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Posted

Hello. Im making a patcher for happyWheels.

 

My tweak.xm:

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happyw.plist"

 

inline bool GetPrefBool(NSString *key) {

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

 

%hook Session

 

-(float)gravity {

if(GetPrefBool(@"key1")) {

return -5.00f;

}

return %orig;

}

 

%end

 

%hook CharacterB2D

 

-(void)headSmash:(float)argument {

if(GetPrefBool(@"key2")) {

argument = 9999999.9f;

}

return %orig;

}

 

-(void)chestSmash:(float)argument {

if(GetPrefBool(@"key2")) {

argument = 9999999.9f;

}

return %orig;

}

 

-(void)pelvisSmash:(float)argument {

if(GetPrefBool(@"key2")) {

argument = 999999.9f;

}

return %orig;

}

 

%end

 

%hook SomethingElse

 

-(BOOL)SomeMethod {

if(GetPrefBool(@"key4")) {

return TRUE;

}

return %orig;

}

 

%end

 

 

The switcher "lowGravity" works but the godmode doesn't. Im not sure if this is the right way to put more methods in one switch but when i return those values in flex, the godmode works fine. Just the godmode switch isnt gonna change anything ingame.

Please Help.

Posted

Post your preference plist also.

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>

<key>items</key>

<array>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your first switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key1</string>

<key>label</key>

<string>LowGravity</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>You can only die through arrow/harpoon/spikes</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key2</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your third switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key3</string>

<key>label</key>

<string>Switch Text 3</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your fourth switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key4</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

</dict>

<dict>

<key>cell</key>

<string>PSTextCell</string>

<key>label</key>

<string>Made by axce.</string>

</dict>

<dict>

<key>action</key>

<string>link</string>

<key>cell</key>

<string>PSButtonCell</string>

<key>icon</key>

<string>[email protected]</string>

<key>label</key>

<string>Visit iOSGods.com</string>

</dict>

</array>

<key>title</key>

<string>happyw Cheats</string>

</dict>

</plist>

Try

 

-(void)headSmash:(float)argument {
if(GetPrefBool(@"key2")) {
%orig(9999999.9f);
}
return %orig;
}
for those methods :dunno:
Ill try, Thanks. And btw how can i make my for ex. Tweak.xm colorful?
Posted

<?xml version="1.0" encoding="UTF-8"?>

<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">

<plist version="1.0">

<dict>

<key>items</key>

<array>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your first switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key1</string>

<key>label</key>

<string>LowGravity</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>You can only die through arrow/harpoon/spikes</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key2</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your third switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key3</string>

<key>label</key>

<string>Switch Text 3</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your fourth switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key4</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

</dict>

<dict>

<key>cell</key>

<string>PSTextCell</string>

<key>label</key>

<string>Made by axce.</string>

</dict>

<dict>

<key>action</key>

<string>link</string>

<key>cell</key>

<string>PSButtonCell</string>

<key>icon</key>

<string>[email protected]</string>

<key>label</key>

<string>Visit iOSGods.com</string>

</dict>

</array>

<key>title</key>

<string>happyw Cheats</string>

</dict>

</plist>

Ill try, Thanks. And btw how can i make my for ex. Tweak.xm colorful?

Use the code tag if you're trying to do what I did

Posted

Use the code tag if you're trying to do what I did

What is the tag? I coulden't find it.
Posted (edited)

Try this.

 

Tweak.xm:

 

 

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happyw.plist"

 

inline bool GetPrefBool(NSString *key) {

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

 

#include <Foundation/Foundation.h>

 

%hook Session

-(float)gravity {

if(GetPrefBool(@"key1")) {

return -5.00f;

}

return %orig;

}

%end

 

%hook CharacterB2D

-(void)headSmash:(float)argument1 {

if(GetPrefBool(@"key2")) {

argument1 = 9999999.0f;

}

return %orig;

}

%end

 

%hook CharacterB2D

-(void)chestSmash:(float)argument2 {

if(GetPrefBool(@"key2")) {

argument2 = 9999999.0f;

}

return %orig;

}

%end

 

%hook CharacterB2D

-(void)pelvisSmash:(float)argument3 {

if(GetPrefBool(@"key2")) {

argument3 = 999999.0f;

}

return %orig;

}

%end

 

%hook SomethingElse

-(BOOL)SomeMethod {

if(GetPrefBool(@"key3")) {

return TRUE;

}

return %orig;

}

%end

 

 

 

Preference Plist:

 

dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key1</string>

<key>label</key>

<string>LowGravity</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>You can only die through arrow/harpoon/spikes</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key2</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your fourth switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key3</string>

<key>label</key>

<string>GodMode</string>

</dict>

Updated by Crypto
Posted

Try this.

Tweak.xm:

#define PLIST_PATH @"/var/mobile/Library/Preferences/com.iosgods.happyw.plist"

inline bool GetPrefBool(NSString *key) {

return [[[NSDictionary dictionaryWithContentsOfFile:PLIST_PATH] valueForKey:key] boolValue];

}

#include <Foundation/Foundation.h>

%hook Session

-(float)gravity {

if(GetPrefBool(@"key1")) {

return -5.00f;

}

return %orig;

}

%end

%hook CharacterB2D

-(void)headSmash:(float)argument1 {

if(GetPrefBool(@"key2")) {

argument1 = 9999999.0f;

}

return %orig;

}

%end

%hook CharacterB2D

-(void)chestSmash:(float)argument2 {

if(GetPrefBool(@"key2")) {

argument2 = 9999999.0f;

}

return %orig;

}

%end

%hook CharacterB2D

-(void)pelvisSmash:(float)argument3 {

if(GetPrefBool(@"key2")) {

argument3 = 999999.0f;

}

return %orig;

}

%end

%hook SomethingElse

-(BOOL)SomeMethod {

if(GetPrefBool(@"key3")) {

return TRUE;

}

return %orig;

}

%end

Preference Plist:

dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key1</string>

<key>label</key>

<string>LowGravity</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>You can only die through arrow/harpoon/spikes</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key2</string>

<key>label</key>

<string>GodMode</string>

</dict>

<dict>

<key>cell</key>

<string>PSGroupCell</string>

<key>footerText</key>

<string>This text will appear under your fourth switch.</string>

</dict>

<dict>

<key>cell</key>

<string>PSSwitchCell</string>

<key>default</key>

<false/>

<key>defaults</key>

<string>com.iosgods.happyw</string>

<key>key</key>

<string>key3</string>

<key>label</key>

<string>GodMode</string>

</dict>

No, still nothing. :/

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