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[Solved] Make .dylib files in Terminal


Go to solution Solved by akke92,

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Posted

IW5ngOb.jpg

 

Freaking finally got it to work, just as i said, as AppDelegate didn't exist in this game i found a target class that did and now it works!

Thank you so much for all your help Crypto!

<3 

Posted

Tried it, still no UI pops up after respring and upon launching of the game.. :(

Maybe it's not so weird though as i can't find a target class called AppDelegate in Flex for this game, might have to use another target class that actually exists? :p

 

Oh, everygame that I hacked had the same one :p find the right one for the game you're hacking then :)

Posted

Oh, everygame that I hacked had the same one :p find the right one for the game you're hacking then :)

Oh i did :D Super happy to finally see some results! :) 

Posted

Oh i did :D Super happy to finally see some results! :)

 

Goodjob :) just mark my UI code as "answered" so other users can rely on it if they have the same issue as yours :)

Posted

That's the weird thing... I haven't made a patcher so the switches in the settings isn't it. Guess i must have failed on the writing part...

But i followed a guide here on the forums and did excacly what i was supposed to do. I've tried this method on 2 different games now and nothing works.

All i've done is that i've added a UI Popup to both of the games but no UI pops up when the application becomse active. Do you think you could help me further with this problem?

Thank you Crypto!

 

Did you link the game to the hack. You need to find the bundle Id and put in terminal when it asks you.
Posted

Did you link the game to the hack. You need to find the bundle Id and put in terminal when it asks you.

Thank you for your reply, i did that from the beginning yes! 

That wasn't the problem, and it has gladly already been solved. 

Posted (edited)

Thank you for your reply, i did that from the beginning yes!

That wasn't the problem, and it has gladly already been solved.

 

Please mark it has solved so if others have the same problem they can see the solution :) Updated by Ficgan
Posted (edited)

Subject: Questions about Dylib Injection, Hooking Methods, and Bypassing Integrity/App Store Checks on Non-Jailbroken iOS

Body:

Hello iOSGods Community,

I am interested in learning more about iOS modding for non-jailbroken devices, and I have a few technical questions for the experienced modders here:

  1. Hooking Methods & Tools: What are the most common and effective tools you use today to write and inject dylibs for non-jailbroken games? Do you mainly use CydiaSubstrate, Orion, or another framework for the hooking process?
  2. Bypassing App Store / Integrity Checks: I noticed that when injecting a custom dylib into certain decrypted IPAs and sideloading them, the app immediately crashes or shows an error saying it wasn't downloaded from the App Store (Integrity/Anti-Piracy Check).
    • How do you usually analyze and find the specific functions responsible for this check?
    • What is the best approach to bypass or hook these anti-cheat/integrity checks so the app doesn't crash on launch?

I would really appreciate any guidance, tutorials, or open-source examples you could share to help me understand how this process works from start to finish.

Thank you so much!

Updated by HamaTec

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