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MSHOOKING AND FLEX HELP!


Go to solution Solved by AxCE,

53 posts in this topic

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Posted (edited)

I knew it was something simple. Not sure how I let that go by. Glad you got it fixed, though :)

But 1 more thing. -void isn't working for new header/target class

 

%hook GameState

 

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

 

%end

 

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack.

Updated by Asianplus
Posted

But 1 more thing. -void isn't working for new header/target class

 

%hook GameState

 

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

 

%end

 

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack.

I feel like that would give you an error if you try compiling

Posted

I feel like that would give you an error if you try compiling

but it works in flex2 but it's not working even after compiling in MTerminal. What am I doing wrong? This is the only thing I'm confused on other than gdb not giving correct address
Posted

but it works in flex2 but it's not working even after compiling in MTerminal. What am I doing wrong? This is the only thing I'm confused on other than gdb not giving correct address

So that method doesn't give you an error when compiling?

Posted

So that method doesn't give you an error when compiling?

I have to erase at point and what's in the parentheses and I have to erase colon for it to compile. So what ur say is that this hook won't work in MSHook?

Posted

I have to erase at point and what's in the parentheses and I have to erase colon for it to compile. So what ur say is that this hook won't work in MSHook?

are you still having trouble? I cant tell :p

Posted

I have to erase at point and what's in the parentheses and I have to erase colon for it to compile. So what ur say is that this hook won't work in MSHook?

That method won't work unless shmoo has something up his sleeve

Posted

are you still having trouble? I cant tell :p

Where can I contact you like kik?

 

I'm still having trouble putting in a -void with 2 arguments that are NULL. This is what the tweak.xm looks like...

 

But 1 more thing. -void isn't working for new header/target class

 

%hook GameState

 

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

 

%end

 

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack

Posted

Where can I contact you like kik?

I'm still having trouble putting in a -void with 2 arguments that are NULL. This is what the tweak.xm looks like...

But 1 more thing. -void isn't working for new header/target class

%hook GameState

-(void) player:(id) hitLaserSprite:(id) atPoint:(b2Vec2) {

}

%end

I want to null this so the level won't restart when I hit laser so the ball will go right through. I forgot to mention that there are 2 arguments BUT they both return NULL. This is the last piece to my hack

Hello there, i made a patcher for flappy golf 2 with flex and i had also alot of issues... :) You don't have to disable the laser...You can just turn your shield inv.

so you are invincible. (y)

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