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Compile error..


Go to solution Solved by Crypto,

15 posts in this topic

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Posted

Provide your full tweak.xm :p

ffs

Shit. Just crashed my phone ahha

Brb

#include <substrate.h>

 

%hook EvolutionAppDelegate

 

-(BOOL)application:(id)fp8 didFinishLaunchingWithOptions:(id)fp12 {

UIAlertView *alert = [[uIAlertView alloc] initWithTitle:@"Blockheads Hack"

message:@"Made by Joka on iOSGods ^_^" delegate:nil cancelButtonTitle:@"Thank you!"

otherButtonTitles:nil];

[alert show];

[alert release];

return %orig;

}

 

%end

 

%hook Blockhead

 

-(bool) canFly {

return TRUE;

}

-(void) sufferDamage:(float) isSimulation:(bool)arg0 recoil:(bool)arg1 {

arg0 = FALSE;

arg1 = FALSE;

}

-(void) hitWithForce:(int)arg0 blockhead:(id) {

arg0 = 999999999;

}

-(bool)arg0 canUseDynamicObject:(id) {

arg0 = TRUE;

}

-(bool) doubleTimeUnlocked {

return TRUE;

}

-(int) subtractCash {

return 0;

}

-(int) totalCash {

return 999999999;

}

-(bool) canCollapse {

return FALSE;

}

-(float) fullness {

return 999;

}

-(void)update:(float)arg0 isSimulation:(bool)arg1 {

arg0 = 0.1;

arg1 = FALSE;

}

-(float) energy {

return 999;

}

-(bool) canMeditate {

return TRUE;

}

-(bool) canSleepOnSpot {

return TRUE;

}

-(float) happiness {

return 999;

}

-(float) environment {

return 999;

}

-(float) environmentLight {

return 999;

}

-(float) environmentExposure {

return 0;

}

-(float) environmentTemperature {

return 50;

}

-(float) health {

return 999;

}

-(float) drownFraction {

return 0;

}

-(float) death {

return 0;

}

-(bool)arg0 willDieIfHitByForce:(int) {

arg0 = FALSE;

}

-(int) jetpackFuelCount {

return 999999999;

}

-(bool) jetPackIsLowOnFuel {

return FALSE;

}

-(int) viewRadius {

return 999;

}

 

%end

 

%hook Door

 

-(bool)arg0 canBeUsedByBlockhead:(id) {

arg0 = TRUE;

}

 

%end

 

%hook OwnershipSign

 

-(bool)arg0 canBeUsedByBlockhead:(id) {

arg0 = TRUE;

}

 

%end

 

%hook Chest

 

-(bool)arg0 canBeUsedByBlockhead:(id) {

arg0 = TRUE;

}

 

%end

 

%hook InteractionObject

 

-(bool)arg0 canBeUsedByBlockhead:(id) {

arg0 = TRUE;

}

 

%end

 

%hook Workbench

 

-(int) numberOfCraftableItemsUpToCurrentLevel {

return 999999999;

}

-(int) level {

return 20;

}

 

%end

 

%hook World

 

-(bool) hdTexturesUnlocked {

return TRUE;

}

-(bool) doubleTimeUnlocked {

return TRUE;

}

 

%end

 

%hook GameView

 

-(bool) hdTexturesUnlocked {

return TRUE;

}

 

%end

 

%hook TradingPost

 

-(int) coinCount {

return 999999999;

}

-(void) setCoinCount:(int)arg0 {

arg0 = 999999999;

}

-(int) currentBlockheadCash {

return 999999999;

}

 

%end

 

%hook TradePortal

 

-(int) currentBlockheadCash {

return 999999999;

}

 

%end

 

%hook BlockheadAI

 

-(void)update:(float)arg0 isSimulation:(bool)arg1 {

arg0 = 0.1;

arg1 = FALSE;

}

 

%end

Posted

How?

I'll fix it when I get home, I'm at work atm.

 

But look at your methods, you're putting arg "words"

 

You can't do that xD

Posted

I'll fix it when I get home, I'm at work atm.

 

But look at your methods, you're putting arg "words"

 

You can't do that xD

I followed shmoo's tut :'( rip.

I'll fix it when I get home, I'm at work atm.

 

But look at your methods, you're putting arg "words"

 

You can't do that xD

But yeah, thanks if you do ^_^

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