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Samurai vs Zombies 2 +2 ( Unlimited coin and gems )


Trex

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<?xml version="1.0" encoding="utf-8"?>
<CheatTable CheatEngineTableVersion="39">
  <CheatEntries>
    <CheatEntry>
      <ID>79</ID>
      <Description>"[[ ENABLE ]]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>FF8000</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript Async="1">[ENABLE]
{$lua}
if syntaxcheck then return end
  if process and readInteger(process) ~= 0 then
      local processList = createStringlist()
      getProcesslist(processList)
      for i = 1,processList.count-1 do
      if string.match(processList[i], "-(.*)") == 'BloonsTD6.exe' then openProcess('BloonsTD6.exe') LaunchMonoDataCollector() break end end
      if process == nil then local msg = 'No process detected.' print(msg) end
  end
while not monoSymbolList.FullyLoaded do sleep(3) end

if getStructureCount() ~= 0 then
for i = getStructureCount()-1,0,-1 do
getStructure(i).removeFromGlobalStructureList()
end end
if BTD6Offsets ~= nil then BTD6Offsets = nil end
BTD6Offsets = createStructure(BTD6Offsets)
BTD6Offsets.Name='BTD6Offsets'
ProfileModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models.Profile','ProfileModel'))
SimulationC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation','Simulation'))
Btd6PlayerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Unity.Player','Btd6Player'))
GameModelC = mono_class_enumFields(mono_findClass('Assets.Scripts.Models','GameModel'))
MapC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Map'))
SpawnerC = mono_class_enumFields(mono_findClass('Assets.Scripts.Simulation.Track','Spawner'))
ProfileModelVars = {"dailyRewardIndex", "monkeyMoney", "xp", "knowledgePoints"}
SimulationVars = {"instantCooldowns", "immunity", "model", "map"}
Btd6PlayerVars = {"debugUnlockAllUpgrades", "debugUnlockAllTowers", "model", "map"}
GameModelVars = {"cash", "startingHealth", "maxHealth", "startingShield", "maxShield", "sellMultiplier", "startRound", "endRound", "maxTowerCount", "maxPowerCount", "towerSellEnabled", "powersEnabled", "continueEnabled", "doubleCashAllowed"}
MapVars = {"spawner"}
SpawnerVars = {"spawnedRound"}

function containsName(nameCheck, varCheck)
  for v=1,#varCheck do
    if varCheck[v] == nameCheck then return true end
  end
  return false
end

function checkClass(Class, varCheck)
for i=1,#Class do
  if containsName(Class[i].name,varCheck) == true then
  --printf((Class[i].name) .. '---&gt;' .. "%X",(Class[i].offset))
  local tempElement = BTD6Offsets.addElement()
  tempElement.Offset=Class[i].offset
  tempElement.Name=Class[i].name
end end
BTD6Offsets.addToGlobalStructureList()
end

checkClass(ProfileModelC, ProfileModelVars)
checkClass(SimulationC, SimulationVars)
checkClass(Btd6PlayerC, Btd6PlayerVars)
checkClass(GameModelC, GameModelVars)
checkClass(MapC, MapVars)
checkClass(SpawnerC, SpawnerVars)
{$asm}
alloc(newmem,2048,Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints)
aobscanregion(get_HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected,Assets.Scripts.Unity.Analytics.AnalyticsManager.HackerDetected+4,48 89 ? 24)
registersymbol(get_HackerDetected)
alloc(Content,8)
alloc(Simulation,8,Assets.Scripts.Simulation.Simulation.Simulate)
registersymbol(Content)
registersymbol(Simulation)
label(getContent)
label(getContentRet)
label(getSimulation)
label(getSimulationRet)

newmem:
getContent:
mov [Content],rcx
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]
jmp getContentRet

getSimulation:
mov [Simulation],rcx
mov [rsp+08],rcx
jmp getSimulationRet

Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
jmp newmem
nop 6
getContentRet:

Assets.Scripts.Simulation.Simulation.Simulate:
jmp getSimulation
getSimulationRet:

get_HackerDetected:
db C3
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db C3

[DISABLE]
Assets.Scripts.Models.Profile.ProfileModel.get_KnowledgePoints:
sub rsp,28
mov rcx,[rcx+BTD6Offsets.knowledgePoints]

Assets.Scripts.Simulation.Simulation.Simulate:
db 48 89 4C 24 08

get_HackerDetected:
db 48
//VISUAL LEAF
//Assets.Scripts.Unity.UI_New.Utils.EnableIfBadActor.OnEnable:
//db 48

unregistersymbol(get_Content)
unregistersymbol(get_Simulation)
unregistersymbol(get_HackerDetected)
dealloc(Content)
dealloc(Simulation)
unregistersymbol(Content)
unregistersymbol(Simulation)
dealloc(newmem)
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>92</ID>
          <Description>"[ Editable Values ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>81</ID>
              <Description>"Current Daily Reward"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Content</Address>
              <Offsets>
                <Offset>BTD6Offsets.dailyRewardIndex</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>1824</ID>
              <Description>"Next Round [+2 (98 = 100)]"</Description>
              <ShowAsSigned>1</ShowAsSigned>
              <Color>000000</Color>
              <VariableType>4 Bytes</VariableType>
              <Address>Simulation</Address>
              <Offsets>
                <Offset>BTD6Offsets.spawnedRound</Offset>
                <Offset>BTD6Offsets.spawner</Offset>
                <Offset>BTD6Offsets.map</Offset>
              </Offsets>
            </CheatEntry>
            <CheatEntry>
              <ID>94</ID>
              <Description>"Match Cheats"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>95</ID>
                  <Description>"Instant Cooldowns"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.instantCooldowns</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>96</ID>
                  <Description>"Immunity"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>1</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.immunity</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>1770</ID>
              <Description>"Match Default Settings [Restart match to set]"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>1771</ID>
                  <Description>"Starting Cash"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.cash</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1772</ID>
                  <Description>"Starting Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1775</ID>
                  <Description>"Max Health"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxHealth</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1774</ID>
                  <Description>"Starting Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startingShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1773</ID>
                  <Description>"Max Shield"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxShield</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1920</ID>
                  <Description>"Starting Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.startRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2176</ID>
                  <Description>"Last Round"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.endRound</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2180</ID>
                  <Description>"Sell Multiplier"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Float</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.sellMultiplier</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2178</ID>
                  <Description>"Max Tower Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxTowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2179</ID>
                  <Description>"Max Power Count [-1 = Infinite]"</Description>
                  <ShowAsSigned>1</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.maxPowerCount</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2175</ID>
                  <Description>"Tower Sell Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.towerSellEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1921</ID>
                  <Description>"Powers Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.powersEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2177</ID>
                  <Description>"Continue Enabled?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.continueEnabled</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>1922</ID>
                  <Description>"Double Cash Allowed?"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">1:Enabled
0:Disabled
*:Unknown
</DropDownList>
                  <ShowAsSigned>0</ShowAsSigned>
                  <Color>000000</Color>
                  <VariableType>Byte</VariableType>
                  <Address>Simulation</Address>
                  <Offsets>
                    <Offset>BTD6Offsets.doubleCashAllowed</Offset>
                    <Offset>BTD6Offsets.model</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
            <CheatEntry>
              <ID>2140</ID>
              <Description>"Get Player [High Probability of Getting Marked as a Cheater]"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <Color>FF8000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Player,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update,Assets.Scripts.Unity.UI_New.CommonForegroundScreen.Update+100,48 8B 48 48 48 85 C9)
alloc(newmem,$1000,get_Player)
label(code)
label(return)
alloc(doAction,4)
alloc(Player,8)
alloc(PlayerInfo,100)
registersymbol(doAction)
registersymbol(Player)
registersymbol(PlayerInfo)

newmem:
  cmp byte ptr [doAction],00
  je code
  cmp byte ptr [doAction],01
  je GetProfile
  cmp byte ptr [doAction],02
  je SetProfile
  jmp code

GetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo],eax //Knowledge Points
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+4],eax //Monkey Money
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+8],eax //Experience
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+158]
  xor edx,edx
  call Assets.Scripts.Utils.KonFuze.Read
  cvttsd2si eax,xmm0
  mov [PlayerInfo+C],eax //Trophies */
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

SetProfile:
  mov [Player],rcx
  mov byte ptr [doAction],00
  push rax
  push rbx
  push rcx
  push rdx
  push rsi
  push rdi
  push r8
  push r9
  sub rsp,20
  mov rcx,Content
  cmp rcx,00000000
  je @f
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.knowledgePoints]
  movd xmm1,[PlayerInfo] //Knowledge Points
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.monkeyMoney]
  movd xmm1,[PlayerInfo+4] //Monkey Money
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  mov rcx,Content
  mov rcx,[rcx]
  mov rcx,[rcx+BTD6Offsets.xp]
  movd xmm1,[PlayerInfo+8] //Experience
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write
  /*mov rcx,Content - DON'T USE. OFFSETS ARE WRONG, THEY'RE NOT IN THE ADDRESS LIST AND TROPHIES ARE SERVER SIDED ANYWAYS.
  mov rcx,[rcx]
  mov rcx,[rcx+138]
  movd xmm1,[PlayerInfo+C] //Trophies
  cvtdq2pd xmm1,xmm1
  call Assets.Scripts.Utils.KonFuze.Write*/
@@:
  add rsp,20
  pop r9
  pop r8
  pop rdi
  pop rsi
  pop rdx
  pop rcx
  pop rbx
  pop rax
  jmp code

code:
  mov [Player],rax
  mov rcx,[rax+48]
  test rcx,rcx
  jmp return

get_Player:
  jmp newmem
  nop 2
return:
registersymbol(get_Player)

[DISABLE]
get_Player:
  db 48 8B 48 48 48 85 C9

unregistersymbol(get_Player)
dealloc(newmem)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2141</ID>
                  <Description>"ACTION"</Description>
                  <DropDownList ReadOnly="1" DescriptionOnly="1" DisplayValueAsItem="1">0:None
1:Get Player Info
2:Set Player Info
*:Unknown
</DropDownList>
                  <Color>000080</Color>
                  <VariableType>4 Bytes</VariableType>
                  <Address>doAction</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2142</ID>
                  <Description>"Knowledge Points"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2143</ID>
                  <Description>"Monkey Money"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+4</Address>
                </CheatEntry>
                <CheatEntry>
                  <ID>2144</ID>
                  <Description>"Total Experience"</Description>
                  <VariableType>4 Bytes</VariableType>
                  <Address>PlayerInfo+8</Address>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>85</ID>
          <Description>"[ Scripts ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>84</ID>
              <Description>"Infinite Insta Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.ConsumeInstaTower:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1757</ID>
              <Description>"Infinite In-Game Cash"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db C3

[DISABLE]
Assets.Scripts.Simulation.Simulation.RemoveCash:
db 44

</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>82</ID>
              <Description>"Infinite Monkey Money"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db C3

[DISABLE]
Assets.Scripts.Unity.Player.Btd6Player.SpendMonkeyMoney:
db 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>89</ID>
              <Description>"Unlock All Towers/Upgrades/Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade,Assets.Scripts.Unity.Player.Btd6Player.HasUpgrade+50,80 BB * * 00 00 00)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)

newmem:

code:
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],1
mov byte ptr [rbx+BTD6Offsets.debugUnlockAllTowers],1
//mov byte ptr [rbx+0000009A],1 //debugSeenAllRounds
//mov byte ptr [rbx+0000009B],1 //debugUnlockAllModes
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00
jmp return

get_HasUpgrade:
  jmp code
  nop 2
return:
registersymbol(get_HasUpgrade)

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db B0 01 C3

[DISABLE]
get_HasUpgrade:
cmp byte ptr [rbx+BTD6Offsets.debugUnlockAllUpgrades],00

Assets.Scripts.Unity.Player.Btd6Player.HasUnlockedHero:
db 48 89 5C

unregistersymbol(get_HasUpgrade)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2162</ID>
              <Description>"Free Upgrades"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.GetFreeUpgrade:
db 44 89 54
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1854</ID>
              <Description>"Free Tower Upgrades [Unlocking]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_TUpgradeCost,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade,Assets.Scripts.Unity.Player.Btd6Player.AcquireUpgrade+50,0F 28 F3)
registersymbol(get_TUpgradeCost)

get_TUpgradeCost:
db 0F 28 DE

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db B0 01 C3

[DISABLE]
get_TUpgradeCost:
db 0F 28 F3

Assets.Scripts.Unity.Player.Btd6Player.CanAcquireUpgrade:
db 48 89 5C

unregistersymbol(get_TUpgradeCost)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>86</ID>
              <Description>"Freeze Knowledge + No Monkey Money Cost"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_SetKnowledgePoints,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge,Assets.Scripts.Unity.Player.Btd6Player.AcquireKnowledge+100,8D 50 FF E8 * * * * 48 8B)
registersymbol(get_SetKnowledgePoints)
alloc(saved,5)
registersymbol(saved)

saved:
readMem(get_SetKnowledgePoints+3,5)

get_SetKnowledgePoints+3:
  db 90 90 90 90 90

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db B8 00 00 00 00 C3

[DISABLE]
get_SetKnowledgePoints+3:
readMem(saved,5)

Assets.Scripts.Unity.UI_New.Knowledge.KnowledgeHelper.GetMMCost:
db 41 57 48 83 EC 50 80

unregistersymbol(get_SetKnowledgePoints)
unregistersymbol(saved)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>83</ID>
              <Description>"Chest Always Available"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db B0 01 C3

[DISABLE]
Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenChest.IsChestReady:
db 48 83 EC
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1830</ID>
              <Description>"Attack Through Everything [Enable before placing tower]"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db B0 01 C3

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.IsTargetLineClear:
db 40 55 56

Assets.Scripts.Simulation.Towers.Projectiles.Projectile.ShouldCollideWithMap:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1832</ID>
              <Description>"Place Towers Anywhere"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
alloc(CanPlaceSave,3)
registersymbol(CanPlaceSave)

CanPlaceSave:
readMem(Assets.Scripts.Simulation.Track.Map.CanPlace,3)

Assets.Scripts.Simulation.Track.Map.CanPlace:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Track.Map.CanPlace:
readMem(CanPlaceSave,3)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1833</ID>
              <Description>"Infinite Tier 5 Monkeys"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db B0 00 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.TowerManager.IsTowerPathTierLocked:
db 48 89 5C
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2238</ID>
              <Description>"Infinite Paragon [DON'T ENABLE UNLESS YOU HAVE THE REQUIREMENTS]"</Description>
              <LastState/>
              <Color>0000FF</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db B0 01 C3
 
[DISABLE]
Assets.Scripts.Simulation.Towers.Tower.CanUpgradeToParagon:
db 53 56 57
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1919</ID>
              <Description>"Infinite Heroes"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_HasTowerInventory,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState,Assets.Scripts.Unity.UI_New.InGame.StoreMenu.TowerPurchaseButton.GetLockedState+200,48 8B 53 68 45 33 C0)
aobscanregion(get_isThereAny,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt,Assets.Scripts.Simulation.Input.InputManager.CreateTowerAt+200,48 8B C8 E8 * * * * 84 C0)
registersymbol(get_isThereAny)
alloc(newmem,$1000,"GameAssembly.dll"+3BA79E)
label(code)
label(return)

newmem:

code:
  mov rdx,[rbx+68]
  xor r8d,r8d
  mov al,01
  jmp return+05

get_HasTowerInventory:
  jmp newmem
  nop 2
return:
registersymbol(get_HasTowerInventory)

get_isThereAny:
mov rcx,rax
mov al,01
nop 3
test al,al

[DISABLE]
get_HasTowerInventory:
db 48 8B 53 68 45 33 C0

get_isThereAny:
mov rcx,rax
call Assets.Scripts.Simulation.Input.TowerInventory.HasInventory
test al,al

unregistersymbol(get_isThereAny)
unregistersymbol(get_HasTowerInventory)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1930</ID>
              <Description>"Rapid Fire"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames,Assets.Scripts.Simulation.Towers.Weapons.Weapon.CalcRateFrames+100,F3 0F 10 40 70)
alloc(newmem,$1000,GameAssembly.dll)
label(code)
label(return)
label(fireRate)
registersymbol(fireRate)

newmem:

code:
  movss xmm0,[fireRate]
  jmp return

fireRate:
dd (float)0.01 //CHANGE THIS TO INCREASE/DECREASE RATE (CURRENT VALUE IS AS FAST AS IT CAN BE)

get_CalcRateFrames:
  jmp newmem
return:
registersymbol(get_CalcRateFrames)

[DISABLE]
get_CalcRateFrames:
  db F3 0F 10 40 70

unregistersymbol(get_CalcRateFrames)
dealloc(newmem)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2207</ID>
              <Description>"Banana Farm Rain"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db B0 01 C3

[DISABLE]
Assets.Scripts.Simulation.Towers.Weapons.Behaviors.EmissionsPerRoundFilter.FilterEmission:
db 40 53 48
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>2208</ID>
              <Description>"Auto Pickup Everything"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_PickupProcess,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process,Assets.Scripts.Simulation.Towers.Projectiles.Behaviors.Pickup.Process+300,80 7B 70 00 C6 43 71 00)
registersymbol(get_PickupProcess)
alloc(get_PickupProcessS,12)
registersymbol(get_PickupProcessS)

get_PickupProcessS:
readMem(get_PickupProcess+8,6)

get_PickupProcess+8:
db 90 90 90 90 90 90

[DISABLE]
get_PickupProcess+8:
readMem(get_PickupProcessS,6)

unregistersymbol(get_PickupProcess)
</AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>1865</ID>
              <Description>"All Avatars Usable"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanregion(get_Avatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar,Assets.Scripts.Unity.UI_New.PlayerStats.AvatarItem.ShowLockedAvatar+100,0F 85 85 00 00 00)
registersymbol(get_Avatar)

get_Avatar:
db E9 86 00 00 00 90

[DISABLE]
get_Avatar:
db 0F 85 85 00 00 00

unregistersymbol(get_Avatar)
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2166</ID>
          <Description>"[ Temporary Scripts ] [Current: 0]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>2168</ID>
              <Description>"[!] Scripts here will come and go with events [!]"</Description>
              <LastState Value="" RealAddress="00000000"/>
              <Color>000080</Color>
              <GroupHeader>1</GroupHeader>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
    <CheatEntry>
      <ID>1753</ID>
      <Description>"Other Stuff [Don't use]"</Description>
      <Options moHideChildren="1"/>
      <LastState/>
      <Color>0000FF</Color>
      <VariableType>Auto Assembler Script</VariableType>
      <AssemblerScript>[ENABLE]
{$lua}
showMessage("TESTING AND OLD SCRIPTS. DON'T USE!!!")

{$asm}
[DISABLE]
</AssemblerScript>
      <CheatEntries>
        <CheatEntry>
          <ID>115</ID>
          <Description>"x100 Insta Monkeys"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
alloc(newmem,2048,"GameAssembly.dll"+3C8E6B) 
label(returnhere)
label(originalcode)
label(exit)

newmem:

originalcode:
mov rax,00000064
xor r8d,r8d
mov rcx,rdi
//SETS TO 100 AND ALLOWS INFINITE USE, BUT ON DISABLE THE AMOUNT YOU USED GETS DECREASED

exit:
jmp returnhere

"GameAssembly.dll"+3C8E6B:
jmp newmem
nop
returnhere:


 
 
[DISABLE]
dealloc(newmem)
"GameAssembly.dll"+3C8E6B:
xor r8d,r8d
mov rcx,rdi
//Alt: db 45 33 C0 48 8B CF
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1756</ID>
          <Description>"Old MMCost"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_KnowledgeMMCosts,GameAssembly.dll,48 8B 52 78 45 33 C0 48 8B CF)
registersymbol(get_KnowledgeMMCosts)
alloc(savedMMC,5)
registersymbol(savedMMC)

savedMMC:
readMem(get_KnowledgeMMCosts+A,5)

get_KnowledgeMMCosts+A:
db 90 90 90 90 90

get_KnowledgeMMCosts+32:
db 90 90

[DISABLE]
get_KnowledgeMMCosts+A:
readMem(savedMMC,5)

get_KnowledgeMMCosts+32:
db 8B F8

unregistersymbol(get_KnowledgeMMCosts)
unregistersymbol(savedMMC)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1769</ID>
          <Description>"Free Crates"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CrateCosts,GameAssembly.dl1,8B 51 10 48 85 C0 0F) //Assets.Scripts.Unity.CollectionEvent.CollectionEventDataHelper.SyncToSku
alloc(newmem,$1000,"GameAssembly.dll"+43A52F)
label(code)
label(return)

newmem:

code:
  mov [rcx+10],#0 //WOOD
  mov [rcx+14],#0 //BRONZE
  mov [rcx+18],#0 //SILVER
  mov [rcx+1C],#0 //GOLD
  mov [rcx+20],#0 //DIAMOND
  mov edx,[rcx+10]
  test rax,rax
  jmp return

get_CrateCosts:
  jmp newmem
  nop
return:
registersymbol(get_CrateCosts)

[DISABLE]
get_CrateCosts:
  db 8B 51 10 48 85 C0

unregistersymbol(get_CrateCosts)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2230</ID>
              <Description>"monk"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
if readBytes('get_Hxr') ~= 233 then writeBytes('[Content]+128',255) end
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1779</ID>
          <Description>"[ Extra ]"</Description>
          <Options moHideChildren="1"/>
          <LastState Value="" RealAddress="00000000"/>
          <Color>FF8000</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1780</ID>
              <Description>"Remove Player Paused Popup NEEDS FIXING/AOB TO WRONG FUNCTION"</Description>
              <Options moHideChildren="1"/>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
aobscanmodule(get_ShowPlayerPause,GameAsssembly.dll,C3 CC CC 48 89 5C 24 08 48 89 74 24 10 57 48 83 EC 30 80 3D * * * * 00 48 8B FA 48 8B F1 75 12 8B 0D * * * * E8 * * * * C6 05 * * * * 01 48 8B 0D * * * * E8 * * * * 33 D2 48 8B C8 48 8B D8 E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C7 48 8B CB E8 * * * * 48 8B 15 * * * * 45 33 C9 4C 8B C0 48 C7 44 24 20 00 00 00 00 48 8B CE E8 * * * * 48 8B 5C 24 40 48 8B 74 24 48 48 83 C4 30 5F C3 CC CC CC CC 48 89 5C 24 08 48 89 6C 24 10 48 89 74 24 18 48) //Assets.Scripts.Unity.Analytics.AnalyticsManager.CoopLeftLobby
registersymbol(get_ShowPlayerPause)

get_ShowPlayerPause+3:
db C3

[DISABLE]
get_ShowPlayerPause+3:
db 48

unregistersymbol(get_ShowPlayerPause)
</AssemblerScript>
              <CheatEntries>
                <CheatEntry>
                  <ID>2223</ID>
                  <Description>"Hxr"</Description>
                  <LastState/>
                  <VariableType>Auto Assembler Script</VariableType>
                  <AssemblerScript>[ENABLE]
{$lua}
if readQword('[_Hxr]') ~= nil then writeBytes('[_Hxr]+48',00,01) end
AddressList.getMemoryRecordByDescription('monk').Active = false
AddressList.getMemoryRecordByDescription('monk').Active = true
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1846</ID>
          <Description>"Auto Assemble script"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>{ Game   : BloonsTD6.exe
  Version: 
  Date   : 2020-04-05
  Author : Green

  This script does blah blah blah
}

[ENABLE]
//Assets.Scripts.Unity.CollectionEvent.CollectionEventUI.Open
aobscanmodule(INJECT,GameAssembly.dll,C6 83 F4 00 00 00 01 E8) // should be unique
alloc(newmem,$1000,"GameAssembly.dll"+43F3EB)
alloc(CollectionEventUI,8)
registersymbol(CollectionEventUI)
label(code)
label(return)

newmem:

code:
  mov [CollectionEventUI],rbx
  mov byte ptr [rbx+000000F4],01
  jmp return

INJECT:
  jmp newmem
  nop 2
return:
registersymbol(INJECT)

[DISABLE]
//code from here till the end of the code will be used to disable the cheat
INJECT:
  db C6 83 F4 00 00 00 01

unregistersymbol(INJECT)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: "GameAssembly.dll"+43F3EB

"GameAssembly.dll"+43F3C6: 45 33 C0                 -  xor r8d,r8d
"GameAssembly.dll"+43F3C9: 48 8B D9                 -  mov rbx,rcx
"GameAssembly.dll"+43F3CC: E8 1F FD DB FF           -  call GameAssembly.dll+1FF0F0
"GameAssembly.dll"+43F3D1: 33 C9                    -  xor ecx,ecx
"GameAssembly.dll"+43F3D3: E8 48 BC FF FF           -  call GameAssembly.dll+43B020
"GameAssembly.dll"+43F3D8: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F3DA: 48 89 83 E8 00 00 00     -  mov [rbx+000000E8],rax
"GameAssembly.dll"+43F3E1: 48 8B CB                 -  mov rcx,rbx
"GameAssembly.dll"+43F3E4: E8 B7 F8 FF FF           -  call GameAssembly.dll+43ECA0
"GameAssembly.dll"+43F3E9: 33 C9                    -  xor ecx,ecx
// ---------- INJECTING HERE ----------
"GameAssembly.dll"+43F3EB: C6 83 F4 00 00 00 01     -  mov byte ptr [rbx+000000F4],01
// ---------- DONE INJECTING  ----------
"GameAssembly.dll"+43F3F2: E8 C9 E5 A6 00           -  call GameAssembly.dll+EAD9C0
"GameAssembly.dll"+43F3F7: 48 8B 8B E0 00 00 00     -  mov rcx,[rbx+000000E0]
"GameAssembly.dll"+43F3FE: F3 0F 11 83 F0 00 00 00  -  movss [rbx+000000F0],xmm0
"GameAssembly.dll"+43F406: 48 85 C9                 -  test rcx,rcx
"GameAssembly.dll"+43F409: 74 1E                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F40B: 33 D2                    -  xor edx,edx
"GameAssembly.dll"+43F40D: E8 CE D8 85 00           -  call GameAssembly.dll+C9CCE0
"GameAssembly.dll"+43F412: 48 85 C0                 -  test rax,rax
"GameAssembly.dll"+43F415: 74 12                    -  je GameAssembly.dll+43F429
"GameAssembly.dll"+43F417: 45 33 C0                 -  xor r8d,r8d
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1881</ID>
          <Description>"Infinite Range"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
//Assets.Scripts.Simulation.Towers.Behaviors.Attack.Attack.GetVisibleTarget [~+100]
//Assets.Scripts.Simulation.Towers.Projectiles.Projectile.Initialise [~+200]
aobscanmodule(get_OnTheMoveTargetting,GameAssembly.dll,80 BB BC 00 00 00 00 48 C7)
aobscanmodule(get_ProjectileRadius,GameAssembly.dll,8B 41 74 89 87 C0 00 00 00)
alloc(newmem,$1000,"GameAssembly.dll"+78CEE7)
label(code)
label(return)
label(ProjectileRadius)
label(ProjectileRadiusRet)

newmem:
code:
  mov byte ptr [rbx+000000BC],01
  mov [rbx+000000B4],(float)100000
  cmp byte ptr [rbx+000000BC],00
  jmp return

ProjectileRadius:
  mov eax,(float)100000
  mov [rdi+000000C0],eax
  jmp ProjectileRadiusRet

get_OnTheMoveTargetting:
  jmp newmem
  nop 2
return:
registersymbol(get_OnTheMoveTargetting)

get_ProjectileRadius:
  jmp ProjectileRadius
  nop 4
ProjectileRadiusRet:
registersymbol(get_ProjectileRadius)

[DISABLE]
get_OnTheMoveTargetting:
  db 80 BB BC 00 00 00 00

get_projectileRadius:
  db 8B 41 74 89 87 C0 00 00 00

unregistersymbol(get_OnTheMoveTargetting)
unregistersymbol(get_ProjectileRadius)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>1825</ID>
          <Description>"Current Selected Tower"</Description>
          <ShowAsSigned>1</ShowAsSigned>
          <Color>000000</Color>
          <VariableType>4 Bytes</VariableType>
          <Address>Simulation</Address>
          <Offsets>
            <Offset>0</Offset>
            <Offset>278</Offset>
          </Offsets>
        </CheatEntry>
        <CheatEntry>
          <ID>1778</ID>
          <Description>"Free Upgrades [OLD]"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_GetTowerUpgradeCost,GameAssembly.d1l,FF CC CC CC CC CC CC CC CC CC CC CC CC 44 89 4C 24 20 44 89 44 24 18 48 89 54 24 10 48 89 4C 24 08 55 53 56 57 41 54 41 55 41 56 41 57 48 81 EC 98 00 00 00 48 8D 6C 24 30 0F 29 75) //Assets.Scripts.Simulation.Towers.TowerManager.GetTowerUpgradeCost
registersymbol(get_GetTowerUpgradeCost)

get_GetTowerUpgradeCost+0d:
  db C3

[DISABLE]
get_GetTowerUpgradeCost+0d:
  db 44

unregistersymbol(get_GetTowerUpgradeCost)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2224</ID>
              <Description>"Struct"</Description>
              <LastState/>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
{$lua}
writeBytes('[_Hxr]+48',00)
{$asm}
[DISABLE]
</AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>1837</ID>
          <Description>"Collection Event Cheat"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_CollectionInstance,GameAssembly.dll,48 8B 81 B8 00 00 00 48 83 38 00 0F 85 AB)
alloc(newmem,$1000,"GameAssembly.dll"+43B046)
label(code)
label(return)
alloc(CollectionEvent,8) //[x]+x pointer
registersymbol(CollectionEvent)

newmem:

code:
  mov rax,[rcx+000000B8]
  mov [CollectionEvent],rbx
  /*
  push rdi
  push rbx
  mov rax,[rax]
  mov rdi,[rax+30]
  mov rbx,[rdi+18]
  mov rdi,[rbx+10]
  mov rbx,[rdi+30]
  mov [rdi+10],rbx //DIAMOND -&gt; WOOD (1)
  //mov [rdi+14],rbx //DIAMOND -&gt; BRONZE (2)
  //mov [rdi+18],rbx //DIAMOND -&gt; SILVER (3)
  //mov [rdi+1C],rbx //DIAMOND -&gt; GOLD (4)
  mov rdi,[rax+30]
  mov rbx,[rdi+20]
  mov [rbx+10],#0 //WOOD COST(1)
  //mov [rbx+14],#0 //BRONZE COST (2)
  //mov [rbx+18],#0 //SILVER COST (3)
  //mov [rbx+1C],#0 //GOLD COST (4)
  //mov [rbx+20],#0 //DIAMOND COST (5)
  mov rbx,[rdi+30]
  mov [rbx+10],#900 //INCREASE FEATURED AMMOUNT
  pop rbx
  pop rdi
  mov rax,[rcx+000000B8]
  */
  jmp return

get_CollectionInstance:
  jmp newmem
  nop 2
return:
registersymbol(get_CollectionInstance)

[DISABLE]
get_CollectionInstance:
  db 48 8B 81 B8 00 00 00

unregistersymbol(get_CollectionInstance)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2167</ID>
          <Description>"Open Gunner Gift Box"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened,Assets.Scripts.Unity.UI_New.Main.WorldItems.OpenGiftbox.CanGiftboxBeOpened+50,48 83 EC 28 80)
registersymbol(get_CanGiftboxBeOpened)

get_CanGiftboxBeOpened:
db B0 01 C3

[DISABLE]
get_CanGiftboxBeOpened:
db 48 83 EC

unregistersymbol(get_CanGiftboxBeOpened)
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2187</ID>
          <Description>"C1"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(get_hasCurrency1,GameAssembly.dll,3B E8 0F 8F 2C 03 00 00)
alloc(newmem,$1000,get_hasCurrency1)
label(code)
label(return)

newmem:

code:
  cmp ebp,eax
  jmp return

get_hasCurrency1:
  jmp newmem
  nop 3
return:
registersymbol(get_hasCurrency1)

[DISABLE]
get_hasCurrency1:
  db 3B E8 0F 8F 2C 03 00 00

unregistersymbol(get_hasCurrency1)
dealloc(newmem)

{
// ORIGINAL CODE - INJECTION POINT: GameAssembly.dll+3C8937

GameAssembly.dll+3C8905: 0F 84 45 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C890B: 48 8B 15 F6 47 D4 01     - mov rdx,[GameAssembly.dll+210D108]
GameAssembly.dll+3C8912: E8 39 B4 5D 00           - call GameAssembly.dll+9A3D50
GameAssembly.dll+3C8917: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C891A: 0F 84 30 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8920: 48 8B 88 38 01 00 00     - mov rcx,[rax+00000138]
GameAssembly.dll+3C8927: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C892A: 0F 84 20 04 00 00        - je GameAssembly.dll+3C8D50
GameAssembly.dll+3C8930: 33 D2                    - xor edx,edx
GameAssembly.dll+3C8932: E8 29 2A FD FF           - call Assets.Scripts.Utils.KonFuze.GetHashCode
// ---------- INJECTING HERE ----------
GameAssembly.dll+3C8937: 3B E8                    - cmp ebp,eax
// ---------- DONE INJECTING  ----------
GameAssembly.dll+3C8939: 0F 8F 2C 03 00 00        - jg GameAssembly.dll+3C8C6B
GameAssembly.dll+3C893F: 4C 89 A4 24 D8 00 00 00  - mov [rsp+000000D8],r12
GameAssembly.dll+3C8947: 4C 89 BC 24 90 00 00 00  - mov [rsp+00000090],r15
GameAssembly.dll+3C894F: 48 8B 83 30 01 00 00     - mov rax,[rbx+00000130]
GameAssembly.dll+3C8956: 48 85 C0                 - test rax,rax
GameAssembly.dll+3C8959: 0F 84 43 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C895F: 48 8B 88 B0 00 00 00     - mov rcx,[rax+000000B0]
GameAssembly.dll+3C8966: 48 85 C9                 - test rcx,rcx
GameAssembly.dll+3C8969: 0F 84 33 04 00 00        - je GameAssembly.dll+3C8DA2
GameAssembly.dll+3C896F: 33 D2                    - xor edx,edx
}
</AssemblerScript>
        </CheatEntry>
        <CheatEntry>
          <ID>2191</ID>
          <Description>"Get Collection Event"</Description>
          <Options moHideChildren="1"/>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanregion(get_collectionEvent,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process,Assets.Scripts.Unity.CollectionEvent.CollectionEventFeaturedInstas.Process+100,48 8B D8 48 85 C0) // should be unique
alloc(newmem,$1000,get_collectionEvent)
label(code)
label(return)
alloc(CollectionEvent,8)
registersymbol(CollectionEvent)

newmem:

code:
  mov [CollectionEvent],rax
  mov rbx,rax
  test rax,rax
  jmp return

get_collectionEvent:
  jmp newmem
  nop
return:
registersymbol(get_collectionEvent)

[DISABLE]
get_collectionEvent:
  db 48 8B D8 48 85 C0

unregistersymbol(get_collectionEvent)
dealloc(newmem)
</AssemblerScript>
          <CheatEntries>
            <CheatEntry>
              <ID>2192</ID>
              <Description>"Crate Costs"</Description>
              <Options moHideChildren="1"/>
              <LastState Value="" RealAddress="00000000"/>
              <Color>FF8000</Color>
              <GroupHeader>1</GroupHeader>
              <CheatEntries>
                <CheatEntry>
                  <ID>2195</ID>
                  <Description>"Wood"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>10</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2203</ID>
                  <Description>"Bronze"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>14</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2202</ID>
                  <Description>"Silver"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>18</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2201</ID>
                  <Description>"Gold"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>1C</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2200</ID>
                  <Description>"Diamond"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>Byte</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>20</Offset>
                    <Offset>20</Offset>
                    <Offset>30</Offset>
                  </Offsets>
                </CheatEntry>
                <CheatEntry>
                  <ID>2194</ID>
                  <Description>"No description"</Description>
                  <ShowAsSigned>0</ShowAsSigned>
                  <VariableType>4 Bytes</VariableType>
                  <Address>CollectionEvent</Address>
                  <Offsets>
                    <Offset>0</Offset>
                  </Offsets>
                </CheatEntry>
              </CheatEntries>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2219</ID>
          <Description>"Start Match 1 Player"</Description>
          <LastState/>
          <VariableType>Auto Assembler Script</VariableType>
          <AssemblerScript>[ENABLE]
aobscanmodule(isReady,GameAssembly.dll,80 BB 89 01 00 00 00 0F 85)
alloc(newmem,$1000,isReady)
label(code)
label(return)

newmem:
  mov byte ptr [rbx+00000189],01

code:
  cmp byte ptr [rbx+00000189],00
  jmp return

isReady:
  jmp newmem
  nop 2
return:
registersymbol(isReady)

[DISABLE]
isReady:
  db 80 BB 89 01 00 00 00

unregistersymbol(isReady)
dealloc(newmem)
</AssemblerScript>
        </CheatEntry>
      </CheatEntries>
    </CheatEntry>
  </CheatEntries>
  <UserdefinedSymbols/>
  <Comments>GET DUPLICATED METHOD -- TO DO
mF = 0
function getDuplicatedMethod(class, methodName,params)
  local methods = mono_class_enumMethods(mono_findClass(string.match(class, "(.*):"),string.match(class, ":(.*)")))
  for v=1,#methods do
    --print(methods[v].name)
    if methods[v].name == methodName then
       if mF ~= 0 then end mF = mF .. '\n' .. methods[v].method
       else mF = methods[v].method end
    end
  end
  --if params ~= nil then
  --end
end
getDuplicatedMethod('Assets.Scripts.Unity.Player:Btd6Player','ClaimRacePass',nil)
--print(mF)
--print(string.find(mF, "(.*)\n"))
return mono_method_getSignature(mF)
--return
--mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower')
--mono_method_getSignature(mono_findMethod('Assets.Scripts.Unity.Player','Btd6Player','GetInstaTower'))
</Comments>
  <Signature>
    <SignedHash HashSize="132">0NS$L^YXqf0:sVPQ(3R?cIqt+k,)gI9vlZeZ*HL9iTI%n$;9+2aTKF4UMTn}pB,:nUD_$T2lhy[Z6_@9o]nESvdqqHSUzY0^qHOYX=e?5Z({Sap9]Mb]ZB96NwIQF]S^[vKI{YdX3[NEr_Fr*Q4Md;lwr}]u8d+Rr4}n{</SignedHash>
    <PublicKey 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  </Signature>
</CheatTable>
 

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    • Matchington Mansion v1.159.0 Jailed Cheats +3
      Modded/Hacked App: Matchington Mansion By Magic Tavern, Inc.
      Bundle ID: com.matchington.mansion
      iTunes Store Link: https://apps.apple.com/us/app/matchington-mansion/id1216575026?uo=4


      Hack Features:
      - Infinite Moves
      - Infinite Booster
      - Infinite Lives
       


      Jailbreak required hack(s): https://iosgods.com/topic/75127-arm64-matchington-mansion-cheats-all-versions-5/#


      Hack Download Link: https://iosgods.com/topic/75130-arm64-matchington-mansion-v1970-jailed-cheats-3/
      • 587 replies
    • D4DJ Groovy Mix v6.1.00 +2 Cheats
      Modded/Hacked App: D4DJ Groovy Mix By Bushiroad International Pte. Ltd.
      Bundle ID: com.bushiroad.en.d4dj
      iTunes Store Link: https://apps.apple.com/us/app/d4dj-groovy-mix/id1550248186?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - Always Perfect
      - No Damage


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 73 replies
    • Zombie Frontier 3: Sniper FPS v2.1.9 +2 Cheats
      Modded/Hacked App: Zombie Frontier 3: Sniper FPS By Feelingtouch Inc.
      Bundle ID: com.feelingtouch.zfsd
      iTunes Store Link: https://apps.apple.com/us/app/zombie-frontier-3-sniper-fps/id1057844059

      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iFile or iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - currencies
      - xp hack




      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 76 replies
    • FarmVille 2: Tropic Escape v1.179.1387 +1 Cheat
      Modded/Hacked App: FarmVille 2: Tropic Escape By Zynga Inc.
      Bundle ID: com.zynga.FarmVilleTropicEscape
      iTunes Store Link: https://apps.apple.com/us/app/farmville-2-tropic-escape/id1085899628?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing / or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Freeze Currencies
      - Lots of XP & Gold From Order Board
      - 0 Gems Cost To Fast Finish


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 144 replies
    • Kingdom Defender Idle RPG Game v1.1.13 +3 Cheats
      Modded/Hacked App: Kingdom Defender Idle RPG Game By Pitado Viet Nam JSC
      Bundle ID: com.zitga.kingdom.defender.idle.rpg.games
      iTunes Store Link: https://apps.apple.com/us/app/kingdom-defender-idle-rpg-game/id6480389471?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Never Die
      - Unlimited Currencies -> Increase When Use


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 19 replies
    • Age of Three Kingdoms:Battles v1.0.5 +2 Cheats
      Modded/Hacked App: Age of Three Kingdoms:Battles By OneOneGames Co., Ltd.
      Bundle ID: com.oneonegames.sgcard3g
      iTunes Store Link: https://apps.apple.com/us/app/age-of-three-kingdoms-battles/id6499519665?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Defense Multiplier


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 34 replies
    • Hero Hunters - 3D Shooter wars v8.1 +4 Cheats
      Modded/Hacked App: Hero Hunters By Hothead Games
      Bundle ID: com.hotheadgames.ios.survivors
      iTunes Store Link: https://apps.apple.com/us/app/hero-hunters/id1110217724?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iFile or iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - 1 Hit Kill
      - Unlimited Ammo
      - No Reload
      - Higher Fire Rate
      - Disable Enemy Attacks
      Note: Finish tutorial first. Only in singleplayer.


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - @Ted2


      Cheat Video/Screenshots:

      N/A
      • 294 replies
    • Muscle Hustle - PvP Wrestling v2.10.7236 +2 Cheats
      Modded/Hacked App: Muscle Hustle - PvP Wrestling By Dandio Games Inc.
      Bundle ID: io.dand.tmh
      iTunes Store Link: https://apps.apple.com/us/app/muscle-hustle-pvp-wrestling/id1508289503?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iFile / Filza / iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - one hit kill
      - god mode




      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using iFile or Filza, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will then need to press on 'Installer' or 'Install' from the options on your screen.
      STEP 5: Let iFile / Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: Now open your iDevice settings and scroll down until you see the settings for this cheat and tap on it. If the hack is a Mod Menu, the cheat features can be toggled in-game.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 101 replies
    • Merge Friends - Fix the Shop v1.20.0 +3 Cheats
      Modded/Hacked App: Merge Friends - Fix the Shop By Skunkworks Oy
      Bundle ID: com.skunkworksgames.mergefriends
      iTunes Store Link: https://apps.apple.com/us/app/merge-friends-fix-the-shop/id1520374873?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - unlimited money
      - unlimited gems
      - unlimited enery



      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
      • 40 replies
    • King of Crabs v1.18.1 +1 Cheat
      Modded/Hacked App: King of Crabs By Robot Squid Ltd
      Bundle ID: com.robotsquid.kingofcrabs
      iTunes Store Link: https://apps.apple.com/us/app/king-of-crabs/id1354478141

      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - Filza / iFile or iFunBox / iTools or any other file managers for iOS.
      - Cydia Substrate or Substitute.
      - PreferenceLoader (from Cydia or Sileo).


      Hack Features:
      - all crabs unlocked





      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above.
      STEP 2: Copy the file over to your iDevice using any of the file managers mentioned above or skip this step if you're downloading from your iDevice.
      STEP 3: Using Filza or iFile, browse to where you saved the downloaded .deb file and tap on it.
      STEP 4: Once you tap on the file, you will need to press on 'Install' or 'Installer' from the options on your screen.
      STEP 5: Let Filza / iFile finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 6: If the hack is a Mod Menu, which is usually the case nowadays, the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 7: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Like
      • 142 replies
    • Raft Survival : Desert Nomad v0.35.11 +3 Cheats
      Modded/Hacked App: Raft Survival : Desert Nomad By TREASTONE LTD
      Bundle ID: desert.raft.survival.simulator
      iTunes Store Link: https://apps.apple.com/us/app/raft-survival-desert-nomad/id1624882226?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing / or any other file managers for iOS.
      - Cydia Substrate, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Unlimited Currencies
      - God Mode
      - No Thirst/Hunger


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Winner
      • 105 replies
    • The Demonized: Idle RPG v1.3.2 +5 Cheats
      Modded/Hacked App: The Demonized: Idle RPG By Game Duo Co.,Ltd.
      Bundle ID: com.deepgames.release.becamethedevil
      iTunes Store Link: https://apps.apple.com/us/app/the-demonized-idle-rpg/id6477870177?uo=4


      Mod Requirements:
      - Jailbroken iPhone/iPad/iPod Touch.
      - iGameGod / Filza / iMazing or any other file managers for iOS.
      - Cydia Substrate, ElleKit, Substitute or libhooker depending on your jailbreak.
      - PreferenceLoader (from Cydia, Sileo or Zebra).


      Hack Features:
      - Damage Multiplier
      - Never Die
      - Dumb Enemies
      - Attack Speed Multiplier
      - Freeze Resources


      Non-Jailbroken & No Jailbreak required hack(s): https://iosgods.com/forum/79-no-jailbreak-section/
      Modded Android APK(s): https://iosgods.com/forum/68-android-section/
      For more fun, check out the Club(s): https://iosgods.com/clubs/


      iOS Hack Download Link:

      Hidden Content
      Download Hack







      Installation Instructions:
      STEP 1: Download the .deb Cydia hack file from the link above. Use Safari/Google Chrome or other iOS browsers to download.
      STEP 2: Once the file has downloaded, tap on it and then you will be prompted on whether you want to open the deb with iGameGod or copy it to Filza.
      STEP 3: If necessary, tap on the downloaded file, and then, you will need to press 'Install' from the options on your screen.
      STEP 4: Let iGameGod/Filza finish the cheat installation. Make sure it successfully installs, otherwise see the note below.
      STEP 5: If the hack is a Mod Menu — which is usually the case nowadays — the cheat features can be toggled in-game. Some cheats have options that can be enabled from your iDevice settings.
      STEP 6: Turn on the features you want and play the game. You may need to follow further instructions inside the hack's popup in-game.

       

      NOTE: If you have any questions or problems, read our Troubleshooting topic & Frequently Asked Questions & Answers topic. If you still haven't found a solution, post your issue down below and we'll do our best to help! If the hack does work for you, please post your feedback below and help out other fellow members that are encountering issues.


      Credits:
      - AlyssaX64


      Cheat Video/Screenshots:

      N/A
        • Informative
      • 56 replies
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