sideloadly FAQ section of the topic and if you don't find a solution, please post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 168 replies
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